Why exactly is it called bullet time in the game, when u do a shootdodge or something on slowmotion? Bullte time involves camera movement in conjunction with slow mo and in max payne its just regular old slowmotion. I know the movies showed the camera moving around max payne so you could see the individually modelled bullets and everything. Other than that, no complain here amazing game, runs almost perfect even on my crappy ass pc.
I have to agree. I want to be able to replicate the camera angles like in the intro movie. If I can't do it in the game, would the level editors let me pull it off?
On occasion, the camera will pan around the guy who you last killed while still in slo-motion. It's also called Bullet-Time since you can actually see the bullets.
[EDIT]Firefly, you can change the camera angles by going into "developer mode". That's all explained in the "Max Payne Cheats" threads that I've seen on this forum.
[This message has been edited by RollingBrass (edited 07-27-2001).]
The cinematic shot (or something like that) is more close to the movies bullet time. And what, if seen like 3 of them in the whole game, the one when you shoot the guy behind the bars in the start, the camera moves a little, then the other one which shows the top view and the one when you shoot the guy in the stairs and it shows you upfront... It depends which weapon you have and then it will show it...
It's called Bullet Time cuz the people that made the Matrix a few years back, that were the first to use it if I'm not mistaken, dubbed it "Bullet Time".
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"Hard work never killed anyone!" -- some dead guy
Well first off, it's called 'Bullet-Time' because, despite the apparent lack of fancy camera angles, you are still allowed to AIM in real-time. People do have a point though, in the fact that you hear the bullets the same time you see them. Really the sound of a bullet is made by a very small sonic-boom, when the bullet breaks the sound barrier, so you could see it before you heard it.
The term was coined by the guy who makes those camera arrangements for the Matrix, but then Scott Miller went to the trademark registry and trademarked Bullet Time for us. So now it officially means the feature used in Max Payne.
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-= Peter Hajba
-= Max Payne devteam
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