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[Tutorial] Absolute beginners guide to weapon creation.

This is a discussion on [Tutorial] Absolute beginners guide to weapon creation. within the HL2 Modding, Mapping and Editing forums, part of the Half-Life 2 category; Ok I have understand now. Will get some of my news when my mod will be finish. See ya!...

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  #81  
Old March 2nd, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

Ok I have understand now. Will get some of my news when my mod will be finish. See ya!
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  #82  
Old March 9th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

I feel like updating this thing. Im gonna wite a tutorial on adding...hmm... dunno.

Anyone wanna know how to do anything?
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  #83  
Old March 10th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

I have made it. The weapon are now well integrated in the game, and the map works. I change the effect of the weapon.

Now it's my turn to tell about this game. You can add a second fire on your weapon. juste look at the crosbow or at the mp5 to see it. I make a guide to create another fire on the rpg or other if somehone is interested.

Can you juste make a link to the other topic to add counter strike weapon to the game? It may help some user.

See ya
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  #84  
Old March 23rd, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

Hi I'm back! The translation in french of this topic with soon be available on my site. I'll we say it to you when it's done for the french one here like me

No take the serious thing. First, for DeathGiver, as I see on your screen it seems that you have take the M4A1 from css to import it into your half life Č game. As I make a mod for hlČ, I need to get the M4A1, the MP5 and the double pistol in the game and I don't find the files in the css dll. Does you have just import the model from the css weapon, or do you have the real weapon of css? Thank now for your answer

Then, I want to make some kind of grenade launcher in the game (in fact I take all the weapon of resident evil and I try to get them in hlČ. So i get different pistol and other great stuff). So I need our help of what you think is the better. Should I take the rocket launcher and change is range and all, or should I create a new file to declare launcher type and then 2 files for my 2 grenade launcher (4 files if I count the header and the cpp file). The easiest way should be change the rocket launcher, but create a new weapon for the beginning must help me to create all the thing I want for my weapon... So if you want to try and then to compare the thing we do, no problem...

Finally, I make a baseball batte (sorry don't know this one in english) and I want to make a second fire on it. I have take the crowbar that I modified, but i want a second hit more powerfull. I think I'll create a new void in my code but i'm not shure it will work fine. Does I need just to create it from a hit on the mouse or should I declare the second it in different file?

No I return on my code, thanks now for the one who'll answer
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  #85  
Old March 29th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

Nice tut man
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  #86  
Old March 29th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

Thanks
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  #87  
Old April 6th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

Ok here is something which should definatly help out when using CSS weapons in HL2.

This week i have spent countless hours trying to get CSS weapons positioned corectly on the screen, as as some of you will know they always appear too close to the screen. I have spent hours looking through code, hours decompileing models and recompiling them with altered Qc and many other things but just now I realised how to actually do it... your all going to kick yourselves if you have been looking for this also...

in console "viewmodel_fov" or something very similar. Set it around 70 and the models will look *much* better. Unfortunatly it sets the degault models kind of far away from the screen but its not so noticable.
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  #88  
Old April 10th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

The fov in hlČ is higger than in other fps, that why when you import weapon from another game it need to be a little bit remodeled, or to change the fov. Manny people got headache after play hlČ for that lol.

Just a question. It's cool to have counter strike weapon in hlČ but how import them?

And now for the hard bit: two pistol like in css. Finally I have found a simple way to do that, all is in the model. The code make the pistol fire, and send the anomation model that make fire one after the other the guns. But in reality, juste a weapon is used, like if you use a simple pistol. Use 30 ammo max after reload and it's okay. Then, if you want to make it harder, try to get 2 max ammo 15 and 15... Good luck. A last thing, make the dispertion of the pistol higher, because two pistol shoot larger than one. And make the ammo go on one way, its less realistic but it's more simple that got 2 dispertion cone.

See ya
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  #89  
Old April 11th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

metal_militia, could you please give us a tutorial about how to make the full-auto crossbow bolt launcher? I found your post about it from January 2nd, and you said you would add on a tutorial on how to make it to this thread.
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  #90  
Old April 11th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

i was going to but then i was too lazy

I basically made a copy of the crossbow, set its fire rate quite high and changed the skin to that of the smg. Mabey one day i will do the tutorial but i cont see myself doing it any time soon.

http://mmwm.goldeye.info

If it ever does get made it will be on there ^ (but it seems to be down for some reason atm :/ )
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