January 23rd, 2001
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| I'm too cool to Post
Join Date: January 9th, 2001 Rep Power: 0 | Shared vision for multiplayer What do you guys (and you too, SomeGirl  think about shared team vision on the mini map as a team game patch? I've been really impressed with the strategic depth of Sacrifice especially in team games, but communicating and coordinating is a bit too difficult without seeing what my allies see. While we're at it, I'd like to see a mini-map 'ping' like the one in Age of Kings. You could use it to quickly alert allies to a developing threat or opportunity for attack.
There are so many brilliant design decisions in this game, its a shame to miss out on some proven interface features that would make team games that much better.
Thoughts? |
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