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-   -   MULTYPLAYER OR NOT MULTYPLAYER (http://forums.filefront.com/general-gaming/56642-multyplayer-not-multyplayer.html)

Preacher747 July 27th, 2001 08:41 AM

Am I the only one who thinks that making a single player game is not a sin. Most of my favorite games that I still play are single player and the older single player games which I don't play I have the fondest memories of, I wouldn't trade those for all the multiplayer games in the world. It's true that a good single player game is very difficult to make so many people don't try. In the world of 3d games why spend so much time on a single player game when you can crank out a multiplayer game and be done with it? Perhaps it's the artistic style and expression that you just can't put into a multi-player game. But for whatever reason, God bless those that take the time to make those great single player games. Everyone's got their favorites. Personally, Thief is what really got me back into computer gaming after I hadn't gamed much since Ultima 8. Sure I play multi-player games now and again to blow off steam and at LANs; but it's the single player games that get me enthralled and, if they're well made, I lose myself in their reality. This is probably why guys like Warren Spencer (of Deus Ex) still make single player games, to make something that people can lose themselves and completely become a part of, if only for a moment. That's what playing Max Payne was like for me; for that moment I was Max Payne, burning for vengence, imagining that my blood pumped so much adrenaline that time seemed to slow down, I yearned to see justice (albeit street justice) measured out. Multi-player games just can't do that, they can't really have a narrative beyond this or that team won after a fight, and truly they lack something because of that. If Max Payne were made multiplayer it wouldn't nearly be as good a game as it is now. All games are eventually put on the shelf but some, if they're good, will still be left in the heart. I take my hat off to those who persevere in bringing us the single-player experiences we never forget.

[This message has been edited by Preacher747 (edited 07-27-2001).]

[This message has been edited by Preacher747 (edited 07-27-2001).]

Xion- July 27th, 2001 12:59 PM

Preacher I agree...

I dont think the people here understand the ramifications of creating network code.

Neat FAKK2 had it, but FAKK2 already had the netcode from Q3...so there wasnt much work.

The technology that Remedy used was the engine that was used to BENCHMARK VIDEO CARDS! 3Dmark2000 has no netcode, and you cant just ADD network code like that...

For once that would be a HUGE patch (100+mb) and would potentillay cause more issues...I dont think you guys are listening...its not being done because it feasibly cannot.

Maybe Max Payne 2 or something..but not this one...

Nyghtfal July 27th, 2001 01:17 PM

I couldn't agree with you more, Preacher.

For what it's worth, I despise MP. I've never had a positive experience. If a game doesn't have a strong SP component, the developer can forget about getting my money.

-FrightM@re- July 27th, 2001 01:30 PM

This is my opinion, tell me whether it sounds logical or not.

Max Payne needs MP support, if for nothing else then to give the mod community a crutch to get something awesome underway, throw us a bone dammit!

Max Payne MP does NOT have to have bullet time and or LIVE REAL TIME DRAWN PROJECTILES. You can leave that out! "Then its not Max Payne, cause thats like what Max Payen Is, wahh wahh" Nope sorry, I believe I and everyone else who has Max would still play it, for the sheer graphics, intensity and jump shooting shoot dodging, etc. imageine jumping at someone and shooting in real time? Sounds cool still right?

The Opera mod for HL has it, its fun, imagine that in the Max-FX engine, using Max Payne models and levels, it would be awesome even without Bullet Time and Live Projectiles.

Simply stated, make MP support, make it without the stuff that would **** it up, cause its not needed, leave the compicated $hit out and just give us something to play with online!

It dosent have to be made today or tommorow but just knowing the guys at Remedy are thinking about it and playing with the idea and would support the mod communities efforts to make MP possible, is enough.

Thanks fellas Laterz

timdog July 27th, 2001 01:42 PM

The logistics of Bullet-time WILL NOT work in Multiplayer!

If one player goes into bullet-time then the rest of the game should NOT otherwise you are getting slowed down all the time when you don't want to and the game becomes no fun.

But even more ridiculous is having bullet-time for each individual on the server. Time ACTUALLY slows down for that person but not anyone else?? How could you do this and not destroy some law of relativity? A person hits bullet time and to him everyone slows down but to everyone else he is moving normally... when everyone else sees him hit the ground they are actually seeing into the FUTURE because the dude hasn't hit the ground yet on his computer!!!!!

I think if there ever was an answer to this problem then it would yield the secrets of time travel or stopping time in the real world.. hehe


xiphoid July 27th, 2001 01:45 PM

Isn't it simple?
Max Payne isn't an online game,
therefor not required to have MP option in it.

You know why the game roxx0rz so much? Because they put time in the game instead of MP problems solutions.. Otherwise it would be just another Quake3:Engine rewrite :P

I like it the way it is, and who knows, Max Payne II (multiplayer only).

I do miss being able to play with my friends.. but I still have quake and ut and cs and mucho more http://www.veforums.com/smile.gif

Having an MP in it, would break the story line which is so strong, and that would be a big shame.

I can live without it http://www.veforums.com/smile.gif

------------------
open forum @ http://www.creations.nl/ great topics, great fun, great people.

-FrightM@re- July 27th, 2001 01:59 PM

You dont seem to understand WTF im saying http://www.veforums.com/wink.gif

OK Lets call for the sake of less confusion multiplayer Max-FXMP, that is that it has nothing to do with the Max Payne stoyline and universe etc. It is just that graphical interface, engine or whatever you want to call it that happens to be the same engine used to creat Max Payne.

When you spend 3+ years making an engine you want people to lease it and use it for their games right? You want the mod community to have fun and develop cool things, and not limit them to single player, right?

Ok Max-FXMP dosent need to have Max Payne gimiky stuff like bullet time and slo-mo it just has to have basic MP capabilities, something, anything that the community and future developers that use their engine can use to create real great things!

I too can live with Max Payne being a Single Player game. Im not sure I wanna believe the Max-FX engine cannot support multi-player however.

Laterz Fellas

[This message has been edited by -FrightM@re- (edited 07-27-2001).]

REM2000 July 27th, 2001 02:24 PM

I know what your saying -FrightM@re-, how max payne plays in multi player is up to the community, they may release mods based on all of the ideas shared here.

However the ability to mod and to MP Mod should be brought in. HL has made fortunes for Valve and have made Valve a name to respect in the gamming community because ppl needing HL to play TFC, CS etc... The more money and respect(power) thats pumped into Remedy the more of these great games like max payne they will be able to produce. Can any1 imagine what TFC 2 and HL 2 will look like now that valve has the money and power.


-FrightM@re- July 27th, 2001 09:02 PM

lets keep this tread going I wanna see that everyone has to say about it? http://www.veforums.com/smile.gif

ravenblack July 27th, 2001 09:07 PM

I'll help all of you... welcome to the rebirth of the SINGLE PLAYER GAME. Simple as that.


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