[Tutorial] Absolute beginners guide to weapon creation.
This is a discussion on [Tutorial] Absolute beginners guide to weapon creation. within the HL2 Modding, Mapping and Editing forums, part of the Half-Life 2 category; Just wanted to say great tutorial, i read this not last week and im beginning to understand the basics. Ive ...
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#91
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| Just wanted to say great tutorial, i read this not last week and im beginning to understand the basics. Ive been wanted to make propers models etc for a long time, so far ive only been able to design skins via a vtf to tga file converter, which seems to me a real lazy way of spicin up the game. Anyway thanx a bunch |
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#92
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#93
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| Hello, I really want to get into this, but because of certain reasons am unable to get Visual Studio .NET 2003, I looked through the 2005 Express Beta page mentioned earlier, but I was wondering if you can edit it with Notepad and then use the Visual Studio .NET 2003 Toolkit to compile? |
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#94
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It has links to sites that mention how to compile HL2 mods without using Visual Studio .NET 2003, but I could only get it to successfully compile with Visual Studio version 6. It should be possible to get older versions of Visual Studio for cheap at used software sellers. |
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#95
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| Thanks |
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#96
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| I have the 2002 edition of Visual studio, and it wont open the sln file at the beggining. Do I have to get the 2003 edition or is there an upgrade? |
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#97
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| Hey man, Ive been privately working on a little mod of mine for a little while now and I got around to the coding aspect the other day and I wanted to add a new weapon ingame. I read your beginner's guide to weapon creation and I've hit a wall. My mod is based off of the HL2MP game and I'm trying to just basically copy the SMG1 code and turn it into my new MORITA weapon. So I changed every instance of SMG1 to MORITA and smg1 to morita and its giving me errors. So the 8 lines where there were errors, I changed it back to SMG1 and it all worked great, 0 errors. But then I start a server and it loads and then I'm back to the title screen. So I'm not sure what to do. Yes I created a script file, and yes I modified the c_weapon_stubs_hl2.cpp and that worked fine. So the client side always works fine when I compile but the server side is what is giving me problems, and that is in the weapon_morita.cpp file. So if you could give me your email, I will send you the cpp file if you wouldnt mind looking at it. That would be a GREAT help to me and I would really appreciate it. Thanks! Lee |
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#98
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| Now what I did was change my errors from MORITA back to SMG1 and it compiled perfect, 0 errors. So I start up the mod and this is what I get when I start up a map in the console. Deathmatch Map: dm_lambda_bunker Players: 1 / 16 Build 2356 Server Number 2 Initializing renderer... DataTable warning: No matching RecvTable for SendTable 'DT_WeaponMORITA'. Client missing DT class CWeaponMORITA Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. Dropped unnamed from server Reason: Disconnect by user. So I'm not sure what that means. Any help would be great! Thanks! |
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#99
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| As i said in my PM you just need to make an identical version of your weapon_MORITA file in the client's hl2mp .dir. |
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#100
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| Alright great. But now give weapon_morita wont work. I feel really dumb now. Any suggestions? |
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