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Old July 3rd, 2003   #41
 
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X: Actually that's what my friend did too. That was how EvenBalance said to install PB for RtCW. Reinstall the 4.1 patch.

I don't see a posting for this yet. So, I'll post it. It seems like a feasable bug. If a person who lobbed a fuse bomb was shot, the bomb immediately would blow up. No delay. As if the shot, cleared the bomb's timing variable. So, as quickly as it reflexes would allow it to be done, you'd have throw, bang, boom.

We noticed this and stopped play to test it. We duplicated it a bunch of times but had to give up testing due to lag setting in. two of us had a volley rifle aimed at the tosser's head and we pulled the trigger as soon as the person threw. The bomb blew immediately but the person did not die. Volley Rifles in the head at 5 paces would kill no matter what your health.

Eventually the person did die during one of our tests but that was after lag set in...
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Last edited by Capt. Queeg; July 3rd, 2003 at 05:36 PM.
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Old July 4th, 2003   #42
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Quote:
Originally posted by Capt. Queeg
It seems like a feasable bug. If a person who lobbed a fuse bomb was shot, the bomb immediately would blow up. No delay. As if the shot, cleared the bomb's timing variable. So, as quickly as it reflexes would allow it to be done, you'd have throw, bang, boom.
I've tried this myself, and cannot reproduce it (tried 10 times)
I really dunno what you were experiencing when you thought you
notied this queeg ?

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more speed bigger thrill
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Old July 4th, 2003   #43
 
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I'll try it again with someone some time. I wasn't the one who noticed it and called for playing to playing but I was the one who shot that person if memory serves...and I said hey, you're right that was really fast.



How long of a delay should there be?
Is this a variable the server could override?
Is there anyway to affect that?
What does it look 3rd person like if their bind is setup to hold the grenade a second or two before letting go? That's the only way I know to get the grenades to blow up in the air every time. Maybe that was found to be the source of the behavior and why it was never reported. Though I don't know how that character survived us shooting him...
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Old July 5th, 2003   #44
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I tried the bang bang bom 2-3 times but i'm not sure whether it was in ww or in rtcw. I think it was in rtcw soo perhaps it is a generel aperiodic bug in the game.

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Old July 5th, 2003   #45
 
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Quote:
Originally posted by mikkelmikkel
I think it [happened] in RtCW. So, perhaps it is [a periodic] bug in the game.

Wild dk
Could be. This may help you track it down, Hew. Could it be in the same code area as the multi-toss bug? It could be that area of the code is just really weak.
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Old July 6th, 2003   #46
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Default not much except spectator issue

Seems like I cannot attribute much to beta testing for in my eyes there was little to complain yet.
Just a little: When nobody else was on lone wolf I switched to spectator mode in order to take some screenshots of the map. I found myself in a room in company with the governor and his daughter and could not get out of it (I think at least the first flag inside the fort had been taken by the cowboys at this point of the game). Looked to me like the room lacked too walls you normally don't see in the game - this made a strange effect like motion-blur when moving in the room.
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Old July 6th, 2003   #47
 
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The spectator spawning points in that map are strange. For instance if the objectives are not accessable (first flag not taken) and you are the only one in the game, you are stuck in the chain room with the chained up girl. Since the doors are not open and you can't get throught the grill at the top you don't get to roam around the map. But I think both of these issues are minor map issues and not really bugs in the new 1.4 code.
Xebeque you should try it again with the 1.14b code base and see if you experience the same thing. Then you'll know if it is a map problem or a code problem.
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Old July 6th, 2003   #48
 
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Any word on beta release 2?
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Old July 6th, 2003   #49
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As to the Spectator mode on canyon map, bolty has admitted the problem (only map I don't have decient photos of and a 'flyby vid from start to objective.)

As to the premature nades, I've noticed this occasionally but have not been able to duplicate this due to server lag between myself and the others atempting to shoot me after I prep it.
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Old July 7th, 2003   #50
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Er, um, Hewster?

Did I miss and update email or something? Test server is now password protected. I'm pushing the edge of my email limit on that account. Try sending any large ish files to this address: el_dragonsdesign@yahoo.com if you can't get through my main one.
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