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Jedi Academy General Yib-Yab (Off Topic)
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Old July 28th, 2004   #21
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Default Re: is JA dying?

well theres a reason theres no recoil :|

Ok, These weapons are based on lasers, the weapon, produces a deadly beam of energy, that is flying at the target. now on guns with recoil, the recoil comes from the explosion of gun powder inside the shell of the bullet, moving the lead down the barrel, now, since e-11 blaster rifles (ray guns) dont use gun powder to move a projectile, or any kind of explosion WHAT SO EVER i see no reason for recoil, there could be some yes, but not the kind that comes from a glock, or m16.

"Hand gun" - The DX-44 or something, accurate, but weak.
"Machine gun" - E-11 fairly accurate quick firing in alt fire, and a very decent, rounded weapon.
"Sniper Rifle" - The RX-4 disruptor thing, crappy i say, its accurate, but slow, althought after charged, 1 shot kills, it has a use.
"Cross bow" - wookie bowcaster, i use this almost as much as teh e-11 (alot) its accurate, somewhat powerful, and fires faster, its not quite as accurate as the e-11 sometimes, but ti works very well otherwise.
"nades" - thermal Detonator's i never was one for grenades in games, but tehy are sueful, these cannot be compared to any other weapon in teh game, totally unique, and i guess usefull
Tripmines, Det packs, havent sued them, dont expect i will use them.
"Rocket launcher[S]" - Electro thingy, the big cone one, i like ti for taking down at-st's but toherwise, useless, although it stands apart form the missle system crap.
MX2- missle system thing, its ok in multi-player, but i find no use for it in single palyer, i havent used it there, and dont need to.
Stoker concussion cannon - Totally unique, i cant even thing of a real world weapon, but its pretty usefull when dealing with some biggr enemy's
"Shot gun" - Flak Cannon, good for shadow troopers at close range, useless anywhere
else.


As you can see they all are somewhat different in their own respects. Although i cant find a use for all of them. They are different, and usefull in differnt area's of the game.
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Old July 29th, 2004   #22
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Default Re: is JA dying?

there is actually a little recoil, if you take a gun like the DLX-44 (or something like it), and go to 3rd person, you will find there is recoil. If you shoot once it will go to a different place then if you hold down the fire button because it is coming back from the upwards recoil.

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Old July 29th, 2004   #23
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Default Re: is JA dying?

Quote:
Originally Posted by Topek
well theres a reason theres no recoil :|

Ok, These weapons are based on lasers, the weapon, produces a deadly beam of energy, that is flying at the target. now on guns with recoil, the recoil comes from the explosion of gun powder inside the shell of the bullet, moving the lead down the barrel, now, since e-11 blaster rifles (ray guns) dont use gun powder to move a projectile, or any kind of explosion WHAT SO EVER i see no reason for recoil, there could be some yes, but not the kind that comes from a glock, or m16.

"Hand gun" - The DX-44 or something, accurate, but weak.
"Machine gun" - E-11 fairly accurate quick firing in alt fire, and a very decent, rounded weapon.
"Sniper Rifle" - The RX-4 disruptor thing, crappy i say, its accurate, but slow, althought after charged, 1 shot kills, it has a use.
"Cross bow" - wookie bowcaster, i use this almost as much as teh e-11 (alot) its accurate, somewhat powerful, and fires faster, its not quite as accurate as the e-11 sometimes, but ti works very well otherwise.
"nades" - thermal Detonator's i never was one for grenades in games, but tehy are sueful, these cannot be compared to any other weapon in teh game, totally unique, and i guess usefull
Tripmines, Det packs, havent sued them, dont expect i will use them.
"Rocket launcher[S]" - Electro thingy, the big cone one, i like ti for taking down at-st's but toherwise, useless, although it stands apart form the missle system crap.
MX2- missle system thing, its ok in multi-player, but i find no use for it in single palyer, i havent used it there, and dont need to.
Stoker concussion cannon - Totally unique, i cant even thing of a real world weapon, but its pretty usefull when dealing with some biggr enemy's
"Shot gun" - Flak Cannon, good for shadow troopers at close range, useless anywhere
else.


As you can see they all are somewhat different in their own respects. Although i cant find a use for all of them. They are different, and usefull in differnt area's of the game.
I love how you say the only gun in the game with pinpoint accuracy is "crappy". The most lethal siege players I've seen are scouts. The weapon is ideal for short, medium, and long range, and packs quite a punch too.
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Old July 31st, 2004   #24
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Default Re: is JA dying?

Recoil is only 1 aspect of giving a weapon a unique up & down, there are plenty of others. I'm an old schooler, so you can bring on SoF2, CS, or whatever but the original kickass FPS was Action Quake 2. The original Team Fortress was way cool in it's time but not many mods/games can compare to AQ2 even to this day, which explains why people still play it. This is FPS with unique ups & downs in the firearm weapons in the highest form IMO.

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