I have a AMD 1400 with a geforce 2 gts 64 RAM Pro with 256 ram and I put everything on but when I put the textures to 32 bit iy really goes a lot slower.It doesn't become unplayable but still 32 bit isn't that much better so I am sticking with 16 bit thank you very much.
Don't tell me my system specs are to low :-)
Detail Textures also slow down the game quite a bit (basically, they almost double the amount of level geometry as all the polygons that use them are rendered in four passes).
Disabling detail textures and changing to 16-bit display mode are probably the most effective ways to increase the game's performance.
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-= Peter Hajba =-
-= Max Payne devteam =- - - Appreciation is nothing. Respect is everything.
I have an AMD 1200MHz, 256MB PC133 ram, 64MB GeForce 3, and I run the game with full options (except AA) at 1600x1200x32bpp and it purrs like a kitten. It averages around 40fps and I never noticed any hiccups or pausing.
r33t.
Oh, skaven... was that your Corruptor that I heard in Ragnarock? ultra r33t.
I have a P3 1gig, 256RAM Radeon 64meg DDR VIVO card and the game runs great with everything turned up. I DO notice that some places dont run as well, but its hardly noticable
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what we do in life, echoes in eternity
Originally posted by verbatim: I have an AMD 1200MHz, 256MB PC133 ram, 64MB GeForce 3, and I run the game with full options (except AA) at 1600x1200x32bpp and it purrs like a kitten. It averages around 40fps and I never noticed any hiccups or pausing.
r33t.
Oh, skaven... was that your Corruptor that I heard in Ragnarock? ultra r33t.
That's damn good...is that with 32bit textures and anisotropic filtering on as well?
thats odd-i have P2 @ 400MHz, 192 SD RAM @ 100MHz, geforce 2 gts 32MB DDR and i ran everything at full except AA, and it ran a ok,i didnt notice ne slow down only just after save pause was a second longer- there wasnt really ne slow down compared to running it in 16bit and on meduim/high.
Oh, skaven... was that your Corruptor that I heard in Ragnarock? ultra r33t.
Um, just a part of it, and even that's outta sync... due to an idea that is wonderful in theory but won't work in practice, thanks to some oddities in DirectX.
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-= Peter Hajba =-
-= Max Payne devteam =- - - Appreciation is nothing. Respect is everything.
Hmmm...I have a 1.5 GHz, 256 MB RAM and a 64 MB GeForce 3.
I got so desperate to fix my problems with slowdown that I tried running in 640 x 480, with 16 bit textures, and all sliders set to minimum.
I still get 10 fps when using the ingrams, and an average 30-40 fps during regular gameplay...same as when I run at 1024 x 768 in 32-bit with everything set to maximum. Why do I see no performance increase when running the game at the bare minimum?
Btw, Skaven, I love the game; I'm really having a blast. I just feel like I'm having performance problems I shouldn't be experiencing.
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