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-   -   32 bit slows max payne (http://forums.filefront.com/general-gaming/58544-32-bit-slows-max-payne.html)

Freakyswifty July 30th, 2001 09:55 AM

32 bit slows max payne
 
I have a AMD 1400 with a geforce 2 gts 64 RAM Pro with 256 ram and I put everything on but when I put the textures to 32 bit iy really goes a lot slower.It doesn't become unplayable but still 32 bit isn't that much better so I am sticking with 16 bit thank you very much.
Don't tell me my system specs are to low :-)

aXvXiA July 30th, 2001 09:57 AM

Your specs are too low. You don't have enough ram http://www.veforums.com/smile.gif

hehe

SkavenRMD July 30th, 2001 09:59 AM

Detail Textures also slow down the game quite a bit (basically, they almost double the amount of level geometry as all the polygons that use them are rendered in four passes).

Disabling detail textures and changing to 16-bit display mode are probably the most effective ways to increase the game's performance.


------------------
-= Peter Hajba =-
-= Max Payne devteam =- - - Appreciation is nothing. Respect is everything.

verbatim July 30th, 2001 10:05 AM

I have an AMD 1200MHz, 256MB PC133 ram, 64MB GeForce 3, and I run the game with full options (except AA) at 1600x1200x32bpp and it purrs like a kitten. It averages around 40fps and I never noticed any hiccups or pausing.

r33t.

Oh, skaven... was that your Corruptor that I heard in Ragnarock? ultra r33t.

http://www.veforums.com/smile.gif

Lokken July 30th, 2001 10:08 AM

I have a P3 1gig, 256RAM Radeon 64meg DDR VIVO card and the game runs great with everything turned up. I DO notice that some places dont run as well, but its hardly noticable

------------------
what we do in life, echoes in eternity

Spaz[imported] July 30th, 2001 10:10 AM

Quote:

Originally posted by verbatim:
I have an AMD 1200MHz, 256MB PC133 ram, 64MB GeForce 3, and I run the game with full options (except AA) at 1600x1200x32bpp and it purrs like a kitten. It averages around 40fps and I never noticed any hiccups or pausing.

r33t.

Oh, skaven... was that your Corruptor that I heard in Ragnarock? ultra r33t.

http://www.veforums.com/smile.gif

That's damn good...is that with 32bit textures and anisotropic filtering on as well?

dbappa July 30th, 2001 01:07 PM



thats odd-i have P2 @ 400MHz, 192 SD RAM @ 100MHz, geforce 2 gts 32MB DDR and i ran everything at full except AA, and it ran a ok,i didnt notice ne slow down only just after save pause was a second longer- there wasnt really ne slow down compared to running it in 16bit and on meduim/high.

dbappa

Max Wayne July 30th, 2001 01:25 PM

you could add more reserved memory for textures in your GF GTS display setting for Direct X(D3d).

that might help??

SkavenRMD July 30th, 2001 01:28 PM

Quote:

Oh, skaven... was that your Corruptor that I heard in Ragnarock? ultra r33t.
Um, just a part of it, and even that's outta sync... due to an idea that is wonderful in theory but won't work in practice, thanks to some oddities in DirectX.


------------------
-= Peter Hajba =-
-= Max Payne devteam =- - - Appreciation is nothing. Respect is everything.

eshwaaaz July 30th, 2001 03:14 PM

Hmmm...I have a 1.5 GHz, 256 MB RAM and a 64 MB GeForce 3.

I got so desperate to fix my problems with slowdown that I tried running in 640 x 480, with 16 bit textures, and all sliders set to minimum.

I still get 10 fps when using the ingrams, and an average 30-40 fps during regular gameplay...same as when I run at 1024 x 768 in 32-bit with everything set to maximum. Why do I see no performance increase when running the game at the bare minimum?

Btw, Skaven, I love the game; I'm really having a blast. I just feel like I'm having performance problems I shouldn't be experiencing.


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