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Why can't you simply WALK? Great game so far, but why the seven burning hells can you not walk? It just looks extremely silly... running from one locker to the one right beside it... tapping the A or D key to move slightly making Max Payne jerk around very unrealistically. The L-SHIFT key should be set to WALK. The mouse/keyboard combination is better than any other control scheme UNLESS you cannot walk. This makes the keyboard 100% strictly digital and there is no analog movement available at all. You either run at full speed or you do not move. There are several areas that it would be nice to simply creep along and enjoy the ambiance. JDaniel284 |
I guess no one else shares this sentiment. |
I do I do!!! Sorry, I read the post earlier, but the connection was crap and I couldn't do anything. Not only does not being able to walk **** me off, but being able to CRAWL. The game is just "RUN AND GUN". It would seem much more interactive if you were able to walk, crawl, go prone, etc... Being able to walk on this game would rock. http://www.veforums.com/biggrin.gif |
I agree 100% |
yeah...i think they wanted to keep the tempo a "run & gun" type of game. you should be running around killing guys left and right. not picking them off one by one. max is about killing sprees. and in numbers too. |
You are being hunted down by New York police department, Italian and Russian mafia, your own bad dreams, and a rich organized goverment-terrorists-like coporation group and you want to WALK? [This message has been edited by Rl (edited 07-27-2001).] |
I haven't even gotten my so called pre-order yet and I have the same question. No walking is pure bull****. It just increases the lack of realism. Running and shooting and hitting a target is damn hard to do if not impossible. Voice of real world experience speaking. Quote:
[This message has been edited by Paladin06 (edited 07-27-2001).] |
Well running and shooting in this game, is what makes it so good... But even having the whole frickin' world after you butt, you should still be able to crawl around stuff and jump out and snap somebody in the head... Just because you can't crawl or walk, gives the opportunity for the enemies to see you. I'd like to see some more stealth in this game. Mabey two years down the line a mod will come out that will let you do this, but I hardly doubt it, because you might have to make some new animations, but the enemies already walk, so they could probably just throw that into one of Payne's animations. |
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I have no problem with not being able to walk, but it would be a nice update (mod) in the future. Another thingy that I did miss, the crawling you speak off. There were serveral times where I wish I could crawl.. Not having it implemented made the (sit-your-butt-down) "C" key pretty useless. ------------------ open forum @ http://www.creations.nl/ great topics, great fun, great people. |
I think it would be nice to occasionally crawl or walk over to an oblivious guy and shoot him in the head. Oh well. |
Yea, it would be nice if you could at least walk and crawl... but hey, usually when i play i'm all-out offense. I don't care how many guys are in a room, i'll burst in with bullet-time anyways (it's fun) http://www.veforums.com/biggrin.gif ------------------ AMD Athlon 850MHz SlotA 384MB SDRAM -128MB PC100/256MB PC133 145GB HDD Space (7200rpm) - 40GB Maxtor DiamondMAX - 45GB IBM Deskstar75GXP - 60GB IBM Deskstar60GXP GeForce2 GTS 32MB DDR - Asus DeluxeTV V7700 - Detonator 12.40s Klipsch ProMedia 2.1 - 200-watt - 1 sub/2 sattelite Windows 2000 SP2 Windows XP RC1 (2505) |
Nothing looks cooler than walking slowly away from a big-time gunfight you just fought and won...just like in the Matrix lobby scene ------------------ 'To quit press any key'. Wheres the any key |
It just sort of shocked me that the ability to walk was not in the game. With all the time spent on photographic realism and you have to run by it. I love the action sequences and running around is a blast, don't get me wrong. But there are parts of this game that an ambient silence fills the scene and forboding clues are offered to hint at an upcoming slaughter. It is times like this when it would be nice to slow down and enjoy a few moments walking toward the uknown at a slow cautious pace. [This message has been edited by JDaniel284 (edited 07-27-2001).] |
I don't know if this is any consolation, but you can't walk in Vampire: The Masquerade, either, unless you click at a point that is particularly close to Christof. Even then he more or less sneaks rather than full-out walks. Still, I have to admit it is a bit troubling to know that Max can't walk. |
Oh no! The world will end just because Max cant walk! Get real people.... |
the game was never about sneaking up on people, common think about it, u have ur daughter/son and wife killed, and ur mad as hell and wants to get revenge asap, and u wish to walk? hes lost his mind, sorta. lol besides, the game was never supose to be realistic, bullet time, stunts, max could live on painkiller, common! |
At first it felt odd to not be able to walk (also, normally I bind "walk" to shift, so I found myself instinctively hitting it and launching into a shoot-dodge for a few minutes until I got the hang of it), but I got over it. I can still sneak up on people and beat them about the head with a lead pipe. http://www.veforums.com/smile.gif |
I hope that in future patches will add a option to simply walk. It would be much cooler to just walk slowly with bullet time enabled around the corner and then give 'em hell. |
Walking and crawling for the purpose of stealth would have been nice. In reality, preparing for combat, setting up ambushes etc. is all done silently. I guess the Remedy team would know this, since Finland has conscription, which would at least have provided them with basic combat tactics and knowledge. Sure, this is no military sim. but having the suprise on your side is always a benefit, no matter the situation. Concerning the possible incorporation of walk, crawl in future mods, I think it should be pretty pointless, since: A) Enemies don't give a damn about the noise you make. B) Baddies engage you when you either reach a scripted point, gets within LOS or enter their magical "sneak proof" radius of super perception (that is, within a predetermined distance they WILL shoot at you, no matter what). I think changing B would be too much work, since this feature seem to be so fundamental in the engine. Perceptive would also have to require some AI code, instead of the "trip-wire-logic" enemies now have. |
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Wow run and gun...... 10 hours of the same **** doesn't get boring? I guess I have a small attention span huh? |
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