Here it is...thanks for getting back to me
Retroguy.
Current path 'C:\PROGRAM FILES\SHINY\SACRIFICE'
Sacrifice build 0521, Dec 14 2000
3D_D3D: Enumerating DirectDraw devices
3D_D3D: Found display device : display : Primary Display Driver
3D_D3D: Enumerating 3D devices for display
3D_D3D: Unusable 3D device : RGB Emulation : Microsoft Direct3D RGB Software Emulation
3D_D3D: Reason:
3D_D3D: No hardware rasterization
3D_D3D: Found 3D device : Direct3D HAL : Microsoft Direct3D Hardware acceleration through Direct3D HAL
3D_D3D: Found 3D device : Direct3D T&L HAL : Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
3D sound provider supports max 64 samples
Loading
Reading save game file saves\games\SI1.sac
Closing save file
Reading save game file saves\games\SI1.sac
Closing save file
Reading save game file saves\games\SI1.sac
Closing save file
Reading save game file saves\games\SI1.sac
Closing save file
Reading save game file saves\games\SI17.sac
Closing save file
Reading save game file saves\games\SI17.sac
Closing save file
Reading save game file saves\games\SI17.sac
Cannot find save Samplay ID 0x7
Cannot find save Samplay ID 0x1
Cannot find save Samplay ID 0x2
Cannot find save Samplay ID 0x3
Cannot find save Samplay ID 0x4
Cannot find save Samplay ID 0x5
Cannot find save Samplay ID 0x6
Closing save file
Changing to screen mode 1024x768x32bpp
Screen mode is 1024x768x32bpp
Triple buffering enabled
SACDOC 0x0 (local -1) requesting sacrifice of Scythe 0x0 at altar 0x0
SACDOC 0x0 (local -1) starting sacrifice of Scythe 0x0 at altar 0x0
WIZARD 0x0 (local -1) starting sacrifice at altar 0x0
SUCCEEDED!
Altar 0x0 - sacrifice of Scythe 0x0 has been started
Altar 0x0 - sacrifice of Scythe 0x0 has been aborted or finished
SACDOC 0x0 (local -1) requesting sacrifice of Netherfiend 0x0 at altar 0x0
SACDOC 0x0 (local -1) starting sacrifice of Netherfiend 0x0 at altar 0x0
WIZARD 0x0 (local -1) starting sacrifice at altar 0x0
SUCCEEDED!
Altar 0x0 - sacrifice of Netherfiend 0x0 has been started
//================================================== ===
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 16031BEF 01:00030BEF GAME3D.DLL
Registers:
EAX:AB646980
EBX:00F901E2
ECX:05C52A78
EDX:05BFFDDC
ESI:05C52A24
EDI:0000003C
CS:EIP:0247:16031BEF
SS:ESP:024F:0072FA68 EBP:05BFFDD4
DS:024F ES:024F FS:31D7 GS:0000
Flags:00210282
Raw Stack:
0072fa68: 16034b73 05bffddc 05c52a78 ab646980
0072fa88: 04dd3e60 05c52a78 05bffddc 14002d10
0072faa8: 1605a230 019d99f0 000001d7 00000100
0072fac8: 019d99f0 18014154 011b94ec 04d9e70c
0072fae8: 3f7671dc 160281c3 0072fb18 019d9950
0072fb08: 00000007 004d1428 400dc591 019d9950
0072fb28: 00000028 04651db0 00000028 04651d94
0072fb48: 00000000 019e40dc 037f0f7f 00000008
SymLoadModule on "thaum.exe" failed (3)
ImageHlp Call stack:
Address Frame
16031BEF 00000000 WIDGET::EnumWidgets+63EF
Blind stackwalk:
16031bef: WIDGET::EnumWidgets+63EF
16034b73: WIDGET::EnumWidgets+9373
16027f01: SAXSINSTANCE::CreateMesh+281
14002d10: ERRORMGR::Assert+0
1800bf4e: _3dngn::Thumbnail16+2BAE
1605a230: SAXS::mesh+0
16027e8a: SAXSINSTANCE::CreateMesh+20A
1605a128: SAXS::actor+0
18014154: VERTEXBUFFER::BufferUninit+944
160281c3: SAXSINSTANCE:

raw+133
160471b4: DYNAMICVBUFFER::`vftable'+0
Intel-specific Call stack:
Address Module Function
16031BEF GAME3D.DLL WIDGET::EnumWidgets+0x63EF