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Old April 11th, 2002   #11
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I agree about the simplicty. But look at Global Operations now. I consider it to be a first rate team based game. Won't go into the lag and other nitpicking issues with it.

The point is, it is *such* a team based game, that players from CS and those used to 'running and gunning' are hating it.

The question is whether or not the LFG can come in and be instantly helpful to their team. You have to be careful from making it too 'arcadeish' vs a steep learning curve and a need for team tactics. I think Purge has found a middle ground there (I hope).

[edited for gramer....for once]

[This message has been edited by Yomm (edited April 11, 2002).]
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Old April 11th, 2002   #12
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Kourt Jester:

I agree that's probabily the best way to go about making a game and what I prefer.

Some companies want to over-simplify their games to make newbies still get a kill or 2 off of experts to make it feel more fun for the newbies. Rather than newbies getting completly obliterated. To do this you have to over simplify things, which IMHO makes a crappy.

VF4 and Soul Calibur are perfect examples of mine *and most peoples* ideal gameplay learning curve.
Easy to learn, Difficult to master.

Hopefully purge will be like that

About Purge being similar Gameplay style as CS:

Doh! I only played quake! All you CS players will probabily smoke me at first
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Old April 11th, 2002   #13
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I dont really have too much to say here considering most of what I was gonna point our was already admirably taken care of by everone else.

Purge seems to be a more "specialised" type of game than the other's that are out there. Quake, UT, CS, RTCW, and others are all what I consider to be "twitch" shooters. Essentially if you have a decent aim and SOME expirence playing FPS then you wont be BAD. I know a buncha friends that I introduced into FPSs who had no problem picking up those kinda games. It's when you get into things like DOD or firearms or MOH:AA, rainbow 6 and the like. Now those are "skill" shooters. They require you to have much more than an itchy mouse finger and a fully automatic gun, they require a little more thought and calmer gameplay. I personally like both types and find that you can have a frag fest, or a slower paced, more tactical fight playing both games. (there are exceptions)

The main point here is that while I play/enjoy both kinds of games I play the "twich" style more. Because it can give you a greater depth depending on how it is played. Most "skill" FPSs require you to start off playing slow, other wise you run into the open and die in a heartbeat. Eventaully you learn the ways of the game and figure out that you HAVE A TEAM! and you are supposed to HELP them. And then the game becomes fun.

With "twitch" games, you can start doing anything you want. If you wanna run into the open you can you will most probably die but you have a Chance of taking someone with you. Or if you want to stick in groups you can, and generally you will have better success. But the end result is more ways to play. I think that purge will add another level of depth to that formula, using the skills and exp to really allow the player to play how he/she wants.

to conclude my wayyy to long post, I vote for Purge haveing more of a "twitch" feel to it. It will most likely sell better, be more accessible to players, and as long as it is balanced well people playing in teams/with "skill" will still kick ass.

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Old April 11th, 2002   #14
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I'm sorry but i just dont see how firearms requires more skillz then CS

i do own both and was once obsessed wiht firearms, but i relaized that it is so easy to kill someone that theres almost n point. theres always the person with the gernade launching rifles that can kick everyones ass, while with CS it takes considerable practice due to the fact that your aim will be horiible if u just point and shoot. u have to be sneaky, silent, and if ujust unload your gun youll likely die in two secs. the only exception to this is the auto shotty and the AWPboth of which are gay newb weapons which most people avoid or ban from servers
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Old April 11th, 2002   #15
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Quote:
I'm sorry but i just dont see how firearms requires more skillz then CS
Is this directed towards me or Headmagnet? If it is me, I didn't say FA required more skillz than CS. I said having lots and lots of cool stuff doesn't make FA necessarily more fun than CS.
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Old April 12th, 2002   #16
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In response to d_f.....

I only played the first and second beta releases of firearms. This was about ummm 3 years ago? well lets see.... i was in HS and a senior yeah so about 2-3 years. I know that they have done more and more to it since then but I was reffering to the "old FA" (if you will) mabey i should pick up the new release and give it a shot if it's as different as you say it is. I thought that the first release of firearms was more tactical than CS both at the time and now. Team play was ESSENTIAL becuase of all those DAMN choke points and the snipers HAD to have cover fire to get into position. I have no idea how the game has changed since then however. It was also buggy as hell

And with CS (stopped playing at 1.3) but I was still able to go onto a server and kill an entire team in a few minutes, granted these guys weren't THAT good, but decent enough. They'd get the occasional kill usually due to the fact that apparently my skull is the size of a DAMN WATERMELON!

anyway that's my take..... if the new FA is worth checking out let me know.....

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Old April 14th, 2002   #17
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In response to the worry that the game will be too difficult - with bots (assuming they had multiple skill levels) you could learn offlikne before going online.

That would make it a bit easier...
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