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Old July 27th, 2001   #21
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their should be no bullet time but still the flips through the air... i think the multiplayer shouldn't be deathmatch but rebels (payne, mobs, crimanals) against cops (swat, police, military)

that would be sweet! if they had cool multiplayer maps of course
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Old July 27th, 2001   #22
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If they make mp for max payne(which would be really damn cool) they would obviously be unable to immplement the bullet time feature as some ahve suggested, and here's why.
When u go into bullettime, everyone else seems to go slow motion while u are able to still move at normal speed. Some have said that u would look like u were moving ultra fast to the people not in bullet time. That's fine except that for that to work, u would have to be moving at that ultra fast speed, because otherwise, as u went into bullettime, time slows down for u and u would lose sync with the server. So mp would be cool, but it would have to lack bullet time.
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Old July 27th, 2001   #23
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Co-op
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Old July 27th, 2001   #24
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Ive yet to understand why Max simply MUST have multiplayer.it doesnt need it, whats so drastic and evil about playing a single-player mod? You played Max Payne right, you didnt fall on the floor and start foaming at the mouth did you? I dont think Max will die because of the lack of multiplayer; just look at all these fans scrambling to find out how to learn the MaxEd tools. Imagine Neil Manke making They Hunger 4 with the MaxFX engine *drool*. Not to mention the fact that remedy will be making a mod of their own. All in all i dont think max need multiplayer.You want multiplayer? play one of the MMORPGs or Q3 Ut or the various HL mods, then when you want some solid gameplay play a good max payne Sp mod.

For those of you that also think max doesnt need multi, rock on we can all be in irc.gamesnet.net 3maxpayne or #maxedit exchanging ideas and planing more SP mods.

Also you guys simply act like remedy can goto sleep dream of Max payne with multi and find all the code done for them on thier harddrives. max cannot have multiplayer, deal with it play something else with multiplayer if it kills you that much.
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Old July 27th, 2001   #25
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Max Payne is not a multi player game. Just like Deus ex was not a multi player game. I mean the story is what this game is based on. Deus Ex i for one played it only for the story, only to see how i can effect the story and when i saw 3 endings i said ha forget multiplayer. This is the same, it's a good solid single player game. You enjoy it. put it away for a while and then enjoy it gain and then give it to one of ur friends. If this went on multiplayer i would laugh, i mean if anyone remembers hitman codename 47, almost the same exact thins as this and believe if that game ever went multiplayer it would be ruined. Some games are made for multi player some are not.

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Old July 27th, 2001   #26
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I love SP games. I think they are the best kind. The only thing I play online is Counterstrike, and not that often. Never the less I think Max Payne should have a MP modality.

Why?

As I tried to explain in the original message, Remedy is not only trying to make money buy selling copies of Max to the public, but also is trying to get developers to license their MAX-FX technology.

I don’t KNOW if the actual MAX engine has multiplayer support, but I’m SURE it does. It would have been peaty foolish for them to develop a professional engine, destined to be licensed, and not giving it MP support. That fact alone may cut them most of their clients, as it would not allow the future games designed with MAX-FX to have MP support.

Max Payne is NOT a multiplayer game. Yes. Is a good SP game, and was not designed to be MultiPlayer. Fine. I totally agree. But IF the engine is capable of multiplayer support, and IF the company is trying to get the mod community interested in messing with the game, why not enable the MP support?

Doing SP mods is really hard. Trust me, I’ve tried. A mp mod needs only a few changes in code, and you are set for hours. In a SP mod, an hour’s work equals to a few seconds of actual play. And while I agree that SP is what companies should focus on, The unpaid modmakers should be given freedom to do what they want (after all, they are making a product better, without any compensation). If the MP support is not given to the community, The same faith FAKK2 had can be expected for the longevity of max (and, therefore, the MAX-FX), and that’s worse for Remedy than for Ritual, since Ritual is not trying to sell the FAKK2 technology.


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Old July 27th, 2001   #27
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On another note, Can’t you people get beyond the “bullet time” controversy? Is an exact replica of the single player interface and game-logic the only conceivable Max Payne Multyplayer to you?

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