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Old June 24th, 2003   #11
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I really like the new sounds and a happy balance on firing speed from the Original which kicked ass to the 1.14 which was dull.

I havnt tried all the weapons...wondering if that 6 shooter rifle (I forget the name) should take longer to load...I havent used it in game yet, but Imagine its powerful...but I never play soldier anyway.

Gun sounds have lots of depth and are reminiscent of spaghetti westerns...VERY cool!

Spurs are cool...I can live with them the way they are.

Molitav's are the shit! Nice help for the medics only getting one grenade. I like the idea of dropping them too...but it freaked me out the first time I saw it.
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Old June 25th, 2003   #12
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played on the lonewolf server for a while last night and tried the majority of the weapons which were all spot on to be honest except for the size on that colt which has already been mentioned.
i quite like the sound on the spurs, and made me laugh tbh, although agree could be toned down a bit.
not to keen on the med pack delay though, hhhhhhhmmmmmmm maybe thats cause i am a medic and i am one of those pesky medics that run away giving myself health lol.

didnt really notice the piano though although i will be looking tonight.

good job hewster.

how long is the server going to be running for.
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Old June 25th, 2003   #13
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Most things are covered except that the Moltovs are a bit too powerful. I only glanced through a splash just before it was about to go out and it still infliced the full 100 hit points.

As to the med pack delay, try not dropping them all in same place. I now leave a spread for teammates to patch back up on.

As to the Ammo packs that won't be picked up if ammo stash is full, I don't like that. Yes I usually the medic that will have folks snake the ammo from, but I also like the idea of grabbing stuff if the enemy is about to get it. i.e. don't leave that out there grab it.

All in all, haven't been able to really 'break' anything.

Also note to folks new to version 1.4... the gatling gun needs to be 'forced' to start now. No more quick pulls for a quick shot, you'll find that it appears to jam and over heat. To fire it just hold the fire button down for more than a second and it'll start to shoot. (I like this, no more idling, or sniping w/ them : )
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Old June 25th, 2003   #14
 
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I just played two sets with El Pollo Loco. I must say, the new weapons have brought the game back to life.

I think I've decided I like the spurs. It means you have to walk a lot more when you are on the attack. The walk function was pointless before. So it makes attacking more fun. And it makes defense more fun since you have to use all of your senses. Before, you couln't reliably here someone approaching carelessly. Though in reality the first thing I would do is shoot them off of my boots....

It got me accused of cheating but it was sure fun. It's more realistic in the mine too as things would echo more and even if I couldn't quite see where he was below me I could here him coming.

I would have hoped to get more of a directional feel from my sound card but that may be because I've got a fan on either side of me up here. (no air conditioning)

I don't know if you changed this area but it appears so...the list of servers seems to be much more accurate. When a server is down, the favourites doesn't list it. I haven't seen a wolfenstein server appear on my favourites yet. There are a couple servers that used to house WW but are back to wolf - their probably the two uk servers that went off line. (did you notice that right when they left for greener pastures the players fell away like flies...) It's great to go in and see people playing every day again. Though maybe I'm just playing at different times now...

I've finally got my key binds fixed for the new weapons. So I vote keep them as they are then I don't need to rework my config again!!!<G> Oh sorry that's to you Generation Ysters...

I agree, the fire could be toned down some but not much. I still should be dangerous and respected. Though if you touch the edge as it has almost died out, it shouldn't take you down by 70-100 points. I mean you've got some pretty thick boots if your sporting spurs the size of Texas. I'd be just as happy if the fire stayed the same.

I REALLY like that the medic tossing of the fire seems to be tied with the speed at which you can generate med packs. That just makes sense. The number of bottles left lying around should be reduced though I've not yet been able to use that to an advantage. Mostly becuase my binds were unworkable.

You seem to slow down tooooo much when you get hurt. If you are at 85, I don't think you should be able to tell a difference. How does that work, if you start at 110 and drop to 85 is the speed the same as if you had started at 100?

Playing 1 on 1 in hacienda I finally understand why the flag is so far away. It allows the single defender to regen back to 70 health by the time you get there. So it is always an even shot at taking the governors waiting room. Though it is hard to take it as a minor and if you go as anything else, you won't have time to kill yourself and make it back before the person has regenerated. Dunno. I wish I was better at head shots...

I'm still proud of myself - doing well enough to be accused of cheating is kind of like getting a Badge of Honor. I just wish I could do it consistently and Gringo didn't pound me into the dust when I play againt him! BTW Gring - the straffing technique helped a lot!!!

Anything else.... Um... I like the great air time you get when blown to smithereens.... uh - I suppose the new spawn point is better in the town map. I even spawned on the saloon roof once...

HEY, I know what I was going to suggest. Hewster, you provide a sample server config file and a default map rotation. PLEASE, PLEASE, PLEASE add the CP modes to the default map rotation. I went through the town's CP mode just by myself and I think it would be a blast with a bunch of people. Could you add it to your beta server or lone wolf? If CP mode hasn't been played much, now is the time to do it. AND to most people it would appear that you've added a whole new level of functionality to WildWest. It was always there but the fact that it is not in the default file means that no servers have been setup to use it. PLEASE, PLEASE, PLEASE!!!
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Old June 25th, 2003   #15
 
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Oh yeah....
CPU: AMD Athlon 1.2
OS: Windows XP Pro
Graphics: NVidia Riva TNT2 Model 64
Memory: 384mb PC133 DIMM
Connection: Cable (1610 down / 201 up - slow tonight usually faster)

See here for your speed: http://www.dslreports.com/stest/0

Out of date system but it never gave me a problem till I tried mapping. Time to visit a computer show and get some new parts...

I haven't seen any more lag than usual with the new code. It may be better...
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Old June 26th, 2003   #16
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Thanks for the props Queeg! Yeah, to get to the next level, you absolutely have to use strafe. I learned that in Kingpin when people were running circles around me, literally . Now I just have to set up a walk button. About CP, can you vote for that game type on Lone Wolf for example? Never tried, but I know that's a vote option.
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Old June 26th, 2003   #17
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I see im not the only one who gets accused of cheating..lol

I like the fire bombs as they are.. wouldnt change them.

Good points queeg on the spurs...I agree totally.
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Old June 26th, 2003   #18
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It's not a good sign if people feel they're getting cheated. I think the spur sound will have to be constant. No matter how you move, it should make some kind of sound. The gap between experienced players and newbies could grow too large to move them up the ranks. I can see it now, everybody walking around or crouching, and newbies running at full jingle getting blasted. I found that I started creeping quite a bit, and I'm not too afraid of a gunfight . Personally, I like having the stealth aspect, but what I like more is having people to play against. Will it make the learing curve too steep?
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Old June 26th, 2003   #19
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It doesn't matter what game you play, if your good, your a cheat. One thing I did to combat this was register the "EL" tag with punkbuster. I did that a while ago as some of the Amigo's were accused of cheating. Thing is though besides the TNT cheat there isn't to my knowledge any other cheat which can be used in WW. And if there was I wouldn't be telling anyway. Last thing I want to see is WW end up like CS. The cheats available for that, well they're forever growing in number. It just ends up spoiling a good game and causes ill feeling. I'm not blowing my own trumpet here but I am good, I have my bad days as well, I have 109 playing hours experiance just in WW alone. (When you look at the tables the amount of hours played is actually a total amount of time spent playing ALL online games.) There has been many a time in the early days I was accused of cheating, if it's going to happen it will.

I think your right there though Gringo, there will be a gap between noob's and experianced players, but that happens with any game. Only thing you can do is when there's a quiet moment show the noob's some tricks. That's what I do and before you know it they're practicing away to improve their game play.
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Old June 26th, 2003   #20
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We need a good players guide, so noobs can read up on the tips and tricks
ect.

Dragon wrote one on his forums for version 1.14.. I'll ask him if he
would like to write an official one for 1.4.

Dragon ... would you like to write an official players guid for 1.4 ?
full credits will be given ect

I'll look into the flame power before we do the public release.. currently
I feels it about right to me, I die about 50% of the time that I get hit
by one.


and remember....
Less haste more speed
more speed bigger thrill
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