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-   -   WildWest 1.14 patch released :) (http://forums.filefront.com/general-wildwest-discussion/66343-wildwest-1-14-patch-released.html)

Hewster March 18th, 2003 03:15 PM

NEW ... WildWest 1.14a patch released :)
 
Hello all,

Yes that's right we've finished the intermediate 1.14a patch :)

After the embarrassing release of 1.14 with the unfortunate
bug / mistake of leaving artillery fire in the game !! we can
now offer you the 1.14a patch, see the download section
of our web-site for a mirror near you.

I have updated our server list on our web too, so you can see
which servers are running the new version.

The 1.14a patch contains:

2 new maps.... canyon by [DSB] Boltyboy
and Pedro's harmonica by [DSB] TikkiT

I've made this intermediate update to fix some issues,
and update the code base to wolf 1.41

WildWest 1.14a change log

IMPORTANT NOTICE TO PLAYERS UPDATING TO 1.14a

Once you have installed 1.14a, please do not join a server running the old
1.13 version, if you do you will have problems with the in-game menu’s
the next time you run WildWest..



WildWest 1.14a Changes:

Fixed bug in 1.14 (whopps) thanx to J Dub [USMC] for reporting
this bug.
Code is now based on the Wolf 1.41 source
Single & Duel colt fire rate has been decreased, and quick tapping
of fire button now has no increased effect on fire rate.
Single colt's power has been increased from 30 to 35
Duel colt power has been increased from 24 to 30
Single colt accuracy has been decreased
Duel colt accuracy has been increased
Henry power is increased from 42 to 45
Henry accuracy increased slightly
Musket reload is now always manual, so you can change weapon
straight after you have fired, without waiting for the reload first
Focused Musket aim movement has been increased.
Knife damage is now approx 50% less
Health re-charge is now 2 points per second up to 35, if stamina is over 75% full
Health re-charge is now 1 point per second over 35 up to 70, if stamina is over 85% full
Players can always do a minimum jump height of around 35%
of maximum, no matter how low their health or stamina is.
Class starting & maximum ammo amounts has been adjusted
Overall these amounts are lower, in particular the amount of explosives
that all classes can carry
Both fused Bombs and TNT sticks now extinguish in water.

Introduction of foreign language menu’s (although still not fully translated)

Bug fixes:

Joining a WildWest game from 3rd party game browsers should
now not cause any problems…

There are several other tweaks and adjustments.


Enjoy,

Hewster

fire-pheonix March 22nd, 2003 11:27 PM

Re: NEW ... WildWest 1.14a patch released :)
 
Great! I will mirror it on my site right now - I will reply here when it has been accomplished :)

BTW, I like the mines map even though its easy to get lost lol. wildwest_canyon looks good though.

fire-pheonix March 22nd, 2003 11:27 PM

Re: NEW ... WildWest 1.14a patch released :)
 
Great! I will mirror it on my site right now - I will reply here when it has been accomplished :)

BTW, I like the mines map even though its easy to get lost lol. wildwest_canyon looks good though.

fire-pheonix March 23rd, 2003 04:48 AM

it is done. the url is the same as the others except for the file name. i've sent you an email through your contact email address that you provided. i use outlook express so i'm not sure how it will show up on your end, if at all.

Hewster March 23rd, 2003 08:09 AM

Quote:

Originally posted by
it is done. the url is the same as the others except for the file name. i've sent you an email through your contact email address that you provided. i use outlook express so i'm not sure how it will show up on your end, if at all.
Thank you fire-pheonix, I have updated our web page with the link :)

btw, I'm starting a discussion thread about players thoughts on 1.41a

I would apprciate all comments: good, bad and ugly ;)

Cheers

Hewster


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