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General WildWest Discussion
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Old July 28th, 2003   #101
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Peace alll................. Just wanted to say Hello to all.....It has been a while since I was last seen here, Or within the game.... Hewster WAzz Up... Hope all is going great... Hey I recieved the new map by : GRINGO... everytime I try to play it nobody is there...? .. I would love a planned time for us to play.......?



Peace allll VONNER
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Old July 28th, 2003   #102
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Have you run the map locally just to check it out? I don't know if Hewster's gonna host again till ww_battlecreek beta2 comes out. In case you don't know how, just bring up the console and type /map ww_bcbeta. Good to hear you're still around
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Old August 6th, 2003   #103
 
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Default Re: WildWest 1.4 beta feedback

Quote:
Originally Posted by Capt. Queeg
You mean you don't all get that [Gray Screen]

I thought it was just part of WildWest! Of course I've only ever played WW with the service pack installed.

I've always gotten it. I've had a hunch that it is doing some sort of search for a master server.
---------------------
I just found this in WolfenScriptv11

Problem:
Wolfenstein sits at a grey screen for 30+ seconds before starting
Fix:
/cl_autoupdate 0

I had it set to 1 in my scripts

We are the Queeg. You will be assimilated. Resistance is futile. YeeeHaaa!

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Old August 16th, 2003   #104
 
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Exclamation Game On Tonight 5 Hours From Now

[SIZE=7]ATTENTION![SIZE=6]
WE ARE WORKING TOO HARD!

[SIZE=6]
I remember playing a match breifly about a month ago and that's it. SO you know WHAT? I'm calling a match 5 hours from now. That is 6 PM EST Please work out the rest in your appropriate time zone. I remember seeing Hewster on a server shortly after that time so the brits should be able to play then too. Even if it is a little late, it'll be cool enough that they can sit down in a room with a pint and enjoy a few rounds.

I'm putting down Quark for the day and will actually see if can remember how to shoot. Not that I could shoot that straight in the first place.

We will meet on the LoneWolf Beta Test server. It is up today. Any who don't have the beta can play on the Easy connect server. I hope to see someone there. 5 hours I hope will give people enough time to check their mail, get permission from there mothers and wives as need be and get their game on!

See you there!


We are the Queeg. You will be assimilated. Resistance is futile. YeeeHaaa!

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Old August 16th, 2003   #105
 
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Default Re: Game On Tonight 5 Hours From Now

Found an interesting bug. Probably from RTCW. KyleGer quit during a map change. He was in the next map but didn't respond.

I found him lying dead in the middle of the down about a minute into the real game play, the preplay timer having long since expired. More precisly his body was floating a couple feet off the ground on the saloon's walk way. Needless to say I thought this was strange. I don't often find bodies floating around town. Especially when I think the person is still alive. Kyle had said Bye at the end of the last round but past the point that I could reply.

Kind hearted gentleman that I am, I shot his body. It convulsed and sprayed blood. I thought that was kind of neat; so I did it again. After the third time, it said I killed Kyle[ger] and his body vanished into thin air. Note that he may have been dead at the end of the game. I don't know if that figures into it... I looked at the log. Here are some

[skipnotify]Kyle(GER)^7 was killed by ^1Capt. ^2Queeg^7's Henry Rifle
[skipnotify]: Kyle(GER) ^3(unknown): ^2See ya later partner.
[skipnotify]: Kyle(GER) ^3(unknown): ^2See ya later partner.
..
LOADING... maps/wildwest_town.bsp
^3Shader textures/cowboys/cowboy_sky has a stage with no image
stitched 0 LoD cracks
...loaded 8684 faces, 68 meshes, 841 trisurfs, 0 flares
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
LOADING... Capt. Queeg
LOADING... Kyle(GER)
UI menu load time = 62 milli seconds
CL_InitCGame: 23.60 seconds
12 msec to draw all images
Com_TouchMemory: 1 msec
[skipnotify]Server: timelimit changed to 14
[skipnotify]console: ^2Round 1 of 2 visit www.the-wildwest.co.uk

[skipnotify]Server: g_warmup changed to 60
[skipnotify]SPIKE^7 disconnected
..
[skipnotify]Hunter^7 disconnected
^1Speedjump Disabled
[skipnotify]Kyle(GER)^7 was killed by ^1Capt. ^2Queeg^7's Henry Rifle
[skipnotify]Kyle(GER)^7 You have been kicked via PunkBuster (for 0 minutes) ... PB INIT FAILURE
^5PunkBuster Client: Removing "Kyle(GER)" (0 minutes) PB INIT FAILURE


Kinda neat but not as much fun as shooting a twitching body lying in the middle of town!

We are the Queeg. You will be assimilated. Resistance is futile. YeeeHaaa!

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Old September 4th, 2003   #106
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Default Re: WildWest 1.4 beta feedback

We need to play!!!
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Old September 4th, 2003   #107
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Default Re: WildWest 1.4 beta feedback

I'm on the server killer!
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Old September 12th, 2003   #108
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Default Re: WildWest 1.4 beta feedback

ok, 1.4 is dead, long live 1.5

Unsticking this thread

Hewster


and remember....
Less haste more speed
more speed bigger thrill
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Old September 12th, 2003   #109
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Default Re: WildWest 1.4 beta feedback

Yeee-Haww!
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