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-   -   is JA dying? (http://forums.filefront.com/jedi-academy-general-discussion/134608-ja-dying.html)

Da-Ko July 15th, 2004 01:51 PM

is JA dying?
 
It seems like less and less people are posting here. It seems like the number of good players is going down. Is JA getting old and dying?

Valserp July 15th, 2004 02:11 PM

Re: is JA dying?
 
Well to answer your question... YES! It's only normal, u know... If JA was something VERY different from JO it would've lived a bit longer, but it's getting old. MODs might bring back some sparks, but they're just not enough. Now don't get me wrong... JA is a GREAT game (with only a few glitches ;) ) and I really love it. But everything gets old. We just need another Jedi Knight game :)

tFighterPilot July 15th, 2004 11:07 PM

Re: is JA dying?
 
Ain't no dying for the modding community :cool:

BladeV2 July 16th, 2004 09:05 AM

Re: is JA dying?
 
I guess. AOTCTC mod and FOrce Mod 3 are coming out soon though, so it might rise back up

Da-Ko July 16th, 2004 11:08 AM

Re: is JA dying?
 
Huh? Whats that?

tFighterPilot July 16th, 2004 12:45 PM

Re: is JA dying?
 
*coughn00bcough*

evildude July 16th, 2004 03:04 PM

Re: is JA dying?
 
Quote:

Originally Posted by BladeV2
I guess. AOTCTC mod and FOrce Mod 3 are coming out soon though, so it might rise back up

sweet

Marker0077 July 16th, 2004 07:37 PM

Re: is JA dying?
 
You have to realize that they didn't really do an outstanding job with the first person shooter aspect of JO/JA to begin with. If you can't take the lightsabers away & have yourself a game worth playing, then it's just plain not done right; However, the lightsaber melee combat is the main thing with SW games & I think they did a good job with the melee combat alone, but it's just not enough to compete with some of the other first person shooters out there.

To answer the question, it varies. JK may have sold millions of copies, but there are under a thousand people playing online, so by JK standards, it varies. I don't have ASE & GS3D installed right now so I can't check the current numbers but I'll be sure to post them on sunday or monday if I remember.

tFighterPilot July 18th, 2004 05:00 AM

Re: is JA dying?
 
Why is this game less good than some of the other shooters? What other shooters?

That's the only game that allows me to get in an x-wing or a tie-fighter and play against real people online (since X-Wing vs Tie Fighter doesn't work without a joystick).

hgwall44 July 18th, 2004 03:03 PM

Re: is JA dying?
 
I think if Force mod 3 will be awesome and everyone starts using it, it will COMPLETLY change jka as we know it.

Da-Ko July 18th, 2004 03:31 PM

Re: is JA dying?
 
WHAT IS Force mod 3???

tFighterPilot July 18th, 2004 03:54 PM

Re: is JA dying?
 
Quote:

Originally Posted by hgwall44
I think if Force mod 3 will be awesome and everyone starts using it, it will COMPLETLY change jka as we know it.

And it also make food and babysit your kids!

Marker0077 July 18th, 2004 06:59 PM

Re: is JA dying?
 
Quote:

Originally Posted by tFighterPilot
Why is this game less good than some of the other shooters? What other shooters?

Are you serious? The majority of the first person shooters out there are based on the quake engine & most of them offer stuff that JK does not. The problem with JK is there are no real distinct difference between the firearms in it. There are differences, but not any real ones aside from the sniper rifle & rocket launcher. All the other guns, aside from the pistol, have no *real* differences.

Look at Medal of Honor...
Machine Gun & Sub Machinegun -
Now while these 2 weaps are very similar, the MG puts out more damaging rounds, however, there are not as many of them as the SMG & it is not as accurate. Not real distinct or at least not any more distinct than most of the weaps in JK, but at least there's a point to using one over the other. If it's more up close combat, you'd probably go with the MG. If there's alot of distance in some of the fights, you're more likely to go with the SMG because if you use the MG, you would have to limit yourself to 2 or 3 rounds bursts.

Shotgun -
Doesn't do anything at a distance but up close it's very damaging.

Rifle & Sniper Rifle -
The Sniper has a scope on it, is more damaging, & has a lower rate of fire giving these 2 weaps a bit of a difference between them.
We could go on & on with other games like Counter-Strike where certain caliber rounds go through walls & others do not & also the various weapons in CS have their own distinct ups & downs.

The point is you don't have that with JK - at all. Not with the firearms at least. Yes the ability to get on a bike & go all over the place is very cool but the actual first person shooter aspect of the game, meaning nothing but the guns, is crap. This is the biggest problem with JK - it has no real first person shooter, at least not one that can compete with the other first person shooters whom base their game solely on the first person shooter aspect alone.

Don't get me wrong, I love JA. The bike riding ability & all that is very cool but the ONLY reason I play JK is because of the duel mode. I mainly play on BWN servers where there's only force jump & it's just the melee combat.
Quote:

Originally Posted by tFighterPilot
That's the only game that allows me to get in an x-wing or a tie-fighter and play against real people online (since X-Wing vs Tie Fighter doesn't work without a joystick).

I knew we could ride bikes & stuff like that, I wasn't aware we modd'ed it to the point where we could use X-Wings & all that, which is cool, but that's just not where it's at for me with JK. I play to lightsaber duel - that's it. 1v1 type stuff.

You also have to realize that even though I used to be a big contributor to the modding community, I haven't been in quite some time. You'd be lucky if you saw me playing online or even posting here in the forums, which I've been making time for the past few days.

Dark Maul July 20th, 2004 09:04 AM

Re: is JA dying?
 
Quote:

Originally Posted by Da-Ko
WHAT IS Force mod 3???

Force mod 3 is a mod that completely changes the MP aspect of JA. You can read about it here.

tFighterPilot July 20th, 2004 10:34 AM

Re: is JA dying?
 
Quote:

Originally Posted by Marker0077
Are you serious? The majority of the first person shooters out there are based on the quake engine & most of them offer stuff that JK does not. The problem with JK is there are no real distinct difference between the firearms in it. There are differences, but not any real ones aside from the sniper rifle & rocket launcher. All the other guns, aside from the pistol, have no *real* differences.

Look at Medal of Honor...
Machine Gun & Sub Machinegun -
Now while these 2 weaps are very similar, the MG puts out more damaging rounds, however, there are not as many of them as the SMG & it is not as accurate. Not real distinct or at least not any more distinct than most of the weaps in JK, but at least there's a point to using one over the other. If it's more up close combat, you'd probably go with the MG. If there's alot of distance in some of the fights, you're more likely to go with the SMG because if you use the MG, you would have to limit yourself to 2 or 3 rounds bursts.

Shotgun -
Doesn't do anything at a distance but up close it's very damaging.

Rifle & Sniper Rifle -
The Sniper has a scope on it, is more damaging, & has a lower rate of fire giving these 2 weaps a bit of a difference between them.
We could go on & on with other games like Counter-Strike where certain caliber rounds go through walls & others do not & also the various weapons in CS have their own distinct ups & downs.

The point is you don't have that with JK - at all. Not with the firearms at least. Yes the ability to get on a bike & go all over the place is very cool but the actual first person shooter aspect of the game, meaning nothing but the guns, is crap. This is the biggest problem with JK - it has no real first person shooter, at least not one that can compete with the other first person shooters whom base their game solely on the first person shooter aspect alone.

Don't get me wrong, I love JA. The bike riding ability & all that is very cool but the ONLY reason I play JK is because of the duel mode. I mainly play on BWN servers where there's only force jump & it's just the melee combat.I knew we could ride bikes & stuff like that, I wasn't aware we modd'ed it to the point where we could use X-Wings & all that, which is cool, but that's just not where it's at for me with JK. I play to lightsaber duel - that's it. 1v1 type stuff.

You also have to realize that even though I used to be a big contributor to the modding community, I haven't been in quite some time. You'd be lucky if you saw me playing online or even posting here in the forums, which I've been making time for the past few days.

Raven made the Siege Destroyer map, not the community.

About the firearms, they are very different. Of course they're not realistic, being Star Wars and all, but you can't say that the blaster rifle acts like a bowcaster, or even a repeater. Also there's the shotgun thingy which is obviously different.

Marker0077 July 20th, 2004 09:35 PM

Re: is JA dying?
 
Quote:

Originally Posted by tFighterPilot
Raven made the Siege Destroyer map, not the community.

The Siege mode is cool & all & they do bring some new toys to the table with it, but objective based gameplay is nothing new. Both MoH & CS has that availability.
Quote:

Originally Posted by tFighterPilot
About the firearms, they are very different. Of course they're not realistic, being Star Wars and all, but you can't say that the blaster rifle acts like a bowcaster, or even a repeater. Also there's the shotgun thingy which is obviously different.

There are no unique ups & downs. If the blaster rifle did more damage but fired at a slower rate, then there would be a point to using it over the repeater. The repeater is by far the more superior weapon leaving the blaster rifle with no unique abilities that would make people choose it over another, aside from maybe the pistol but it's the same scenario with the blaster rifle & repeater.

Weapons should have their own unique abilities giving the players an incentive to use it over the others - these don't give you that, thus why the firearms in this game is no match compared to the majority of the other first person shooters out there. It's all about whom can get to the best weapon first - that's what I'm referring to.

EyesBlack July 21st, 2004 07:44 AM

Re: is JA dying?
 
Although the reason I play it anyway is because of the lightsabers and being a jedi with the force, if they made it an up to par FPS game like even Soldier of Fortune 2 standards wise, then just as long as they don't hurt the actual saber fighting aspect of the game. I have seen this happin before, the designers try to add to much extra stuff or make something minor in the game good and the main portion of the game ends up hurting for it, for instance driver 3, Driver 1 was great, now 2 was ok but 3 they added guns and shooting into the mix to try and take on GTA I guess well... the driving was still good in the game but it was not nearly as good as the first and the ai was simplified as well.. the main feature was hurt because they added to much that they could handle. Cause if I wanted a good FPS id just go play Far Cry or something.

Anyway, I'm all for gettin the FPS portion of this game up, but just as long as they don't buggar up the sabre fighting in the future cause in my mind thats the main portion of this game. That should be #1 priority. Although if they say they can do it and keep the nice saber fighting im all gung ho for it then :nodding:

EyesBlack July 21st, 2004 07:49 AM

Re: is JA dying?
 
And if you have ever played Far Cry or any decent FPS game then you would easily see the FPS portion of this game is really horrible, I mean sure its star wars but you would think they should of at least added recoil to your mouse when shooting, thats almost a must in even the crummier FPS games, and there is no recoil here, I know you can say its starwars and the guns shoot beams of energy so no recoil happens but I think they just got lazy and didn't put recoil in. By recoil I mean the mouse moving when you fire and you have to adjust or having your cursor grow as you shoot so that you only use smaller bursts to be accurate, the randomness of the blasters firing is trying to simulate recoil.... kinda, but its just not the same.

SocomPsycho July 27th, 2004 06:26 AM

Re: is JA dying?
 
Quote:

Originally Posted by EyesBlack
And if you have ever played Far Cry or any decent FPS game then you would easily see the FPS portion of this game is really horrible, I mean sure its star wars but you would think they should of at least added recoil to your mouse when shooting, thats almost a must in even the crummier FPS games, and there is no recoil here, I know you can say its starwars and the guns shoot beams of energy so no recoil happens but I think they just got lazy and didn't put recoil in. By recoil I mean the mouse moving when you fire and you have to adjust or having your cursor grow as you shoot so that you only use smaller bursts to be accurate, the randomness of the blasters firing is trying to simulate recoil.... kinda, but its just not the same.

Your exactly right. There is NO recoil and the weapons really don't have their own special thing to make one better than the other for different situations. the pistol and the blaster are the same thing with a slightly faster fire rate. Whats the point of it? the sniper is cool and the rocket launcher is too but other than the weapons are really bad. They all shoot similarly. A straight path with no change other the the repeater. Normaly you would want to pick a gun based on what it can do opposed to others. With JA its like you pick the one that does the most damage.

tFighterPilot July 27th, 2004 06:44 AM

Re: is JA dying?
 
The pistol is more accurate than the blaster

Topek July 28th, 2004 04:33 AM

Re: is JA dying?
 
well theres a reason theres no recoil :|

Ok, These weapons are based on lasers, the weapon, produces a deadly beam of energy, that is flying at the target. now on guns with recoil, the recoil comes from the explosion of gun powder inside the shell of the bullet, moving the lead down the barrel, now, since e-11 blaster rifles (ray guns) dont use gun powder to move a projectile, or any kind of explosion WHAT SO EVER i see no reason for recoil, there could be some yes, but not the kind that comes from a glock, or m16.

"Hand gun" - The DX-44 or something, accurate, but weak.
"Machine gun" - E-11 fairly accurate quick firing in alt fire, and a very decent, rounded weapon.
"Sniper Rifle" - The RX-4 disruptor thing, crappy i say, its accurate, but slow, althought after charged, 1 shot kills, it has a use.
"Cross bow" - wookie bowcaster, i use this almost as much as teh e-11 (alot) its accurate, somewhat powerful, and fires faster, its not quite as accurate as the e-11 sometimes, but ti works very well otherwise.
"nades" - thermal Detonator's i never was one for grenades in games, but tehy are sueful, these cannot be compared to any other weapon in teh game, totally unique, and i guess usefull
Tripmines, Det packs, havent sued them, dont expect i will use them.
"Rocket launcher[S]" - Electro thingy, the big cone one, i like ti for taking down at-st's but toherwise, useless, although it stands apart form the missle system crap.
MX2- missle system thing, its ok in multi-player, but i find no use for it in single palyer, i havent used it there, and dont need to.
Stoker concussion cannon - Totally unique, i cant even thing of a real world weapon, but its pretty usefull when dealing with some biggr enemy's
"Shot gun" - Flak Cannon, good for shadow troopers at close range, useless anywhere
else.


As you can see they all are somewhat different in their own respects. Although i cant find a use for all of them. They are different, and usefull in differnt area's of the game.

Dark Maul July 29th, 2004 03:21 PM

Re: is JA dying?
 
there is actually a little recoil, if you take a gun like the DLX-44 (or something like it), and go to 3rd person, you will find there is recoil. If you shoot once it will go to a different place then if you hold down the fire button because it is coming back from the upwards recoil.

sircursealot July 29th, 2004 05:12 PM

Re: is JA dying?
 
Quote:

Originally Posted by Topek
well theres a reason theres no recoil :|

Ok, These weapons are based on lasers, the weapon, produces a deadly beam of energy, that is flying at the target. now on guns with recoil, the recoil comes from the explosion of gun powder inside the shell of the bullet, moving the lead down the barrel, now, since e-11 blaster rifles (ray guns) dont use gun powder to move a projectile, or any kind of explosion WHAT SO EVER i see no reason for recoil, there could be some yes, but not the kind that comes from a glock, or m16.

"Hand gun" - The DX-44 or something, accurate, but weak.
"Machine gun" - E-11 fairly accurate quick firing in alt fire, and a very decent, rounded weapon.
"Sniper Rifle" - The RX-4 disruptor thing, crappy i say, its accurate, but slow, althought after charged, 1 shot kills, it has a use.
"Cross bow" - wookie bowcaster, i use this almost as much as teh e-11 (alot) its accurate, somewhat powerful, and fires faster, its not quite as accurate as the e-11 sometimes, but ti works very well otherwise.
"nades" - thermal Detonator's i never was one for grenades in games, but tehy are sueful, these cannot be compared to any other weapon in teh game, totally unique, and i guess usefull
Tripmines, Det packs, havent sued them, dont expect i will use them.
"Rocket launcher[S]" - Electro thingy, the big cone one, i like ti for taking down at-st's but toherwise, useless, although it stands apart form the missle system crap.
MX2- missle system thing, its ok in multi-player, but i find no use for it in single palyer, i havent used it there, and dont need to.
Stoker concussion cannon - Totally unique, i cant even thing of a real world weapon, but its pretty usefull when dealing with some biggr enemy's
"Shot gun" - Flak Cannon, good for shadow troopers at close range, useless anywhere
else.


As you can see they all are somewhat different in their own respects. Although i cant find a use for all of them. They are different, and usefull in differnt area's of the game.

I love how you say the only gun in the game with pinpoint accuracy is "crappy". The most lethal siege players I've seen are scouts. The weapon is ideal for short, medium, and long range, and packs quite a punch too.

Marker0077 July 31st, 2004 01:57 AM

Re: is JA dying?
 
Recoil is only 1 aspect of giving a weapon a unique up & down, there are plenty of others. I'm an old schooler, so you can bring on SoF2, CS, or whatever but the original kickass FPS was Action Quake 2. The original Team Fortress was way cool in it's time but not many mods/games can compare to AQ2 even to this day, which explains why people still play it. This is FPS with unique ups & downs in the firearm weapons in the highest form IMO.


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