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Mysteriemoon January 27th, 2001 07:26 PM

hot creature combinations
 
An important point when creating custom spellbooks is the way in which different creatures interact with each other.

For instance, once you have pyromaniacs in yr book, it seems foolish to have anything other that dactyls as your next level choice-the oil and flame in combination are perfect. Substituting dactyls with say, gremlins means losing some serious combo advantage.

So, the question is- are there other fantastic combos of creatures which are worth considering? Another thread mentions ents shielding, so clearly ents with other creatures would be a worthy combo.

As a side note, scarabs also seem to stack their healing. Five scarabs in an army seriously extends the longevity of yr creatures..

Harmanoff January 27th, 2001 07:39 PM

Now that you bring up Scarabs, i´ve seen them healing the enemy wizard to in just about any fight i´ve had. Is it supposed to be like that?

Sorry if i went off topic...

tremor January 27th, 2001 08:44 PM

i like to assign my manahors to group 9 and tell them to guard me in phanlax formation.(just like everyone else http://www.veforums.com/tongue.gif) but, if you also assign 2 or 3 scarabs to this group and also put them in phanlax, they will stay out of your, and enemy creature's, way and aid your creatures. good strategy, eh? http://www.veforums.com/smile.gif

Dentron January 27th, 2001 10:45 PM

well actually have a creature combo problem. I love the massive ranged units (boulderdash bombard flurry etc...) How can I get a phat melee/ranged combo going without my melee getting spanked?? Boulderdashes are good but They also have a tendency to smack up my own creatures. I was thinkinng Flummox because they have an arched shot but they are inaccurate and will again smack up my creatures. hell they cant even hit a manalith at their mid-max rage without missing alot. any sudgestions, or should i just forget about ranged alltogether??

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Bermathrax, the fast and effective pain killer
-Dentron

Dentron January 27th, 2001 10:47 PM

errrr i meant long ranged units not range period lol

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Bermathrax, the fast and effective pain killer
-Dentron

TheMad January 27th, 2001 10:54 PM

I use bombards, but not a whole lot. And never when I have my own melee creatures in a battle. Usually just to harass enemies or guard manaliths.

TheMad

Big-Floppy-Llama January 28th, 2001 12:53 AM

Quote:

Originally posted by Dentron:
well actually have a creature combo problem. I love the massive ranged units (boulderdash bombard flurry etc...) How can I get a phat melee/ranged combo going without my melee getting spanked?? Boulderdashes are good but They also have a tendency to smack up my own creatures. I was thinkinng Flummox because they have an arched shot but they are inaccurate and will again smack up my creatures. hell they cant even hit a manalith at their mid-max rage without missing alot. any sudgestions, or should i just forget about ranged alltogether??


Don't forget ranged, what i do is bring my melee around from the back (shift-click waypoints) and have them attack from there. then I have the boulderdashes pummel the front. So it ends up making the enemy wizard choose 1 direction to defend or the other.

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Big Floppy Llama
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Max[imported] January 28th, 2001 05:45 AM


There are also some other nasty high level combos. Styx and Rinocks are nasty...add some Vorticks and the battle writes itself.

My personal fav has always been Silverback and Warmongers though.

As for Dactyls they are so incredibly useful to Pyro. Oil and Pyromaniacs or Spitfire (you HAVE to try this) is just crazy. not to mention the spell combos.

Alan Grey January 28th, 2001 05:53 AM

Cloudkill + Silverbacks = Electric Death Flying Frosty Bears

Borgified Sheep January 28th, 2001 10:11 AM

Does the extra fire damage from oil apply to warmongers? They would dish out insane damage if that is true.

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"I for one can offer you untold KNOWLEDGE."
-Stratos, the one true god

Alan Grey January 28th, 2001 10:59 AM

Sadly, I believe not http://www.veforums.com/frown.gif Christ, that would be worse than Ent shield stacking!

Borgified Sheep January 28th, 2001 11:47 AM

i know...just thought i'd ask...

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"I for one can offer you untold KNOWLEDGE."
-Stratos, the one true god

Ekti January 28th, 2001 01:05 PM

I saw someone attack me with a damn strange combo the other day, he had 5 Taurocks, 4 Gremlins, and a few fallen. I was playing Pyro, and his Gremlins managed to keep me and some of my troops in their damn silly web thing for quite a while, but Gremlins and Taurocks do so little damage he could never really dish out enough to finish off my Firefists and Pyromaniacs.

That was one heck of a strange combo, but once his Gremlins were wasted, he was pretty much done. I targeted the Gremlins with my Pyromaniacs but it still took them more than a minute to get them off of me. Their web pull doesn't do much damage by itself, but if that was combined with say Pyromaniacs or Gnomes, it would be a pretty nice combo. It's hard to keep any of those level 5 flying units alive for very long though, I don't have much use for them.

CyberFish January 28th, 2001 01:42 PM

I like lvl 1 Charnel, but I find scythes die much too quickly to be much use. So, I get a couple of taurocks, and then put the scythes in semicircle formation to guard them. The taurocks take damage, the scythes dish it out in spades.

Pyrodactyls are nice, but are wasted if you don't have anything to light the barbecue.

Scarabs work well with storm giants, healing them after they call lightning.

Abominations are good at guarding manaliths, as even if the shot goes over the attacking cretures, they still get hit by the blood trail.

I don't have much experience with the higher level creatures, as I am a relative newbie to the game.


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