Notices

Go Back   FileFront Forums > The Games! > Return to Castle Wolfenstein > The WildWest > General WildWest Discussion

Remember Me?

General WildWest Discussion
Come here to discuss all things relating to our mod.

Reply
 
LinkBack Thread Tools Display Modes
Old July 9th, 2003   #61
 
Capt. Queeg's Avatar
 
Join Date: June 13th, 2003
Location: Third Rock from the sun....
Status: Programming
2,774 posts, 0 likes.
Rep Power: 29
Capt. Queeg should make some friends
Send a message via ICQ to Capt. Queeg Send a message via AIM to Capt. Queeg Send a message via Yahoo to Capt. Queeg
Default

Oooooooooo oooo! You know, anyone should be able to drop their weapon and grab the dynamite and run! Too make this be not such an easy thing to do your own health level could affect how you carry the dynamite and make it explode early cause you can't carry it carefully. You'd need to walk when carrying it too as the wind makes the wick burn faster. you could change the delay so when walking 1 Second = 2 seconds, running 1 seconds = 3 seconds, sprinting 1 seconds = 6 second. Add another 1 second multiple for each 20pts of damage you are suffering... If you could get it balanced right it might be pretty fair...

I don't know if that's possible or how far you would have to move it for it to still be effective. Maybe it would have to be made more powerful. Who ever heard of 6 sticks of dynamite not breaking a few nearby windows anyway....
Capt. Queeg is offline   Reply With Quote
Old July 9th, 2003   #62
Banned
El Bano
 
Join Date: March 23rd, 2003
Status: Invisible
223 posts, 0 likes.
Rep Power: 0
Vonner is nobody special
Default

lmao... uh.. ok.. I could just see it... Yeehaw.. I have the dynamite... Dont breath... HISSSSSSSSSSSSSSS.... oh ,oh.... Boom there goes the whole team....hehe :lol: :lol:
Vonner is offline   Reply With Quote
Old July 9th, 2003   #63
Pierce the Heavens
 
Deimos's Avatar
 
Join Date: January 27th, 2003
Status: Available
6,093 posts, 9 likes.
Rep Power: 33
Deimos has the right approach to thingsDeimos has the right approach to thingsDeimos has the right approach to thingsDeimos has the right approach to things
Default

Lol:lol::lol::lol:
Deimos is offline   Reply With Quote
Old July 9th, 2003   #64
 
Capt. Queeg's Avatar
 
Join Date: June 13th, 2003
Location: Third Rock from the sun....
Status: Programming
2,774 posts, 0 likes.
Rep Power: 29
Capt. Queeg should make some friends
Send a message via ICQ to Capt. Queeg Send a message via AIM to Capt. Queeg Send a message via Yahoo to Capt. Queeg
Default

Can't ya just see it!
<Miner runs toward grate after dynamite planted alert> "WolfPlayer's got the dynamite again! RUN!!!!!!!" AAAAAAAGGGGHHHH!!!!!

Wouldn't it be great!:

OK, maybe it wouldn't work but it is different!

Last edited by Capt. Queeg; July 9th, 2003 at 06:38 PM.
Capt. Queeg is offline   Reply With Quote
Old July 9th, 2003   #65
Gringo Starr
I need to register
 
n/a posts, 0 likes.
Default

Cool idea, but you'd only have to kick it a few feet to prevent it from destroying the objective. Too easy for defenders in the long run. How about just suicide by smothering it with your body (like I'm smothering this idea )? That might be easier to do. But still, I would place it low on Hewster's to do list. Which BTW Hewster, how far have you gotten on that? just kidding m8
  Reply With Quote
Old July 9th, 2003   #66
 
Capt. Queeg's Avatar
 
Join Date: June 13th, 2003
Location: Third Rock from the sun....
Status: Programming
2,774 posts, 0 likes.
Rep Power: 29
Capt. Queeg should make some friends
Send a message via ICQ to Capt. Queeg Send a message via AIM to Capt. Queeg Send a message via Yahoo to Capt. Queeg
Default

BTW Gringo Congrats on your Promotion to Crewman Recruit!:lol: Too bad they stopped the ranking system by the time I stopped reading and started posting.:
Capt. Queeg is offline   Reply With Quote
Old July 10th, 2003   #67
I'm too cool to Post
 
Join Date: July 10th, 2003
Location: germany
6 posts, 0 likes.
Rep Power: 0
zokken is a n00b
Exclamation window bug

Hi all ;-)

try this one:
stand close to an unbroken window and shoot someone on the other side... it will be a hit but the window wont break
zokken is offline   Reply With Quote
Old July 10th, 2003   #68
Gringo Starr
I need to register
 
n/a posts, 0 likes.
Default

That's because I believe glass has a "shoot through scale". Some of the bullets pass through. Can you break the window from inside and outside? If so, it's definitely that feature causing it.
  Reply With Quote
Old July 10th, 2003   #69
 
Capt. Queeg's Avatar
 
Join Date: June 13th, 2003
Location: Third Rock from the sun....
Status: Programming
2,774 posts, 0 likes.
Rep Power: 29
Capt. Queeg should make some friends
Send a message via ICQ to Capt. Queeg Send a message via AIM to Capt. Queeg Send a message via Yahoo to Capt. Queeg
Default

But shoot it with the musket at a distance and it will shatter!

I wish that the railings on the balcony across from the stables in town were not pass through. That would be a good place to sniper from and it take a little skill to jump up there. unfortunately those railings provide no cover. They should.
Capt. Queeg is offline   Reply With Quote
Old July 11th, 2003   #70
WildWest Creator
 
Hewster's Avatar
 
Join Date: October 26th, 2002
Location: Cyprus
Status: Available
1,068 posts, 0 likes.
Rep Power: 29
Hewster is a n00b
Default

glass is shoot through however if the mapper has set the glass health
to >20 then it won't break, but the bullet will pass through, and the
glass will sustain damage.. once the glass is at 0 health it will break,
this is why a focused musket will break glass with 1 shot, because it
causes enough damage with 1 shot to break it...
so you could say its a map bug / feature, rather than a code bug

Hewster


and remember....
Less haste more speed
more speed bigger thrill
Hewster is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Need feedback on V3 beta drivers v.1.05.1 horndog Tech Discussion 0 August 3rd, 2000 10:28 AM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind