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-   -   WildWest 1.4 beta feedback (http://forums.filefront.com/general-wildwest-discussion/78747-wildwest-1-4-beta-feedback.html)

Capt. Queeg July 9th, 2003 05:17 PM

Oooooooooo oooo! You know, anyone should be able to drop their weapon and grab the dynamite and run! Too make this be not such an easy thing to do your own health level could affect how you carry the dynamite and make it explode early cause you can't carry it carefully. You'd need to walk when carrying it too as the wind makes the wick burn faster. you could change the delay so when walking 1 Second = 2 seconds, running 1 seconds = 3 seconds, sprinting 1 seconds = 6 second. Add another 1 second multiple for each 20pts of damage you are suffering... If you could get it balanced right it might be pretty fair...

I don't know if that's possible or how far you would have to move it for it to still be effective. Maybe it would have to be made more powerful. Who ever heard of 6 sticks of dynamite not breaking a few nearby windows anyway....

Vonner July 9th, 2003 05:49 PM

lmao... uh.. ok.. I could just see it... Yeehaw.. I have the dynamite... Dont breath... HISSSSSSSSSSSSSSS.... oh ,oh.... Boom there goes the whole team....hehe :p :p :lol: :lol: :moon:

Deimos July 9th, 2003 06:09 PM

Lol:lol::lol::lol:

Capt. Queeg July 9th, 2003 06:28 PM

Can't ya just see it!
<Miner runs toward grate after dynamite planted alert>:eek: "WolfPlayer's got the dynamite again! RUN!!!!!!!" AAAAAAAGGGGHHHH!!!!!

Wouldn't it be great!:agreed:

OK, maybe it wouldn't work but it is different!

Gringo Starr July 9th, 2003 06:57 PM

Cool idea, but you'd only have to kick it a few feet to prevent it from destroying the objective. Too easy for defenders in the long run. How about just suicide by smothering it with your body (like I'm smothering this idea :D )? That might be easier to do. But still, I would place it low on Hewster's to do list. Which BTW Hewster, how far have you gotten on that? :frog: just kidding m8

Capt. Queeg July 9th, 2003 07:21 PM

BTW Gringo Congrats on your Promotion to Crewman Recruit!:lol: Too bad they stopped the ranking system by the time I stopped reading and started posting.:(:

zokken July 10th, 2003 02:20 AM

window bug
 
Hi all ;-)

try this one:
stand close to an unbroken window and shoot someone on the other side... it will be a hit but the window wont break :eek:

Gringo Starr July 10th, 2003 04:14 AM

That's because I believe glass has a "shoot through scale". Some of the bullets pass through. Can you break the window from inside and outside? If so, it's definitely that feature causing it.

Capt. Queeg July 10th, 2003 05:14 AM

But shoot it with the musket at a distance and it will shatter!

I wish that the railings on the balcony across from the stables in town were not pass through. That would be a good place to sniper from and it take a little skill to jump up there. unfortunately those railings provide no cover. They should.

Hewster July 11th, 2003 08:38 AM

glass is shoot through :) however if the mapper has set the glass health
to >20 then it won't break, but the bullet will pass through, and the
glass will sustain damage.. once the glass is at 0 health it will break,
this is why a focused musket will break glass with 1 shot, because it
causes enough damage with 1 shot to break it...
so you could say its a map bug / feature, rather than a code bug :)

Hewster


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