FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   General Gaming (http://forums.filefront.com/general-gaming-384/)
-   -   General Idea for Purge (http://forums.filefront.com/general-gaming/55910-general-idea-purge.html)

Power April 10th, 2002 08:07 PM

General Idea for Purge
 
Im curious how the complexity of gameplay is going to be adressed in purge.

What I mean by that is will you be focusing on easy to use, newbie friendly options. Something you get used to quite fast.

Or a complex option filled mind bender, where the possibiliteis of strategy are near endless *exaggeration* but the learning curve is higher and it's quite unpopular with people with short attention spans and sub-par intellegence.

Unfortunately, I assume your option would be 1, or somewhere in the middle between them.

I personally would love option 2, but I am a hardcore gamer and I understand gaming companies need to make money, so focusing their demographics to a greater range of people proabobly ensures greater sucess in the gaming industry. *although im not in the biz so I can't be sure*


Im a little nervous you would focus too much on the first option for marketing purposes. I came up with this prediction because you said you thought FvF was cluttered and messy, when I think the sheer options made it one of my longest played games of all time.


So if you could answer what the learning curve + complexity + depth of the game is generally projected to be It would be greatly apreciated.

P.S
What you forum people think? You like difficult, complex, longer learning curve games with great longevity. or easy, simple, fun games.

dougy_fresh April 10th, 2002 08:38 PM

i prefer the more complex games. maybe it just cause i have no life http://www.voodooextreme.com:81/tongue.gif but i cant stand a game that i can easily kick butt on in 2 days. I enjoyed CS because it actually took me about 3 weeks (and many cans of pop) to master the game fairly well and be able to at least double my kill to death ratio every game

Asthane April 10th, 2002 08:54 PM

I think the game should be made to be simple for newbies.

But I also think there should be mod-capability, so there could be more complex game systems (An "old FvF" mod even?)

Short post, but to the point =P

Edit:


Sidenote: I'm actually designing such a mod right now, out of boredom =P That doesn't mean anything though, I have 3%-90% complete designs for every game since Tribes. This particular one is to give me things I can model.



------------------
http://dynamic.gamespy.com/~polycoun...ks/asthane.gif

[This message has been edited by Asthane (edited April 10, 2002).]

GakFace April 10th, 2002 10:36 PM

Would you say the difficulty is to a fresh start on Tribes 2? Cause I've got it down pretty well.. and it only took me a few days. Yeah I still suck in some aspects, but overall I'm pretty good. I may just catch on quicker.......which is always a good thing

------------------
--GakFace--

"Thinking The Worst Shall Only Bring The Worst" Of course, those of you in the BMD have no other choice...

Hap April 10th, 2002 11:25 PM

I actually like the Counter-Strike way. I mean to make Purge like CS, obviously Purge is not even remotely a CS-clone. HAHA! (Unless they start adding Mage and Plasma Rifles to CS. http://www.voodooextreme.com:81/biggrin.gif) But CS is simple to learn, simple in options, but as Tycho would say, "has alot of depth". That's our goal in Purge.

Purge is complex enough with RPG the stuff. If we made a super-simplified Purge without the RPG stuff in Purge you couldn't make a custom class, and it wouldn't be Purge anymore. http://www.voodooextreme.com:81/smile.gif My original RPG core mechanics designs were horribly complex. I am very happy how they've evolved into merely 7 attributes with 8 classes and that's all. http://www.voodooextreme.com:81/smile.gif It covers almost every architype of playing style. You can make everything from "engineers" to "snipers" to "trappers" depending on how you distribute your attributes.

Usually I think my argument of simplicity falls on deaf ears on this forum. I think everyone wants more. But compare Counter-Strike to FireArms. FireArms has 4x more realistic weapons and lots of customizable options. It doesn't necessarily make it more fun. Halo has merely 10 weapons and 10 different enemies, and it is super popular. So complexity isn't necessarly better. More complexity is just that: more complicated.

(Yeah I always spell "alot" as one word. As far as I'm concerned, that is the correct way to spell it. Otherwise would it be "a lot" which is like saying a physical place where you build a building or park a car... um... man this monitor is rotting my brain.)

GakFace April 10th, 2002 11:29 PM

Hap, Get some rest now. http://www.voodooextreme.com:81/smile.gif

You posted a nice long msg twice.

Work hard tomarrow http://www.voodooextreme.com:81/smile.gif..... but I think its time to turn the computer off.

hehehehe

------------------
--GakFace--

"Thinking The Worst Shall Only Bring The Worst" Of course, those of you in the BMD have no other choice...

Hap April 10th, 2002 11:30 PM

Yeah... damn ISP lag. There fixed. http://www.voodooextreme.com:81/smile.gif

GakFace April 10th, 2002 11:31 PM

now that i read what you said....... you REALLY need to turn off the computer, or at least the monitor....haha

[edit] i put ON instead of OFF....i'm going to bed too..

------------------
--GakFace--

"Thinking The Worst Shall Only Bring The Worst" Of course, those of you in the BMD have no other choice...

[This message has been edited by GakFace (edited April 10, 2002).]

kourt Jester April 10th, 2002 11:41 PM

Not being the best online FPS-er, I'd have to go with simple, so long as it didn't get in the way of it's purgeness http://www.voodooextreme.com:81/smile.gif

Ideally, I'd like something like Soul Calibur for the Dreamcast. I know, I know, it's a totally different type of game, but here's what I'm driving at: Anybody can pick it up, and within a few minutes figure out what all the buttons do, how to grab, block, etc, and can have fun and do pretty good. But if you want to put in the time, you can spend weeks learning all the little nuances of each character, how to use them efficiently, how to exploit their strengths, and others' weaknesses. Minutes to learn, months to master. That's what I'd like to see. As long as each class / stat set plays very differently, I don't think that'll be a problem.

------------------
kourt Jester
If it pi$$ed you off, I was kidding. ;)

Hap April 11th, 2002 12:52 AM

Exactly what kourt Jester said! No sleep. Must work. http://www.voodooextreme.com:81/smile.gif

Yomm April 11th, 2002 07:01 AM

I agree about the simplicty. But look at Global Operations now. I consider it to be a first rate team based game. Won't go into the lag and other nitpicking issues with it.

The point is, it is *such* a team based game, that players from CS and those used to 'running and gunning' are hating it.

The question is whether or not the LFG can come in and be instantly helpful to their team. You have to be careful from making it too 'arcadeish' vs a steep learning curve and a need for team tactics. I think Purge has found a middle ground there (I hope).

[edited for gramer....for once]

[This message has been edited by Yomm (edited April 11, 2002).]

Power April 11th, 2002 09:28 AM

Kourt Jester:

I agree that's probabily the best way to go about making a game and what I prefer.

Some companies want to over-simplify their games to make newbies still get a kill or 2 off of experts to make it feel more fun for the newbies. Rather than newbies getting completly obliterated. To do this you have to over simplify things, which IMHO makes a crappy.

VF4 and Soul Calibur are perfect examples of mine *and most peoples* ideal gameplay learning curve.
Easy to learn, Difficult to master.

Hopefully purge will be like that http://www.voodooextreme.com:81/smile.gif

About Purge being similar Gameplay style as CS:

Doh! I only played quake! All you CS players will probabily smoke me at first http://www.voodooextreme.com:81/smile.gif

headmagnet April 11th, 2002 10:51 AM

I dont really have too much to say here considering most of what I was gonna point our was already admirably taken care of by everone else.

Purge seems to be a more "specialised" type of game than the other's that are out there. Quake, UT, CS, RTCW, and others are all what I consider to be "twitch" shooters. Essentially if you have a decent aim and SOME expirence playing FPS then you wont be BAD. I know a buncha friends that I introduced into FPSs who had no problem picking up those kinda games. It's when you get into things like DOD or firearms or MOH:AA, rainbow 6 and the like. Now those are "skill" shooters. They require you to have much more than an itchy mouse finger and a fully automatic gun, they require a little more thought and calmer gameplay. I personally like both types and find that you can have a frag fest, or a slower paced, more tactical fight playing both games. (there are exceptions)

The main point here is that while I play/enjoy both kinds of games I play the "twich" style more. Because it can give you a greater depth depending on how it is played. Most "skill" FPSs require you to start off playing slow, other wise you run into the open and die in a heartbeat. Eventaully you learn the ways of the game and figure out that you HAVE A TEAM! and you are supposed to HELP them. And then the game becomes fun.

With "twitch" games, you can start doing anything you want. If you wanna run into the open you can you will most probably die but you have a Chance of taking someone with you. Or if you want to stick in groups you can, and generally you will have better success. But the end result is more ways to play. I think that purge will add another level of depth to that formula, using the skills and exp to really allow the player to play how he/she wants.

to conclude my wayyy to long post, I vote for Purge haveing more of a "twitch" feel to it. It will most likely sell better, be more accessible to players, and as long as it is balanced well people playing in teams/with "skill" will still kick ass.

------------------
BMD == "teh suck"; Just Say no to BMD!

dougy_fresh April 11th, 2002 10:29 PM

I'm sorry but i just dont see how firearms requires more skillz then CS

i do own both and was once obsessed wiht firearms, but i relaized that it is so easy to kill someone that theres almost n point. theres always the person with the gernade launching rifles that can kick everyones ass, while with CS it takes considerable practice due to the fact that your aim will be horiible if u just point and shoot. u have to be sneaky, silent, and if ujust unload your gun youll likely die in two secs. the only exception to this is the auto shotty and the AWPboth of which are gay newb weapons which most people avoid or ban from servers

Hap April 11th, 2002 11:13 PM

Quote:

I'm sorry but i just dont see how firearms requires more skillz then CS
Is this directed towards me or Headmagnet? If it is me, I didn't say FA required more skillz than CS. I said having lots and lots of cool stuff doesn't make FA necessarily more fun than CS.

headmagnet April 12th, 2002 09:22 AM

In response to d_f.....

I only played the first and second beta releases of firearms. This was about ummm 3 years ago? well lets see.... i was in HS and a senior yeah so about 2-3 years. I know that they have done more and more to it since then but I was reffering to the "old FA" (if you will) mabey i should pick up the new release and give it a shot if it's as different as you say it is. I thought that the first release of firearms was more tactical than CS both at the time and now. Team play was ESSENTIAL becuase of all those DAMN choke points and the snipers HAD to have cover fire to get into position. I have no idea how the game has changed since then however. It was also buggy as hell http://www.voodooextreme.com:81/smile.gif

And with CS (stopped playing at 1.3) but I was still able to go onto a server and kill an entire team in a few minutes, granted these guys weren't THAT good, but decent enough. They'd get the occasional kill usually due to the fact that apparently my skull is the size of a DAMN WATERMELON!

anyway that's my take..... if the new FA is worth checking out let me know.....

------------------
BMD == "teh suck"; Just Say no to BMD!

LaceyWare April 14th, 2002 10:30 AM

In response to the worry that the game will be too difficult - with bots (assuming they had multiple skill levels) you could learn offlikne before going online.

That would make it a bit easier...


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.