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Old January 18th, 2001   #1
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Default Teleportation how?

I checked throught the board and none of the posts on teleportation could help so I thought I'd ask.
How can you teleport from island to another, I have the gateways, the four markers, one to teleport to and one under the gate to teleport out from, on each side. I also have the triggers,

- If current side commands at least 1 (Wizard) within 2 meters of Marker 5 (arch2)
Then...
- Teleport all (Wizard or Creature) at Marker 5 (arch2) to Marker 8 (in1)

and the same for the other gate, so what i am i doing wrong?

Pete
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Old January 18th, 2001   #2
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I would suggest making this two triggers.

- If current side commands at least 1 (Wizard) at Marker 5 (arch2)
Then...
- Teleport (Wizard) at Marker 5 (arch2) to Marker 8 (in1)

- If current side commands at least 1 (Creature) at Marker 5 (arch2)
Then...
- Teleport (All Creatures) at Marker 5 (arch2) to Marker 8 (in1)

I prefer to use at Marker instead of within x distance of Marker. I find it easier to control distance by adjusting the diameter of the marker's influence.

------------------
Dave Merrick
Designer
Shiny Entertainment
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Old January 18th, 2001   #3
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Also if you want this to happen every time make sure that you uncheck the happen only once box.

------------------
Dave Merrick
Designer
Shiny Entertainment
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Old January 19th, 2001   #4
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Still can't get it going (thanks for the help though), I've looked through the manual and it tells me to use an 'cast auto spell at location' but teleport isn't in the spell list. So far I have in the trigger list

- If current side commands at least 1 (Wizard) at Marker 17 (out1a)
Then...
- Teleport all (Wizard) at Marker 17 (out1a) to Marker 18 (in1a)

- If current side commands at least 1 (Creature) at Marker 17 (out1a)
Then...
- Teleport all (Creature) at Marker 17 (out1a) to Marker 18 (in1a)

and the same to get the player back, the triggers are set to work for side1 and side2 not the neutral side and the run once box is unchecked. Does the teleport all make any difference, or is there still somthing I'm missing


Pete
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Old January 19th, 2001   #5
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To teleport:

Create this two triggers on each one of your sides:

<font color=#ff5500>Condition:</font>
if<font color=#0055ff> Player side</font> commands <font color=#0055ff>at least 1 Wizard or creature</font> at <font color=#0055ff>Marker 1(go to)</font>

<font color=#ff5500>Action:</font>
Teleport <font color=#0055ff> all Wizard or Creature</font> at <font color=#0055ff>Marker 1(go to)</font> to <font color=#0055ff>Marker 2(land at)</font>

<tt>Remember to uncheck "Run Once" box</tt>

<font color=#ff5500>Condition:</font>
if<font color=#0055ff> Player side</font> commands <font color=#0055ff>at least 1 Wizard or Creature</font> at <font color=#0055ff>Marker 3(go to)</font>

<font color=#ff5500>Action:</font>
Teleport <font color=#0055ff>all Wizard or Creature</font> at <font color=#0055ff>Marker 3(go to)</font> to <font color=#0055ff>Marker 4(land at)</font>

<h2><center>OR</center></h2>

Place this two triggers in each sides:

<font color=#ff5500>Condition:</font>
Always

<font color=#ff5500>Action:</font>
Teleport <font color=#0055ff>all Wizard or Creatures</font> at <font color=#0055ff>Marker 1(go to)</font> to <font color=#0055ff>Marker 2(land at)</font>


<font color=#ff5500>Condition:</font>
Always

<font color=#ff5500>Action:</font>
Teleport <font color=#0055ff>all Wizard or Creatures</font> at <font color=#0055ff>Marker 3(go to)</font> to <font color=#0055ff>Marker 4(land at)</font>

<tt>Uncheck the "Run Once" box, again</tt>

I would highly recommand using the second exemple, as it is more reliable and proves to work perfectly (that's the one I'm using).

You'll need four markers total...

------------------
David Msika
Shiny Entertainment
Level Designer

[This message has been edited by Sartan (edited 01-19-2001).]

[This message has been edited by Sartan (edited 01-19-2001).]
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Old January 24th, 2001   #6
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I know this should be simple... I know it LOOKS simple but... I just can't get it to work ! i picked the second ! I did evrything right i guess! R u sure evrything u wrote is right?
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Old January 24th, 2001   #7
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...also... how can i make an item's size bigger?

probably not possible eh

[This message has been edited by technodrill (edited 01-24-2001).]
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Old January 24th, 2001   #8
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nevermind ! I found out that triggers don't work in multiplayer levels! Pity! Could Shiny apply SOME triggers in the next version of scapex or sacrifice patch? Some triggers don't change the fact that it is skirmish (altar desecrating)! ... I guess...

[This message has been edited by technodrill (edited 01-24-2001).]
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Old January 26th, 2001   #9
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good it wasnt just me but after making my map single player everything works fine, thanks for all your help, and i second the request for multiplayer triggers.

Pete
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