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General WildWest Discussion
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Old March 16th, 2005   #11
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Default Re: 1.6

So many questions about 1.6!!! I have one question too:
What's wrong with 1.5?
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Old March 16th, 2005   #12
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Default Re: 1.6

it doesn't have the features thats in 1.6



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Old March 16th, 2005   #13
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Thumbs up Re: 1.6

When I look to the mine' screenshots, I remember clearly_ a long time ago those made me think "ohh what a #@"^$ GOOD game, looks great!"
And now, no mine in 1.5. nevermind.
BTW Happy to know mine will be in 1.6, God damned happy

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Old March 16th, 2005   #14
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Default Re: 1.6

Quote:
Originally Posted by Rebel
the mine map is set to be released with 1.6, barring any decisions not to release it by the dev team.
Why all maps must be in one big package? Cant you release a smaller WW-1.6 and keep further maps external? So each mapper could update his map when he want.


Quote:
Originally Posted by queeg
new installation program, the new launcher program, and new banning features
This is all useless!!
Why wasting time?

About installation Programs (We had this discussion aleready)
Here is an rar-archieve - just unrar to somewhere - everybody is able to do that.
http://download.fortbravo.net

What for we need more banning features? We are a 50 persons community. There are Paketfilter, Firewalls, PB anyway and you can use external scripts to kick players automatically if somebody needs this!

What for a launcher? Just write a .bat which includes "wolfmp +set fs_game WildWest" and which accepts further options behind so that it works with ASE.

PS.: plz explain what kind these new banning features are. I wonder since months about such insinuations.

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Old March 16th, 2005   #15
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Default Re: 1.6

Quote:
Originally Posted by Rudi
Why all maps must be in one big package? Cant you release a smaller WW-1.6 and keep further maps external?
i'm not qualified to answer any of your post rudi, i'm not on the dev team; but i will give you my opinion on it...

heres what i think...there is still some testing and a few minor bugs to work out...hewster doesn't (didn't) want to release 1.6, then have to release a bunch of patches to fix what was mised. also, i wouldn't count on 1.6 being released until hewster gets back...

as for the rest of your questions, the dev team will have to answer them...



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Old March 16th, 2005   #16
 
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Default Re: 1.6

The main reason for fewer pk3 is that there is a flaw in how QIII handles PK3s in mods. The more pk3s the more likely there will be problems with people being dropped at map change. That said, there will be several additional PK3s added later in the year after the 1.6 release.

The need for supplying both an archive and installation program has already been discussed as you say.

The banning feature was a requested feature from other server admins as a result of the current system being abused. This will plug that whole.

The launcher is not technically required as you've said. And in fact there is no reason to even have the list of servers, a person can just create a batch file for joining each server. It is MUCH faster that way especially if you always play on one or two servers. However, a launcher is part of the fit and finish of a any pc program. The world has largely moved on since the time when people run programs using parameters. While it is better for people like you and I, it is not the world others live in.

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Old March 17th, 2005   #17
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Default Re: 1.6

Quote:
Originally Posted by Queeg
The need for supplying both an archive and installation program has already been discussed as you say
OK, but keep in mind that not all people have a registry for their wolfenstein - so you sould make an installer which doesnt need this. Also it should be tested on Win64 which will comming soon IMO (some peeps might use beta aleraedy)

Quote:
Originally Posted by Queeg
The banning feature was a requested feature from other server admins as a result of the current system being abused. This will plug that whole.
Iam still wondering why you hide it! Just say in which way it will work.
"the current system being abused" - lol, isnt this a bit over the top?

Quote:
The world has largely moved on since the time when people run programs using parameters. While it is better for people like you and I, it is not the world others live in
Thats wrong. To have a launcher which you can easily start by mouse click doesnt mean that it doesnt understand options.
See for example the *nix Video player xine - which is the best, fastest and easiest video player Ive ever seen. You can watch nearly all existend Video/Audio encoded files from different medias and even different remote streams just by a mouseclick in your file or webbrowser. But furthermore it gives you full professional control in commandline, see manpage here:
http://linuxreviews.org/man/xine/
Moreover xine also got a binary interface so other Programs can use it in fastest way.
Another example is "lame" the best mp3 encoder - 100s of options and binary interface. Of course here the usual User needs an external GUI for point'n'click but IMO each GUI whicht is not able to direct options/parameters to lame is poor.

Its wrong to think "the usual user is stupid" so he dont needs a good/flexible program.

Where is the prob to direct options from TheWildWest.exe to wolfmp.exe?


BTW a really improveness for RTCW would be that even Clients can recieve rcon commands (actually it works only in servers mode IMO). Is this possibe to solve in the open source part of RTCW? (Of course which feature should be disabled by default for safety reasons)
I got a couple of Ideas (mostly gimmicks) what to do with that functionality. You could send all kinds of messages to your client depentently on all differnet events for instance:
- a message "Who is on phone" - if its ringing (If game is exciting I dont pickup but could be an importand call
- a message if one of your friends joins another server/game
- recieving ICQ messages (yes there is a flexibe commandline ICQ client)
- let ASE you connect to another server instead of starting a 2nd client

There are a lot more ideas - all I need to do this is the possibility of rcon ---> RTCW-client.


AND why you dont go to ET finaly? Do you want to wait until this game is dead too? Actually there are about 2000 servers and ?xxx000 players - Still a big source for new players. WW will dying if you dont move it.

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Old March 17th, 2005   #18
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Default Re: 1.6

I would like to play the mine map again, it was never my favorite in the original, but i do miss it.
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Old March 17th, 2005   #19
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Default Re: 1.6

well for those of us who have been with wild west from early on and remember the 1.13/1.14/1.14a/1.14b set of releases *shudders* I'm with hew an for a 'finished package'.
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Old March 17th, 2005   #20
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Default Re: 1.6

Quote:
Originally Posted by El Dragon
well for those of us who have been with wild west from early on and remember the 1.13/1.14/1.14a/1.14b set of releases *shudders* I'm with hew an for a 'finished package'.


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