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[Tutorial] Absolute beginners guide to weapon creation.

This is a discussion on [Tutorial] Absolute beginners guide to weapon creation. within the HL2 Modding, Mapping and Editing forums, part of the Half-Life 2 category; Does one need the Visual Studio to take weapons from CSS and place them into HL2? A tutorial on that ...

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  #31  
Old January 14th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

Does one need the Visual Studio to take weapons from CSS and place them into HL2?



A tutorial on that would rock... I have absolutely 0 modding skills but would kill to have one of the sniper rifles/machine guns/double pistols in the HL2 Single Player game.
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  #32  
Old January 15th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

I made a kind of tutorial on that but without doing this one first you probably wount get very far. And it still doesn't work very well using CSS weapon models in HL2.... for some reason.

http://www.gamingforums.com/showthread.php?t=169788
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  #33  
Old January 15th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

u think it is possible to change the shotgun to a ww2 rifle? take the model of the mosin, or kar out of call of duty maybe? and make it shoot 1 bullet, with perfect accuracy and high damage
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  #34  
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

no. You cannot rip models out of COD and use them in HL2.
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  #35  
Old January 15th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

I have done everything as in tutorial, but when I set it to compile I get this error:
Quote:
Compiling...
weapon_killer.cpp
Linking...
weapon_pistol.obj : error LNK2005: "int __cdecl ServerClassInit<struct DT_WeaponPistol::ignored>(struct DT_WeaponPistol::ignored *)" (??$ServerClassInit@Uignored@DT_WeaponPistol@@@@YA HPAUignored@DT_WeaponPistol@@@Z) already defined in weapon_killer.obj
weapon_pistol.obj : error LNK2005: "int DT_WeaponPistol::g_SendTableInit" (?g_SendTableInit@DT_WeaponPistol@@3HA) already defined in weapon_killer.obj
weapon_pistol.obj : error LNK2005: "class SendTable DT_WeaponPistol::g_SendTable" (?g_SendTable@DT_WeaponPistol@@3VSendTable@@A) already defined in weapon_killer.obj
Please, help! Thanks. I can also email you my weapon_killer.cpp if you want.
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  #36  
Old January 15th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

I think you need to change DT_WeaponPistol to DT_WeaponKiller in your weapon_killer.cpp file.
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  #37  
Old January 15th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

cool...but im not a coder...so ill wait for the full mod
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  #38  
Old January 16th, 2005
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Thumbs up Re: [Tutorial] Absolute beginners guide to weapon creation.

Quote:
Originally Posted by metal_militia
I think you need to change DT_WeaponPistol to DT_WeaponKiller in your weapon_killer.cpp file.
Thanks, that helped. You should add this step to tutorial
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  #39  
Old January 16th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

Well it already kind of is. Its just a bit hard to understand that step the first time you do it.
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  #40  
Old January 17th, 2005
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

Superbly shown tutorial there. just here wondering if there is some kind of free software out there that can be used to edit the code, i am only really messing around with making mods and dont wanna pay for Visual Basic .NET
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