Caliber

This is a discussion on Caliber within the HL2 Modding, Mapping and Editing forums, part of the Half-Life 2 category; About Caliber The Mod: Caliber is a fast paced first person shooter team-oriented mod based on Valve's much heralded Source ...

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  #1  
Old May 6th, 2005
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About Caliber
The Mod:

Caliber is a fast paced first person shooter team-oriented mod based on Valve's much heralded Source engine technology. This modification is a genre-transcending creation incorporating the best aspects of first person shooters, real time strategy and role playing games. The talent behind Caliber is a diverse group of professionals with years of experience in the gaming community/customization scene. The goal of the Caliber team is to create a high quality, visually stunning, revolutionary, and most importantly, a fun modification.

The Story:
// Visit our Story page for the full story.

The world of Caliber takes place in the 21st century; a world inspired by anime and major motion picture. This is a world of three distinct factions that are engaged in a war of revenge, survival, and power. House Vamin, the first faction, is a high tech vampire race who relies on heavy armor and powerful weapons to destroy their enemies. Due to their superior negotiation skills, House Vamin has created treaties with the most powerful and advanced sectors of human society to aid in their quest of developing their high tech equipment. The second faction, Domus Absentis is also a vampire race. Instead of forming a pact with their hated enemies (humanity), the Absentis have consequently stuck to the shadows and developed weapons of a more... biological nature. Little is known about the final faction, a group known as "The Order." It is believed that The Order has very close ties to the Vatican; and that it hunts down all enemies of God. The Vatican has long considered vampires God's most hated earthly enemy.

Features:

* Three individual and completely unique sides; each with their own art, sounds, models, and more
* A ground-breaking resource system that uses the remains of fallen enemies to produce and acquire additional technology
* The ability to see through the eyes of teammates while in combat
* Three levels of technology for each team that can be obtained to provide additional combat possibilities
* Special character abilities that allow players to teleport, fly, walk on walls, cloak, and more
* A vast array of weapons, armor, and equipment unique to each side
* Capturable "outpost" locations in each map that allow teams to defend captured territory and equip for battle
* Bases equipped with destroyable features and automatic defenses
* Team captains with the ability to create weapons and armor from harvested resources
* Objective based game play that allows for multiple routes to victory
* Special hidden relics that provide powerful additional abilities
* Rare superweapons in the form of playable characters able to decimate entire teams


Something new to Caliber is the newly added customization section to the site. This section will be filled with creations from the public to official patches by the team as time goes by. I will be in charge of uploads and so will certain membrs of the Caliber Dev Team. Check it out on your way to Caliber, you might like what you find.


Some other things that make Caliber stand out well over other mods is it's team. They are on practically 24/7 working on ways to improve gameplay and to further their development. This mod is gauranteed to be completed and you can all look forward to it's release. They will also be accepting BETA testers depending on how much you contribute to the community and how long you have been on the forums. So if you get there now you might just have a shot at being a BETA tester!


For those who are keeping track of mods through mod databases or sites that frequently keep an eye on mods (half-life2.net, hl2db, hl2files etc etc) then you will know about Caliber's media releases including in-game video's. It just show's how much the team is working on bringing this mod out and to the public. For those who don't know what I'm talking about, the link to the latest video is below. Also, the community is vey active at the Caliber Forums and have donated art/signatures/wallpapers/etc. The forum moderators/admins are all fair and don't ban you based on personal grudges. But it's also pretty darn hard to get an admin from Caliber Forums angry with you since they know what it's like to goof around.

Caliber admins are also the same admins from NSArmslab. Both Caliber and NSArmslab are a bi-product of NSA Games (premeiring this summer) and have a very strict and fair system on how to take particular comments (warez, racism, etc)It is a very friendly community, as some of you might soon learn.



We hope to see you join the Caliber community and support our mod as we make ourselves known.


Caliber Engine Test 2
High Quality
Low Quality


~Thatamos
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  #2  
Old May 6th, 2005
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Default Re: Caliber

Once you release it, I'll put it back in "MODS".
Until then:
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Old May 6th, 2005
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Default Re: Caliber

wooooooooooooooooooooooooooo, that video is awsome!!! you got shields and these nice guns and that level looks very promising!!! i really love it guys, keep it up those robot things should be able to shoot like phys beams along with those shields!!

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Old May 7th, 2005
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Default Re: Caliber

Just to keep you guys updated, here's what is currently happening around Caliber. First, we've added two new team members, DarkCypher (who will be doing character modeling) and Thatamos (who will be doing 2D artwork and public relations). Congrats guys! Also, progress on media release number three is coming along very well. We hope to have it out to you guys as soon as possible. In the meantime, here are some recent images of one of our maps (c_redemption) currently in production!

c_redemption
c_redemption
c_redemption
c_redemption

Also, we are currently seeking skinners, meshers, and animators. If you are experienced in any of these fields, please visit: http://www.calibermod.com/openings.php

Finally, this is just to remind everyone, we will be providing early beta test slots.
*EDIT*
PM him for info.

Last edited by Fragger; May 7th, 2005 at 10:35 AM..
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Old May 7th, 2005
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Default Re: Caliber

when do you plan to release this mod?
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Old May 10th, 2005
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Default Re: Caliber

We're trying to wrap it up in the next couple of months. If not, not very much more than a couple months.
* I deleted former post and pasted it here dont double post please edit your post and if you cant send a private message to one of moderators and he will take care of it*





CaliberMod's Thatamos (that's me ^_^) has released some media for your eyegasmic pleasure (not really but I just like that word).

Included are 3 things :
Caliber Wallpaper Pack
2 Steam Skins

Both have had tremendous effort put into them but feel free to pick them apart for all Crits and Comments are encouraged and welcome. To do so, please post on our forums at the Customization Section.

------------------------------
Caliber Wallpaper Pack
Image : http://www.calibermod.com/customizat...PackThatty.JPG
Download : http://www.calibermod.com/customization.php

Caliber Official Steam Skin
image : http://www.calibermod.com/customizat...s/Official.JPG
download : http://www.calibermod.com/customization.php

Caliber Official Steam Skin #2
image : http://www.calibermod.com/customizat...ficial%202.JPG
download : http://www.calibermod.com/customization.php

------------------------------

~Paul "Thatamos" Miller - Public Relations / 2D Artist

Last edited by mentalx; May 11th, 2005 at 12:28 PM..
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Old May 10th, 2005
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Default Re: Caliber

This mod looks promising, reminds me of the Unreal Tournament games a bit.
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