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Amen. |
i remember reading on this forum earlier that they recorded the intro and the other videos of max payne that came out b4 its release at e3 and such with a tv monitor plugged in thru the multi monitor deely (thats as detailed as a description as i can offer) this is obviously not easy, so im sure remedy must have tried to make an easier way to record demos. obviously they fauled, gave up, and went with the hard way. that blows for us, huh? maybe if you think you can out program remedy, look for the file named console (you have to be a modder to even know where to look. its in the rasmaker thing) and program it yourself http://www.veforums.com/smile.gif. |
it can not be THAT BIG problem to create such a feature 'cause if you wanna save a great movement it already happened and therefore it is in the system memory... one way would be that you implant a 'record' key and a stop key... so the animation frames could be easily watch again and the videoplayer is the engine itself. please correct me if i am wrong but i think there is a suitable solution http://www.veforums.com/smile.gif |
what you could do is record then when done recordinging it would pause the game so you can watch it with a free moving camera that you control and can speed up or slow down the replay like with the developer mode camera and then it could save itas a movie file(mpeg bink rm) recorded from the camera and for those with the crapy computers(like me) it will take the time it needs to record it at 40 fps even with your dual ingrams! HELL YEA!!! ------------------ "Sure Thing, Jim. Me and the boys been talking, and we're all real sorry. They'll never do it again. http://www.geocities.com/die4ever2001/ |
Yeah, I've been harping on this for a while in a couple of posts. Screw the game, I just wanna make something like the way-cool intro movie. |
Not gonna happen. It has to be built into the engine. A while back, they said that they toyed with the idea, but dropped it to focus on other things. |
Bump! |
that would be great |
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