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-   -   hot creature combinations (http://forums.filefront.com/general-gaming/56810-hot-creature-combinations.html)

Alan Grey January 28th, 2001 10:59 AM

Sadly, I believe not http://www.veforums.com/frown.gif Christ, that would be worse than Ent shield stacking!

Borgified Sheep January 28th, 2001 11:47 AM

i know...just thought i'd ask...

------------------
"I for one can offer you untold KNOWLEDGE."
-Stratos, the one true god

Ekti January 28th, 2001 01:05 PM

I saw someone attack me with a damn strange combo the other day, he had 5 Taurocks, 4 Gremlins, and a few fallen. I was playing Pyro, and his Gremlins managed to keep me and some of my troops in their damn silly web thing for quite a while, but Gremlins and Taurocks do so little damage he could never really dish out enough to finish off my Firefists and Pyromaniacs.

That was one heck of a strange combo, but once his Gremlins were wasted, he was pretty much done. I targeted the Gremlins with my Pyromaniacs but it still took them more than a minute to get them off of me. Their web pull doesn't do much damage by itself, but if that was combined with say Pyromaniacs or Gnomes, it would be a pretty nice combo. It's hard to keep any of those level 5 flying units alive for very long though, I don't have much use for them.

CyberFish January 28th, 2001 01:42 PM

I like lvl 1 Charnel, but I find scythes die much too quickly to be much use. So, I get a couple of taurocks, and then put the scythes in semicircle formation to guard them. The taurocks take damage, the scythes dish it out in spades.

Pyrodactyls are nice, but are wasted if you don't have anything to light the barbecue.

Scarabs work well with storm giants, healing them after they call lightning.

Abominations are good at guarding manaliths, as even if the shot goes over the attacking cretures, they still get hit by the blood trail.

I don't have much experience with the higher level creatures, as I am a relative newbie to the game.


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