Found an interesting bug. Probably from RTCW. KyleGer quit during a map change. He was in the next map but didn't respond.
I found him lying dead in the middle of the down about a minute into the real game play, the preplay timer having long since expired. More precisly his body was floating a couple feet off the ground on the saloon's walk way. Needless to say I thought this was strange. I don't often find bodies floating around town. Especially when I think the person is still alive. Kyle had said Bye at the end of the last round but past the point that I could reply.
Kind hearted gentleman that I am, I shot his body. It convulsed and sprayed blood. I thought that was kind of neat; so I did it again. After the third time, it said I killed Kyle[ger] and his body vanished into thin air. Note that he may have been dead at the end of the game. I don't know if that figures into it... I looked at the log. Here are some
[skipnotify]Kyle(GER)^7 was killed by ^1Capt. ^2Queeg^7's Henry Rifle
[skipnotify]: Kyle(GER) ^3(unknown): ^2See ya later partner.
[skipnotify]: Kyle(GER) ^3(unknown): ^2See ya later partner.
..
LOADING... maps/wildwest_town.bsp
^3Shader textures/cowboys/cowboy_sky has a stage with no image
stitched 0 LoD cracks
...loaded 8684 faces, 68 meshes, 841 trisurfs, 0 flares
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
LOADING... Capt. Queeg
LOADING... Kyle(GER)
UI menu load time = 62 milli seconds
CL_InitCGame: 23.60 seconds
12 msec to draw all images
Com_TouchMemory: 1 msec
[skipnotify]Server: timelimit changed to 14
[skipnotify]console: ^2Round 1 of 2 visit
www.the-wildwest.co.uk
[skipnotify]Server: g_warmup changed to 60
[skipnotify]SPIKE^7 disconnected
..
[skipnotify]Hunter^7 disconnected
^1Speedjump Disabled
[skipnotify]Kyle(GER)^7 was killed by ^1Capt. ^2Queeg^7's Henry Rifle
[skipnotify]Kyle(GER)^7 You have been kicked via PunkBuster (for 0 minutes) ... PB INIT FAILURE
^5PunkBuster Client: Removing "Kyle(GER)" (0 minutes) PB INIT FAILURE
Kinda neat but not as much fun as shooting a twitching body lying in the middle of town!