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-   -   Stuck in the Water / Portal destruction (http://forums.filefront.com/general-gaming/56589-stuck-water-portal-destruction.html)

kourt Jester July 14th, 2002 05:59 PM

Stuck in the Water / Portal destruction
 
It's already been mentioned, but the water bug has been fixed. However, Now, when I fall into the water under the bridge, I can't find any way to get out, so I have to just sit there until someone kills me, or the map rotates. Am I missing a ramp somewhere?

Also, (again, as previously noted) destroying the portal now rotates the map. However, it took me several attempts to figure that out, because it rotates BEFORE the destruction animation, so you have no way of knowing if you actually destroyed the portal, or just ran out of time (well, except for the XP). I know at one time we were talking about giving as much as 30 seconds after the portal is destroyed, but regardless, you need AT LEAST long enough to see the portal blow up http://forums.ve3d.com/wink.gif

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kourt Jester
If it p¡ssed you off, I was kidding. ;)

PII 500Mhz, Asus motherboard
Riva TNT
Sound Blaster Live
576MB RAM
Windows XP Professional
What else do you need?

kourt Jester July 14th, 2002 10:38 PM

Oh, yeah...Ren wanted me to post my screens of us outside the level. It's fixed, but here they are, anyway:

http://www.geocities.com/first_zen_m.../outofmap1.txt

http://www.geocities.com/first_zen_m.../outofmap2.txt

http://www.geocities.com/first_zen_m.../outofmap3.txt

http://www.geocities.com/first_zen_m.../outofmap4.txt


------------------
kourt Jester
If it p¡ssed you off, I was kidding. ;)

PII 500Mhz, Asus motherboard
Riva TNT
Sound Blaster Live
576MB RAM
Windows XP Professional
Cable internet
v1.1.9

GakFace July 15th, 2002 02:18 AM

I haven't noticed a problem to get out... Then again I play with HIGH AGILITY. But if you don't have that agility, then yeah its a bitch to get out of.... there needs to be maybe a slope or two in order to run out of it... also maybe you could put a rope along the bridge and maybe for added play... Perhaps a ladder along the sides of one of the walls?

Hap July 15th, 2002 02:28 AM

Quote:

so you have no way of knowing if you actually destroyed the portal
The problem right now is that there aren't enough players on the servers. Because if someone from the opposing team is still alive, the match won't end. I understand about seeing the animation. I also want to make some warning messages when your portal is being attacked. I have to decide how to make it useful/noticable but not too annoying. Once I figure that out I will latch that code with the level switching code so there is a little delay before the match ends.

Email those screenshots to tycho@fvfonline.com directly with the bug report. It seems like more of a major issue that should get direct attention. Just crop the file sizes down.

kourt Jester July 15th, 2002 09:14 AM

They're actually already cropped http://forums.ve3d.com/wink.gif How big do you want them?

------------------
kourt Jester
If it p¡ssed you off, I was kidding. ;)

PII 500Mhz, Asus motherboard
Riva TNT
Sound Blaster Live
576MB RAM
Windows XP Professional
Cable internet
v1.1.9


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