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Originally Posted by Mad Crabs It slows down map loading a lot since it needs to decompress the textures; seek time is much slower as well so just looking through the zip file for each file eats time. I believe they only used the "store" compression level because of this. |
yep
maploading time = HD_loading_time + decompression_time
but zip_decompressing is very fast and the HD_load is double as fast if that pk3 is real zipped because the size is just the half!
I just benchmarked it here and noticed no difference between the real zipped pk3 and the just_storaged pk3.
my HD is UDMA6 - if it would be slower then the compressed version would be faster in comparison.
IMO the compressing doesnt slow down the loading time (the original game data is always compressed)
It depends on the relation of you HD/CPU power - for example if you would play it from a CD-media or USB-1.1 HD then the compressed version would be much faster! If you got fast HD then the loading time will be similar (if your CPU is not too weak)