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Feature everyone agrees we need Please oh please oh please, shiny, red this post and conside putting this into a future patch: Please let us have multiple custom keyboard cvonfigurations! I am working on three or four wizards at a time here, testing out different sopell combinations, and it is a real pain in the keister to have to reset all my custom keys every other time i play! please, every respond a lot to this post so that shiny might notice it and give us this in a future patch! woot woot, by the way, multiplayer is awesome, if a little crash happy |
IMPROVED AI thats all i want ------------------ ummm ehh whats goes here? ummm ehhh hello? |
Yeah, it would be nice to have saveable templates of hotkeys---one for each god. And a few for customs. Reprogramming keys at the start of a mutliplayer game is a pain. |
I'm with ya, dude! Gimme gimme gimme! http://www.veforums.com/smile.gif |
bump! woot woot! i am for real, we need hotkey schemes!!! |
Wouldnt it be better to have the spell and summon hotkeys kinda standardised, no matter what the god? All the gods have ten creatures and nine spells, so WHATEVER god yr serving, the same hotkeys could be applied. This means hotkeys for LEVELS of spell and creature, not the creatures themselves. So yr hotkey for your level seven spell or creature will always be the same, regardless of the god. Seems simple and workable. |
YEA ------------------ -Jake Bullet Why is a raven like a writing-desk? -Mad Hatter |
YEAH!, that too! it would be awesome if i could assign key 'variable' to be 'tier two spell', or 'level 4 spell'... anything, just arg! i am so tired of changing my hotkeys! |
bump this thread, because there are a lot of people using customs now, and it seems that the Shinybeasts are working on a new patch.. a little nudge towards including a change to how key bindings are stored, is all. god night. |
I talked to Interplay PR today and an official announcement about what we are presently working on will be made next week/ beginning of February. Rest assured that we have read all comments regarding all aspects of the game, etc. Now why are you reading this when the Upload Competition for User Made Multiplayer Maps will be starting Feb 1st (their will be an announcement about this as well) ... so get designing http://www.veforums.com/smile.gif Doctor X Producer Of Sorts Shiny Entertainment [This message has been edited by Doctor_X (edited 01-22-2001).] |
The number one thing this game needs is attack/move, unless there is such a command and I'm missing it. Patrol and Stop commands would be handy, too. |
attack/move IS in the game, simply press r or choose attack from the + menu and click on empty ground. Your wizard will order your creatures to 'advance' and they will attack any enemy they encounter on their way. |
Next patch should contain bindable keys for: Cast creature spell # Cast spell # Cast building spell # where # = the nth spell in the list. |
Wha-Who!! http://www.veforums.com/smile.gif |
Damn you guys are doing big things over there! I'm hooked...i cant wait for them all to come out. ------------------ DK-gabeybaby www.dknights.net #sacrifice irc.enterthegame.com http://cwm.ragesofsanity.com/cgi-bin/r.cgi?random |
YEEEEHAW! LOL @ Gabey´s Signature http://www.veforums.com/smile.gif I find that little guy very nice http://www.veforums.com/biggrin.gif ------------------ #sacrifice @ irc.enterthegame.com >>Learn how to get there<< |
Quote: [I talked to Interplay PR today and an official announcement about what we are presently working on will be made next week/ beginning of February. Rest assured that we have read all comments regarding all aspects of the game, etc.] For the love of Gods, Please give the player the option to toggle the or better yet eliminate the 'forward camera drift'. This is killing the precision of the game. http://www.veforums.com/frown.gif The Male Battle-Dwarf |
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