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Old June 22nd, 2003   #1
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1.4 beta feedback

Ok peeps... very shortly I will be releasing the 1.4 beta to the
players that have expressed an interest in helping polish this
patch

I will expect you to give your honest & constructive feedback,
please use this thread to post your comments and discuss the changes
with the other testers.

A brief rundown of what is different in WildWest version 1.4:

New weapons:
Volley rifle
Colt revolving rifle
Molotov bomb

Other weapon changes:
new duel colts
all new weapon models
all new weapon code
all new weapon sounds
Miners & Doctors now have the choice of either the Henry or the colt
rifle, and can drop & pickup either of these weapons in game.

Sheriffs / Captains & Soldiers have 2 main weapons, you can choose
you combination in the limbo screen, and drop & pickup any weapon
which that class is allowed in game (i.e. drop a Henry & pickup a colt
rifle, or drop the volley gun & pickup duel colts)

Doctors have a new responsibility, they give out Molotov's with there
health bags, they have unlimited Molotov's, but their use is linked
to their weapon power bar.
all other classes can carry 2 Molotov's, except miners which cannot
carry any, they however can hold many fused bombs.

Game speed has been increased by around 7%, stamina lasts longer,
and is linked to run speed.. more realistic player "bob" linked
directly to player speed.

all guns now have a recoil.
footsteps now have a spur jingling

weapon ammo amounts / accuracy ect may be adjusted after testing,
so I'll not mention them here.

I am hoping to have this update uploaded for our testers today
Sunday 22 June 2003.

All in all I'm pretty excited & hope you guys are gonna enjoy the
changes I've been working so hard on over the last few months


Hewster


and remember....
Less haste more speed
more speed bigger thrill

Last edited by Hewster; June 26th, 2003 at 01:52 AM.
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Old June 22nd, 2003   #2
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Hewy... We should be thanking you... Hey its sunday morning here.. Have alll day to play...Hehe.... Hope it gets uploaded.... C ya in the game ... VONNER aka EL POLLO LOCO
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Old June 22nd, 2003   #3
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When I spawned as cowboy in saloon, there didn't appear to be any music playing (piano) - though if I moved slightly I could hear it very faintly. I could hear it louder if outside.
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Old June 22nd, 2003   #4
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Yeah I noticed that. I kinda miss the music i've gotten so use to it.
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Old June 22nd, 2003   #5
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Dude, what can I say, you are GOD!!! Not to knock 1.14b, but that classic feel is back. The only thing I'd change is the spur sound. I'd knock it down 30% or something. Great work!
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Old June 22nd, 2003   #6
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Default SPURS

I liked the sound of the spurs jangling as it added effect, but after a while it did sort of start to grate. So yes, I would say reduce it a bit - but not enough to be unnoticeable by others
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Old June 23rd, 2003   #7
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Well Hewster you've done a great job there, there are a couple of things that do need looking at though. I know it's a beta test but some things will need sorting.

1. The spurs are too loud. It does get rather annoying after a while, maybe they want turning down a tad.

2. The pianist is a playing but very low music, you can hardly hear him.

3. The single colt dragoon seems a bit big and in the wrong postion. When you compare it to the colt rifle it's nearly as big. I think that does need reducing in size just a tad. It looks like your holding a cannon rather than a colt. The model is great it's just the size of it in relation to the game.

4. How come there is a delay in picking up ammo and medic bags. I noticed this last night. Is that supposed to happen? I think that needs changing back to how it was before.

Another question for you. The wagon near the bank, I don't recall being able to drop through it. Was it solid before? If so then you can drop through the roof of it. I think that's all really. You've learnt by past mistakes which is good. I really don't think there is a need to change any of the accuracy settings as I would say you have them bang on. Overall the gameplay has improved ten fold and I think that the finished patch will be the best yet. All we need now is Gringo to finish his map off and we're on a winner.

Oh before I forget my system specs are as follows:
CPU: AMD XP3000
OS: Windows XP Pro
Graphics: Gainward Geforce 4 MX440 8x AGP 64 meg ddr
Memory: 1gb DDR PC2700
Storage: 100 gig
Connection: 1Meg

That volley rifle is great at close range, you can take a mans head off with it Ain't that right Gringo? :lol:

Last edited by EL-Angel-Eyes; June 23rd, 2003 at 01:57 AM.
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Old June 23rd, 2003   #8
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Hi folks,

i enjoyed it very much yesterday night. Good work from Hewster !!

1) if you are hit, you`re getting extremely slow. i thought i need from the stables to the saloon 10minutes ;-)) Is this by design ??

2) I was very astonished (is this the right word for ??) when i drop a medipack, i see a medipack and a molotov ?

3) the bug with the open window in the bank is gone (thanks)

4) Some ways are no very long. e.g. starting at the saloon..... mmhhh, but for the gameplay I think it`s better......

is there any testserver around where we can test that stuff round the clock ??

pOOh
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Old June 23rd, 2003   #9
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I know Hewster has left his server running and Lone wolf are running the beta. So intensive testing won't be a problem.
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Old June 23rd, 2003   #10
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Piano music ... mmm perhaps the new spawn points are effecting the sound
I'll look into it

Spurs... I agree they are a bit too loud I will adjust

Single colt model... I agree

Ammo-box's & health bag delay ... yes I added a delay on purpose, to stop
those pesky doctors running away & giving themselves lots of health,
making them very hard to kill.. I will continue to look into weather
this is a good idea

Speed change when injured.. yep I've not really changed this from previous
versions.. I don't intend changing this.. NOTE: stamina is now also linked
to speed.. stamina should be saved for emergencies.. try and keep it 75%
full, so you have the speed to "run away" when in danger

Doctors now give out molotov ammo for other players.. I may reduce the
time it takes them to "sink" though, as there seemed to be a lot of bottles
laying around last night !

bank window bug... its only 1/2 fixed !! lol but will be addressed again
when a final "compile" of the map is done for final release

test-servers.. yes I will be asking Danny at LoneWolf to keep his server
running the test, as mine is on my home system, and not entirely reliable!
and every time I check my e-mail players will get lag !! lol
also I would like people to play on LoneWolf, as this is a Linux server
and needs testing.

Keep the feedback comming guys

I'll be writing a post reguarding the new gameplay stuff, including
the new weapon banks shortly.

Hewster


and remember....
Less haste more speed
more speed bigger thrill
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