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What's Next General?

This is a discussion on What's Next General? within the History and Warfare forums, part of the The Pub category; Originally Posted by Destroyer25 If they were real events then finding the correct solution would be fuck easy. If they ...

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Default Re: What's Next General?

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Originally Posted by Destroyer25 View Post
If they were real events then finding the correct solution would be fuck easy.
If they are made up events, why is there only one "correct solution"? If that were the case, the enemy would easily be able to anticipate what you'd be about to do.
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Default Re: What's Next General?

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If they are made up events, why is there only one "correct solution"? If that were the case, the enemy would easily be able to anticipate what you'd be about to do.
There is not just 1 correct solution but there are solutions that are horrible, there are decent solutions that might work, and there are solutions that will most definitely work. But even the best solution would fail, thats known as a fluke. So we cant really say this solution will definitely work, because it could fail. But in this the solution that works is the one that has the highest chance of success.
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Default Re: What's Next General?

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Originally Posted by Destroyer25 View Post
But in this the solution that works is the one that has the highest chance of success.
So you're saying that you've considered all possible options and taken every variable into account for each problem, narrowing down every possible action into one that has the highest chance of success?
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Default Re: What's Next General?

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So you're saying that you've considered all possible options and taken every variable into account for each problem, narrowing down every possible action into one that has the highest chance of success?
I believe I said earlier, that I had wargamed this with my friends, and family. My dad and my uncles all did this as kids, I looked at several possibly COA and the night infultration worked the best. Frontall assault supported by heavy artillery barrage is plain stupid, look at WW1...Night fighting means coordinating supporting fire will be very difficult, and better conceals the German positions. Look at Belleau wood, think of that, during the night. American casualties would be 2x a heavy. The best way to defeat a strong position is to hit an exposed flank, obviously during the day thats impossible since the Germans would mow you down as you crossed up ground. But if you infultrate during the night, then hit hard supported by a short artillery barrage of incredible intensity your chances are better. 1st and 2nd platoons will hit the flank hard, while 3rd platoon moves up behind them - 1 squad sitting at the north end of the ridge to repel any counter attacks. But enough with the old scenario, I posted a new one ffs
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Default Re: What's Next General?

No need to bump this thread.

Here is a quick solution, though I haven't really bothered to think this true. But regardless:

I'd keep the infantery Korps at their defensive (dug) in possitions as indicated on the map. With the river and marches they should be able to hold any assault for a while.

If I'd assume I'd arty support I'd use it to fire on the enemies across the river of these 4 army korps. Or if my arty is more limited, let them engage only two enemies (say across from the 3rd and 4th koprs).

I'd use one panzer army to engage in the south east to perform an attack while the enemy is still paralize from the arty attack. This would ofcourse not be the real attack. This tank army would probably either withdrawl back over the river to support any of the army korps if they encountered armoured attacks. And *though unlikely) perhaps keep on engaging the enemy in this part if conditions seemed favourable.

In the mean time the SS army (top left of the map) would strenghten their fire on the russians across the river, while the my second panzer army would move across the river of infantery korps 1, engage and overrun the enemy there. Most of the tank army would move north west to attack the russians near the SS army (top left) in the back. I'd leave one tank division behind to dig in near the next river (the town/river crossing jsut above the russians indicated with a double XX, just abive my 1st infantery krops). I'd also sent in the 1st infantery korps. These would use the second river/town and prepare for counter attacks from the north east.

In the mean while the SS and tank army would crush the forces here (the russians would be attacked from two sides and shouldn't eb too hard to overrun) and then move to the east and towards the city there. Hopefully they could reach this while the russians would still be occupied with the assualt in the south east. I could then let my 1st SS dig in near the town and sent the army koprs that went with it south while the other army koprs would move north, supported by the infantery korpses. Thus crushing all russians in the area and securing the town.

I might have to alter the plan though depending on how the terrain looks just off the map geography wise and whe it comes to intel on the enemy. There might be better ways to flank the enemy or there might be a clear risk of me being flanked on the terrain just off the map edges...

Ofcourse the whole scnerio assumes the town is of actual importance to me. For all I know there could be far better locations to dig in or to occupy for logisitic purposes. Hell there might be little point at all to attack right here. But let's ignore that and simply assume that the town will be a major benefit in the supplyline (me it as an addition to mine or cutting off the enemy supply line.

Edit: Looks like my plan has a a fair amount of simularities with your "COA 2". I don't really like the sound of "prolonged" though. If the advance goes too slowely it could end up in a slow, bogged down battle between each river and march. And this area seems to favour defense with all the water so I'd either dig in or try to pentrate through (and capture some point of importance past the marches) as not to get stuck in the area.
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Default Re: What's Next General?

Ok 1st of all, you need to understand the difference between XX, XXX, and XXXX I just assumed everyone knew that because if you dont then this is pretty difficult to understand. XX means division, XXX means Corps(Generally contains 3-10 divisions, it depends on 100 different things), XXXX means Army(Contains 2-6 corps, again it depends on numerous different things), and XXXXX means Army Group(1-6 armies, Russian fronts have 5-30 armies). After reading your post I'm assuming you just based it off CoA 2, but you added a little more detail, which is what I'd expect.

But you said something about Prolonged? What exactly do you mean by that? Did you mean to say pronged? As in 2 Pronged Offensive? Prolonged obviously means long, and a Prong refers to how many different directions your attacking in. E.g 1 pronged meaning your attacking in 1 place, 2 pronged meaning your attacking in 2 different places, and so on.
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Default Re: What's Next General?

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Originally Posted by Destroyer25 View Post
Ok 1st of all, you need to understand the difference between XX, XXX, and XXXX I just assumed everyone knew that because if you dont then this is pretty difficult to understand. XX means division, XXX means Corps(Generally contains 3-10 divisions, it depends on 100 different things), XXXX means Army(Contains 2-6 corps, again it depends on numerous different things), and XXXXX means Army Group(1-6 armies, Russian fronts have 5-30 armies). After reading your post I'm assuming you just based it off CoA 2, but you added a little more detail, which is what I'd expect. .
I assumed they indicated numbers like "30 korp" . But then I guess I've been seen more maps that used symbols with roman numerals to indicate the exact unit at hand (ea "Reg II of Panzer Div IV went blalblabla". But I see now.

Quote:
But you said something about Prolonged? What exactly do you mean by that? Did you mean to say pronged? As in 2 Pronged Offensive? Prolonged obviously means long, and a Prong refers to how many different directions your attacking in. E.g 1 pronged meaning your attacking in 1 place, 2 pronged meaning your attacking in 2 different places, and so on
I've misread that, thought you wrote prolonged and that sounded a bit ackward to me, why would you wish to engage in a prolonged battle unless it would be a discussion about a defense (ea, trying to delay the enemy as much you can or keeping it occupiped for aslong as you can so that other units can do their thing elsewhere). Hehe.
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Default Re: What's Next General?

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Originally Posted by Admiral Donutz View Post
I assumed they indicated numbers like "30 korp" . But then I guess I've been seen more maps that used symbols with roman numerals to indicate the exact unit at hand (ea "Reg II of Panzer Div IV went blalblabla". But I see now.

I've misread that, thought you wrote prolonged and that sounded a bit ackward to me, why would you wish to engage in a prolonged battle unless it would be a discussion about a defense (ea, trying to delay the enemy as much you can or keeping it occupiped for aslong as you can so that other units can do their thing elsewhere). Hehe.
You are most certainly right about Roman numerals indicating the number of the unit. However the size is ALWAYS on top, you might see roman numerals or just normal numbers bellow or to the right of the rectangle, and that indicates that this is the 1st Army for example, but the size is always indicated on top by I, II, III, X, XX, XXX , XXXX, or XXXXX, also you will see ... , .. and . 3 dots meaning platoon, 2 dots is squad, and 1 dot meaning less than a squad. If you ever see say XXI on top of the rectangle then the map is wrong. The size is always on top, no exception.
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Default Re: What's Next General?

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Originally Posted by Destroyer25 View Post
I believe I said earlier, that I had wargamed this with my friends, and family. My dad and my uncles all did this as kids,
Ah, I see, you have some solid experience.

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Originally Posted by Destroyer25 View Post
I looked at several possibly COA and the night infultration worked the best.
Infiltrating well defended positions is not a task for your common infantry platoon, they lack the training for the task. It's not as easy as simply walking in and waiting for sunlight, the Germans certainly have both ears and flares. Heck, it's almost impossible even if you aren't basic infantry and have nightvision gear.

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Night fighting means coordinating supporting fire will be very difficult, and better conceals the German positions. Look at Belleau wood, think of that, during the night. American casualties would be 2x a heavy.
Since you are outnumbered you'll somehow have to get on that ridge unnoticed and make as much use of the time it takes for the enemy main forces to rush to their positions as you can, you are simply not going to surprise them in daylight. Supporting fire would target predefined positions, it's obviously not the best of solutions, but a static and surrounded enemy has nowhere to run.

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Originally Posted by Destroyer25 View Post
The best way to defeat a strong position is to hit an exposed flank, obviously during the day thats impossible since the Germans would mow you down as you crossed up ground. But if you infultrate during the night, then hit hard supported by a short artillery barrage of incredible intensity your chances are better.
I already told you why infiltration would be highly unlikely to succeed, but you are also unable to hit anyone with "a short artillery barrage of incredible intensity" since all you have is 12 toys and a few light mortars. Sure, I wouldn't want to be on the receiving end of that, but such a serious lack of artillery is not going to do much against an entrenched enemy.

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1st and 2nd platoons will hit the flank hard, while 3rd platoon moves up behind them - 1 squad sitting at the north end of the ridge to repel any counter attacks.
Attacking a superior enemy isn't the brightest of ideas to start with, but why make your chances even smaller by keeping a third of your troops away from the fight?

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But enough with the old scenario, I posted a new one ffs
You should have posted this in Leisure Games if you wanted to avoid realism...
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Default Re: What's Next General?

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Originally Posted by Huffardo View Post
Ah, I see, you have some solid experience.


Infiltrating well defended positions is not a task for your common infantry platoon, they lack the training for the task. It's not as easy as simply walking in and waiting for sunlight, the Germans certainly have both ears and flares. Heck, it's almost impossible even if you aren't basic infantry and have nightvision gear.


Since you are outnumbered you'll somehow have to get on that ridge unnoticed and make as much use of the time it takes for the enemy main forces to rush to their positions as you can, you are simply not going to surprise them in daylight. Supporting fire would target predefined positions, it's obviously not the best of solutions, but a static and surrounded enemy has nowhere to run.


I already told you why infiltration would be highly unlikely to succeed, but you are also unable to hit anyone with "a short artillery barrage of incredible intensity" since all you have is 12 toys and a few light mortars. Sure, I wouldn't want to be on the receiving end of that, but such a serious lack of artillery is not going to do much against an entrenched enemy.


Attacking a superior enemy isn't the brightest of ideas to start with, but why make your chances even smaller by keeping a third of your troops away from the fight?


You should have posted this in Leisure Games if you wanted to avoid realism...
The 506th PIR was the best trained infantry unit in the American Army, they are cabaple of walking 500 meters undetected. Especially since the enemy will most likely be sleeping seeing how the are exausted from weeks of continious fighting, I doubt these men will be very alert. If you were fighting for several weeks with very little sleep you wouldn't be alert at all. So dont tell me whats realistic. Also you under estimate the mental terror of being under bombardment, even if the mortars aren't physically destructive they are mentally, an enemy who has been recieving enemy artillery fire for a good two weaks would be very close to the breaking point. Especially since these are just regular infantry, and not SS, PZGRD or Paras, I doubt these men would be very inclined to stay awake all night and fight off a flank attack. Had easy company attacked head on the Germans might think that they are going to win, but given the circumstances, if you suddenly find yourself under attack from the flank you might just give up.
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