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[Tutorial] Absolute beginners guide to weapon creation.

This is a discussion on [Tutorial] Absolute beginners guide to weapon creation. within the HL2 Modding, Mapping and Editing forums, part of the Half-Life 2 category; *Sniff*Sniff* No reply but oh well i got VS 2003 now and ive made a autocrossbow and a automatic pistol ...

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  #121  
Old January 4th, 2007
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Default Re: [Tutorial] Absolute beginners guide to weapon creation.

*Sniff*Sniff* No reply but oh well i got VS 2003 now and ive made a autocrossbow and a automatic pistol !
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  #122  
Old January 31st, 2007
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Hello there, I'm having a little problem compiling the server side dll after making a new weapon.

Quote:
1>------ Build started: Project: server_hl2, Configuration: Release HL2 Win32 ------
1>Compiling...
1>weapon_killer.cpp
1>.\hl2_dll\weapon_killer.cpp(71) : error C2065: 'pistol_use_new_accuracy' : undeclared identifier
1>.\hl2_dll\weapon_killer.cpp(71) : error C2228: left of '.GetBool' must have class/struct/union
1> type is ''unknown-type''
1>.\hl2_dll\weapon_killer.cpp(75) : error C2065: 'PISTOL_ACCURACY_MAXIMUM_PENALTY_TIME' : undeclared identifier
1>.\hl2_dll\weapon_killer.cpp(215) : error C2065: 'PISTOL_FASTEST_DRY_REFIRE_TIME' : undeclared identifier
1>.\hl2_dll\weapon_killer.cpp(234) : error C2065: 'PISTOL_FASTEST_REFIRE_TIME' : undeclared identifier
1>.\hl2_dll\weapon_killer.cpp(251) : error C2065: 'PISTOL_ACCURACY_SHOT_PENALTY_TIME' : undeclared identifier
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 8.00.50727
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>Build log was saved at "file://c:\Juegos\Ilusion\src\dlls\Release HL2\BuildLog.htm"
1>server_hl2 - 6 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Any idea why this happen? I'm using Visual Studio 2005 Pro, i was able to run my mod files but after trying this tutorial... things fucked.
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  #123  
Old January 31st, 2007
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Thumbs down Re: [Tutorial] Absolute beginners guide to weapon creation.

I've fixed the other error... but now this one shows:

Quote:
1>bone_setup.cpp
1>bitbuf.cpp
1>Generating Code...
1>Linking...
1>weapon_killer.obj : error LNK2005: "int __cdecl ServerClassInit<struct DT_WeaponPistol::ignored>(struct DT_WeaponPistol::ignored *)" (??$ServerClassInit@Uignored@DT_WeaponPistol@@@@YA HPAUignored@DT_WeaponPistol@@@Z) already defined in weapon_pistol.obj
1>weapon_killer.obj : error LNK2005: "int DT_WeaponPistol::g_SendTableInit" (?g_SendTableInit@DT_WeaponPistol@@3HA) already defined in weapon_pistol.obj
1>weapon_killer.obj : error LNK2005: "class SendTable DT_WeaponPistol::g_SendTable" (?g_SendTable@DT_WeaponPistol@@3VSendTable@@A) already defined in weapon_pistol.obj
1>choreoobjects.lib(choreoevent.obj) : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
1> Creating library Release HL2/server.lib and object Release HL2/server.exp
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library
1>Release HL2/server.dll : fatal error LNK1169: one or more multiply defined symbols found
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 8.00.50727
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>Build log was saved at "file://c:\Ilusion\src\dlls\Release HL2\BuildLog.htm"
1>server_hl2 - 4 error(s), 3 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I cant find a solution for this one.

PD: By the way, there is no edit button... right?
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  #124  
Old June 4th, 2007
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nope , is that an older version of steam , cuz i sure cant follow ur instructions !
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  #125  
Old August 17th, 2008
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slodin is a n00b
Default Re: [Tutorial] Absolute beginners guide to weapon creation.

got to learn how to mod ~lol
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