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Jedi Academy General Yib-Yab (Off Topic)
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3584394
Re: FFA is dead.
^Pirate
March 15th, 2007 09:10 AM
As much as I agree with the "laming rule" being lame, you must still respect that, that is their way to enjoy the game. Let them, no one's forcing you to go there.
If that is truly how they find joy in this game, then I wonder who you are to tell them how to play it. Nor them telling you how you want to play it.

Don't like it, don't go there.
It's just amazingly childish arguing over something like that. Because we're not all alike, nor do we think alike.

I still find it rather funny as Kouen said, that the JA+ players claim they're so amazingly skilled in such a buggy mod (well not buggy, but it has no pattern, it's all random.)

But I still don't go there to tell them how they should be playing it, I'm accepting it, and playing how I want to play it. Since it is, none of my buisness really.
3584436
Re: FFA is dead.
|SSO|Golan|MC|
March 15th, 2007 09:46 AM
I don't see how skilled players wouldn't be recognized as such simpyl because they play JA+. I consider myself quite skilled compared to most players I fight with, and I do play JA+.

I don't really understand what you mean by JA+ battles are determinned at random. The way I see it, you get hit and you lose health points. A good hit and you're dead.
However, as I said in my previous post, yes, one part of JA+ is totally retarded (and random) - And that is when servers are set on MP dmgs. SP dmgs are basically basejka. You can still use a poke, you can still headshot people, and you can still die from a kata. However, do not be mistaken. Basejka is not JA+ and never will be. It cannot be argued that JA+ surpasses basejka, so let's not go there.
But as an alternative, I find that JA+ is fine to play with. I msyelf have started to enjoy JA+ mainly because of its admin system, but I am considering changing to JAE. Why? Because it is basejka with what I like from JA+.

But the main point of my post is to disagree on the fact that JA+ players aren't skilled. That cannot be justified simply because they play JA+. JA+ takes as much skill as basejka does, but I will agree that the damage ratios have been changed.

I agree on the Agent Smith syndrome thing though.
3584397
Re: FFA is dead.
Mikouen
March 15th, 2007 10:14 AM
I'm not arguing that people shouldn't use JA+ - I'm just arguing that they shouldn't use it just because everyone else does.

It's not going to make your server any popular, and when you come on talking like a self-respecting, "skilled" player, then admit you use a mod which has no core skill requirement at all, it's just silly.

The "Agent Smith" syndrome has destroyed the community, by driving away all the serious gamers and leaving the "leet-haxor kids".
3584519
Re: FFA is dead.
The_Twig
March 15th, 2007 11:45 AM
Quote:
Originally Posted by ConnerBrower View Post
Hey uh if you don't like the rules how about you make your own server instead and stop about it and support your own damn cause.
That's an understandable thing, but the one key thing you are not understanding is that there are rarely people who do play Pure FFA.

I had a clan server for a while and most I'd get is about 3-5 people tops and for the most part it would be empty. They'd get wiped out plenty of times then they'd leave within about 10 minutes. So supporting our cause does nothing for us, as JKA is already FUBAR to the point where we can't have fun.

Anyway, Golan what kind of settings do you have set on your server? Do you have weapons enabled, what's the force regen, etc? Just curious.
3584524
Re: FFA is dead.
|SSO|Golan|MC|
March 15th, 2007 11:52 AM
Force Regen is 100, default is way too low.
Guns are disabled because our main map is mp/ffa3, and, well, it's annoying when people are having a lightsaber FFA and someone rockets them all. Sure, it's a FFA, but eventually it gets old. So they're disabled.
Flipkick is obviously disabled.
Saber is NF, Jump, Attack and Defence only.
Grapple Hook si disabled.

All I have in mind at the moment.

//Edit. I just realised I tried posting in this topic twice and my post jumped twice. Sorry.
3584574
Re: FFA is dead.
ConnerBrower
March 15th, 2007 12:33 PM
I have no problem with a pure FFA server. Its the people that come onto a no laming server and lame. Actually I enjoy a pure FFA once in awhile anyways.
3584756
Re: FFA is dead.
The_Twig
March 15th, 2007 01:23 PM
Quote:
Originally Posted by |SSO|Golan|MC| View Post
Force Regen is 100, default is way too low.
Guns are disabled because our main map is mp/ffa3, and, well, it's annoying when people are having a lightsaber FFA and someone rockets them all. Sure, it's a FFA, but eventually it gets old. So they're disabled.
Flipkick is obviously disabled.
Saber is NF, Jump, Attack and Defence only.
Grapple Hook si disabled.

All I have in mind at the moment.

//Edit. I just realised I tried posting in this topic twice and my post jumped twice. Sorry.
It's clear our way of playing is extremely different. Thanks for the response though.

Anyway ConnerBrower, I understand where you're getting at. Though I am guilty of doing that all too many times. Gotta have my fun some time :P
3585031
Re: FFA is dead.
Mad Cat MkII
March 15th, 2007 06:40 PM
Quote:
Originally Posted by |SSO|Golan|MC| View Post
Fwell, it's annoying when people are having a lightsaber FFA and someone rockets them all
and thats what that handy dueling buttion of for uknow K that makes you outside of every thing else
3585205
Re: FFA is dead.
Unifermius Matty
March 15th, 2007 10:17 PM
Quote:
Originally Posted by madcatmach2 View Post
and thats what that handy dueling buttion of for uknow K that makes you outside of every thing else
A lightsaber FFA generally involves more than two people. If you'd been in one, which by your comment I presume you havent, you'd know.
3585967
Re: FFA is dead.
Zach
March 16th, 2007 02:46 PM
Part of the reason I stopped playing JKA was the "1337-haxor" noobs, the clans, and because when I tried to have fun (Which was 'laming') I'd get kicked and banned. True FFA for the majority is dead. Now, I know JA+ isn't totally at fault for that, it's just that it's consumed most of the servers.

Hence why I moved to World of Warcraft. (I know, boo hiss boo). I was in a Player Vs Player server, where I could get killed at any time by someone. My guild moved servers to a Player Vs Environment server (PvE), where you can only get killed if you turn player vs player combat on. Otherwise, you can duel people. Not only was that more relaxing for me, it was a lot more fun. Now if a mod that acted similarly to that was made for JKA, it'd be cool, but I wouldn't come back.
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