Ok peeps... very shortly I will be releasing the 1.4 beta to the
players that have expressed an interest in helping polish this
patch
I will expect you to give your honest & constructive feedback,
please use this thread to post your comments and discuss the changes
with the other testers.
A brief rundown of what is different in WildWest version 1.4:
New weapons:
Volley rifle
Colt revolving rifle
Molotov bomb
Other weapon changes:
new duel colts
all new weapon models
all new weapon code
all new weapon sounds
Miners & Doctors now have the choice of either the Henry or the colt
rifle, and can drop & pickup either of these weapons in game.
Sheriffs / Captains & Soldiers have 2 main weapons, you can choose
you combination in the limbo screen, and drop & pickup any weapon
which that class is allowed in game (i.e. drop a Henry & pickup a colt
rifle, or drop the volley gun & pickup duel colts)
Doctors have a new responsibility, they give out Molotov's with there
health bags, they have unlimited Molotov's, but their use is linked
to their weapon power bar.
all other classes can carry 2 Molotov's, except miners which cannot
carry any, they however can hold many fused bombs.
Game speed has been increased by around 7%, stamina lasts longer,
and is linked to run speed.. more realistic player "bob" linked
directly to player speed.
all guns now have a recoil.
footsteps now have a spur jingling
weapon ammo amounts / accuracy ect may be adjusted after testing,
so I'll not mention them here.
I am hoping to have this update uploaded for our testers today
Sunday 22 June 2003.
All in all I'm pretty excited & hope you guys are gonna enjoy the
changes I've been working so hard on over the last few months
Hewster