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-   -   WildWest Public Beta Released! (http://forums.filefront.com/general-wildwest-discussion/196196-wildwest-public-beta-released.html)

HellRaiserKANE June 1st, 2005 04:51 AM

Re: WildWest Public Beta Released!
 
Ohh NICE --Glad to see Public Beta Release is out now

boy if i had the extra cash id put up a server to host this on from jnmel.com

but i cannot afford to do it right now :(

but i will jump on and play as soon as i can - but right now my RTCW is sitting on my desk not even installed lmao

i hope to sneak up and frag some of my old timer buddies :)

ill sneak in with a totally un seen name and PWN u all then Reveal myself

OH IT WILL BE SUCH GREAT FUN

JW

HellRaiserKANE June 1st, 2005 05:29 AM

Re: WildWest Public Beta Released!
 
Hrmm --

Running Brand new CLEAN install of
RTCW 1.41

installed fresh copy of 1.6 - and boom SOLID CRASH on my pc when i tried to run the game
had to reboot to get pc back up

any ideas?? as to why i went BOOM

Rudi_alias_Rudi June 1st, 2005 05:29 AM

Re: WildWest Public Beta Released!
 
Quote:

Originally Posted by Mad Crabs
It slows down map loading a lot since it needs to decompress the textures; seek time is much slower as well so just looking through the zip file for each file eats time. I believe they only used the "store" compression level because of this.

yep
maploading time = HD_loading_time + decompression_time

but zip_decompressing is very fast and the HD_load is double as fast if that pk3 is real zipped because the size is just the half!

I just benchmarked it here and noticed no difference between the real zipped pk3 and the just_storaged pk3.

my HD is UDMA6 - if it would be slower then the compressed version would be faster in comparison.
IMO the compressing doesnt slow down the loading time (the original game data is always compressed)
It depends on the relation of you HD/CPU power - for example if you would play it from a CD-media or USB-1.1 HD then the compressed version would be much faster! If you got fast HD then the loading time will be similar (if your CPU is not too weak)

Rudi_alias_Rudi June 1st, 2005 05:33 AM

Re: WildWest Public Beta Released!
 
Quote:

Originally Posted by Kane
installed fresh copy of 1.6 - and boom SOLID CRASH

is RTCW working?
is WW 1.5 working?

HellRaiserKANE June 1st, 2005 05:38 AM

Re: WildWest Public Beta Released!
 
FIXED

i just places WW into its own install and it went without a Hitch

for some reason it didnt wanna run along in the RTCW folder itself

HellRaiserKANE June 1st, 2005 06:09 AM

Re: WildWest Public Beta Released!
 
hrmm -- is there any reason that on Hacienda - the Governor moves like he is from the Matrix -- on my PC which is a HT 3.8 GHZ with 800 meg ram

he moves like he is from the Matrix its Weird as hell -- even with lowest graphic setting possible or highest possible he does this


was this intentional ??? - or is this a Glitch

SQUINT June 1st, 2005 06:15 AM

Re: WildWest Public Beta Released!
 
Good to see 1.6 is out!!! Wish i could join ya's in the melee! Frag some for me Gents!!

Capt. Queeg June 1st, 2005 06:34 AM

Re: WildWest Public Beta Released!
 
Quote:

Originally Posted by Rudi_alias_Rudi
Some suggestions for developers:
- I think it could be good idea to rename the mod folder to WildWest-$version - so its easier to use different versions at the same time. Also ASE would be able to start the different versions correctly.

Good idea but it is not how QIII based mods work. The fs_game parameter has to match the directory. That would mean that all of our maps would HAVE to be version specific. Right now we want to avoid that if possible.


Quote:

Originally Posted by Rudi_alias_Rudi
- I wondered why ww_pak1613.pk3 is about 416MB big! IMO its not zipped correctly:
$ file ww_pak1613.pk3
ww_pak1613.pk3: Zip archive data, at least v1.0 to extract

but "file" shows for all other original RTCW pk3:
Zip archive data, at least v2.0 to extract

If you zip it correctly then it safes about 200MB HD space and maybe maploading will be faster -dunno.

The no-compression method was meant to address the much older machines that were being dropped during map changes as their CPUs were being pegged for a long enough time that they were not responding to the server. It was deliberate.

Hewster June 1st, 2005 08:46 AM

Re: WildWest Public Beta Released!
 
Quote:

Originally Posted by HellRaiserKANE
hrmm -- is there any reason that on Hacienda - the Governor moves like he is from the Matrix -- on my PC which is a HT 3.8 GHZ with 800 meg ram

he moves like he is from the Matrix its Weird as hell -- even with lowest graphic setting possible or highest possible he does this


was this intentional ??? - or is this a Glitch

We do still have a few issues with the new delagged code,
specifically with animation smoothness....

Were you running a local server when you noticed this ?
if so, make sure you set "g_smoothclients 40" this will
help a lot.

Hewster

HellRaiserKANE June 1st, 2005 11:27 AM

Re: WildWest Public Beta Released!
 
Hey Hew

nah i was on the Public Beta server checking it all out

and he looked like he was in the matrix lol


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