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SB live problem Does anyone else with a 4 speaker setup, get the weapon sounds predominately in only 1 speaker? My front right seems to have the sound for the gun fire only a bit louder than the other ones so it sounds like it's only coming out of that speaker. All other sounds in the game work fine except gun fire. I'm using the latest drivers AND my setup works great with other games (I still say Half Life has the BEST 4 speaker support). Has anyone else experience this? Thunderbird 1.33gig 256 PC2100 GF2 Windows ME SB Live (newest drivers) Asus A7A |
Bump I know someone has this setup... |
I get the same problem! Although it really isn't a problem. Personaly I blam it on my EAX but I'm not sure, it could just be the fact I have 4 speakers... Klipsch ProMedia 4.0... All the enviormental sounds are great but when I fire its extremely weak and doesn't seem to come out of but one speaker. This also depends on what direction I'm facing and how close I am to a wall. Hence why I blame it on my EAX. Let me konw what you figure out. |
I think it uses very locational sound. Try using dual berettas- it will come from both speakers. The reason you're only hearing it from the right side is that, if this was real life, the gun sounds would mainly be coming from the right. Although, I do agree, it is a bit picky about where the sounds come from. In the beginning, I freaked out because I thought my speakers were busted. By the way, it's not an SBLive thing. I have a Santa Cruz (completely different card) and the sounds are still like that. |
Excellent! I'm not the only one. Well maybe we can get them to look at this thread and tell us if your theory about locational fire is correct. Thanks for your posts, if there are more people with this problem, speak up! |
I'm getting the same type of problems. I have a SV Live! XGamer with a Cambrige 5.1 speaker setup. The only sounds I can hear perfectly are Max's voiceovers and the music. Every other sound like explosions, gunshots, footsteps, screams, etc.. depend on which way I'm facing, and most of the time end up being very very faint. The most annoying part is during in-game cutscenes. When the camera floats away from Max, I can not hear the speech of any character because Max is "too far away" to hear it. Very very very annoying. Is there a way to turn off EAX completely? |
Hey all, I work for creative labs, and I have a 5.1 Platinum with a Cambridge 3500 dolby speaker system at home. I'll check this out later and let you know what i find. Max payne didnt use any EAX. It's all direct Sound 3d. Unless you have a reverb set through the soundblaster software, all the sounds you're getting are through direct sound. In the meantime, see if there's any difference in the way digital sounds vs. analog. i find digital to be a bit more reliable. let me know what happens [This message has been edited by CreativeOne (edited 07-26-2001).] |
how do you set it to do digital only? I don't have the cambridge speakers so my output is analog. I don't have any EAX presets at all. Thanks for looking this up! |
Well, assuming that your speakers support digital out, try it. http://www.veforums.com/smile.gif While you're at it, check to make sure that you have the proper speaker setup selected. In windows 9x, go to control panel > multimedia > audio > advanced properties. after that, go into the soundblaster mixer, and do the speaker test. Make sure that all your speakers sound proper during that test. creative1 |
In the sound setup options in game, you may enable Creative EAX 2 if you want. it sounds better than the defualt fast 2d miles positional, especially with a quadrophonic speaker setup. |
Rap, Where do you see enable EAX Settings? I've got the game in front of me right now, and I dont see such a thing in game or in the pre-game settings. thanks |
I had already tried all that before I posted (I have worked in tech support for about 3 years for various companies so I know to check the simple stuff) but thanks for the suggestions so far... |
great. it will be about an hour and a half until i get home. (5pm pst) i'll keep you guys updated http://www.veforums.com/smile.gif sorry, if im helping someone, i like to have all my bases covered. didnt mean to belittle ya. http://www.veforums.com/smile.gif |
CreativeOne, ya know, now that you ask me, I can't find it. But I'm sure I saw it before... Hmm.. This is the only game I've played recently, so I couldn't have seen it somewhere else.. Oh yes, I should note I have a Live!Value (CT4830) and a DTT3500, the setup is in digital mode, and works fine. except the defective digital cable sometimes generates 'static' that is cleared by tapping it. I need to get a new one.. [This message has been edited by EoRaptor (edited 07-26-2001).] |
any new news Creative one? |
Sorry to take so long to get back to you all. Here's my setup: "Titanium" WindowsME 1.3 Ghz T-bird KT7A-RAID Mobo 256mb pc133 ram Geforce 3 (Visiontek) SBLive! 5.1 Plaintium Edition DTT 3500 other stuff that isn't relevant What I found: the positional audio for the game is very picky. If you fire a weapon, and it's in your right hand, you will hear it predominately in your right speaker. Got 2 weapons? You'll hear it in both front speakers. If you hear someone start talking, you will hear them loud and clear until you're a very far distance away. Occlusion isnt really taken into account at all. (I havn't found an instance of it in the game, thus far.) EAX is not supported in Max Payne. This isnt an EAX problem. It's just the way that Remedy did the sound code. This is prooven by the guy who had the same issue with the Aureal vortex card above. All I can really suggest is playing a bit with the sound accelleration and trying the digital output on your sound card if your speakers support it. Sorry I couldn't be more of a help. Let me know if you all have any more issues. [This message has been edited by CreativeOne (edited 07-27-2001).] |
THanks for your help, that's cool... |
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