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Listen closely... Pyro cannot beat Charnel. His units are formed in a way to kill quickly before he can die himself. Cogs were created to kill Scythes when they die and Spitfires used as an addon for this to hurt Cogs and also kill Locusts. Flame Minions support this and Cogs killing Fallen... em... you see my point. However, if you use only Fallen and Locusts. Pyro will definitly lose since his units die quickly and once they do it's extremely hard to get a comeback. Persephone definitly owns Pyro since none of these tricks work on her units, when the Cogs die it won;t kill Percy's meelee if they have the lifeshield on which should never be off. The fast hitting Pyro doesn;t really work on anything else, well, anyone can take James afterall. ------------------ "Yes... Torture has its merits" -Charnel, the one true God who becomes the strongest through his enemies susceptible skin |
Nonsense! The might of Pyro is undeniable! "Order cannot be allowed to stop Progress. Charnel promises everyone strife. He glories in it, or so he pretends. The truth is Charnel is afraid. He never builds anything because what if it doesnt work? If he loses a battle, he says, 'What does it matter? My creatures were already dead.' Cowardice!" -The Book of Pyro Lines 10-14 ------------------ -Malleus-MTK- Disciple of Pyro "Victory for the Proletariat!" |
Mm- interesting comments, but not in-line with my experience. Pyro finds it difficult to beat charnel (as does every god), but it is quite possible with unorthodix strategies. Next time you're on, we will play. |
is it me Mm or are you a no it all. |
Mm, have you ever played choopy? |
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Actually, he spelled it correctly. You are the one who is mistaken, Visnu. If you don't believe me, look it up. TheMad ------------------ The light at the end of the tunnel has been shut down due to budget cuts. |
Yea, I;ve played Choopy a month ago or um... 2 months ago. Mikus Aurelius: You will play me today on the 16'th hopefully, I wasn't around here to post at 12 AM - 5 AM Eastern Time. |
I was wondering Mm-_-, can pyro not beat charnel, or can it not beat charnel when _you_ or another skilled player is using charnel. I find that to be a very fine distiction. (e.g. would you loose every time to a medium skilled charnel player if you chose pyro?) Sometimes balance works for the masses, but it doesn't pan out at the high end. |
Well Mm, did you beat choopy or not? |
sorry mm although i like charnel i do like pyro nearly as eaqually his level 1 sux but level 2 rules fire form will kil countless amount of sythes as long as u heal and it kills blights neverfiend etc. yes i love charnel but pyro is second persephone is just healing spells in different form and a crap rain of frogs her only good spell is charm and maybe rainbow |
Whoah, SEIFER, slow down.... ;-/\ -H:Ax!s [This message has been edited by Horizontal:Ax!s (edited 03-16-2001).] |
Charnel Lvl 1 is toast to Pyro. If you shoot fireballs at scythes, whole groups can go down. Flame minions, used alone, can take out locusts and fallens, and single-unit cog attacks can also kill fallens. When they explode, they do good damage to fallens. Pyro can easily kill Charnel, if used properly. http://www.veforums.com/rolleyes.gif ------------------ The Star Snuffer "How do you know so much about swallows?" |
Shut up Star Snuffer. I'll kick your ass in half a second. In the game with Choopy, no one was winning because the lag was so bad. Every unit was dead, a firefist was stuck in the ground running around. I was Level 9, heh, I even used Pyro. SEIFER, I was just talking about Level 1, nothing further. Persephone does not suck btw, she's just not the best. She certainly can beat Pyro though.. ------------------ "Yes... Torture has its merits" -Charnel, the one true God who becomes the strongest through his enemies susceptible skin |
Oh and... our skills must now be completely different than they were 1-2 months ago. So if you want to know who would win, we must play now. ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) |
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lol, Visnu, you did spell it wrong, Malleus got it right. |
Though he stated it crudely, Mm-_- does have a point. Unfortunatly it is a point that everyone knows about already...Charnel lvl 1 is slightly overpowered. In truth, pyro and persephone are the only ones with level one units that come close to matching Charnel's (this is after patch 3 when persephone becomes balanced). For now, persephone will win against charnel's level one if used with the same skill as the charnel player. I know that I will get arguments from players that have dedicated themselves to playing as stratos or james, but I'm talking about EQUALY skilled players using the god of their choice. Whether you agree of disagree with what I (and just about everyone else on this forum) have said, feel free to state your opinion; but please make sure that it makes sense and is constructive with something to back it up ie. not a flame). [This message has been edited by Lovidican (edited 03-16-2001).] |
These are the results of me vs Choopy: 1vs1 (Me and Choopy): I win 2vs2 (Me and Incarnate vs. Choopy and Some Other Guy): CIS win He used Pyro Level 1 and I used Charnel Level 1. About your opinion on Percy level 1 vs Charnel Level 1, *prepares his speech papers.... HA! ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) [This message has been edited by Mm-_- (edited 03-16-2001).] |
Please, do prepare that speach....The only weakness persephone has is her ranged at level 1 (and even that isn't as bad as everyone says). This is more than made up for by shrieks and druids. Just hotkey their special ability and target the wizard with the shrieks and charnel level one (as with any other) is dead. Do you really think you know the game better than the people that made it? You probably play charnel level 1 so much, that you know every trick to using it. Try using pyro level 1 that long and see how good it actually is. The only way to test balance is by putting two equally skilled player against each other (not you) and see who wins the most out of several games. And this is VERY difficult to do as it is hard to find equally skilled players. So don't go saying there is an imbalance which is so great that it makes one god impossible to defeat, because there is no way to judge and backup such a comment (not even with the numbers from the astral void). By the way, I'm sure you didn't forget this, but let me mention it anyway http://www.veforums.com/smile.gif . A wizard has a GREAT deal to do with winning and losing. Try to send a netherfiend against a bombard and it will probably die (sometimes even when sped up). Run up (with speed) to a bombard (with fireform and healing) and it's instantly dead without risking any of your souls. Units such as cogs really need coaching because of low health. Once they get to their objective (ranged), they can take them out without too much trouble, whether they live or die. Unfortunatly they have to get there first and that is where the wizard comes in. Turn shield on (other than fireform), have healing ready, and run in to take the damage as you set your cogs into place. I know you don't have shield at level one (you don't have ethereal form either), but you can still use heal and avoid the attacks as the enemy units aim for you. And once you have eight or more spitfires, that damage can bring down any locust swarm (within reason, and scyths aren't a problem then either http://www.veforums.com/smile.gif ). And you seem to ignore the spells that each rung comes with. Fireball is arguably the best level one spell (maybe second only to lightning) in the game becuase of it's AOE (works wonders against clumped locusts.) Funny how the two best spells come with the two weakest melee. Could be becuase they were meant to be used.... Even with all these arguments, I still think that charnel is overpowered, but not by as much as you say (unbeatable). I'm sure that the test teams at shiney/interplay would have seen that as a problem, don't you think? http://www.veforums.com/wink.gif [This message has been edited by Lovidican (edited 03-16-2001).] |
Course' not. You really think Shiny is God don't you. And your wrong about a great deal many things, Cogs have more health than any level 1 unit if you don't count shields. Charnel is not that imbalanced, maybe by a tit bit over the regular gods. You're also mentioning old stuff. I sent in 8 frostwolves and killed 4 guardianed Bombards http://www.veforums.com/smile.gif When cogs get to ranged, which Choopy managed, he killed 1 of my fallen, 2 scythes, and 2 of my locusts (He never got to fireball em since Locusts' drain owned him badly) Then he pretty much lost that battle. Yes, the cog died and the steam killed 1 fallen hehe. ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) [This message has been edited by Mm-_- (edited 03-16-2001).] |
Forgot to mention something... With combined gods, you can defeat Charnel I promise you. There has to be one strategy with combined gods that does it. I've discovered a great combination with Stratos and Charnel and Incarnate has contributed many ideas to it as well. Play us if you want to see it, but know that it requires a Level 4 start at minimum. ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) |
Harry V: It all depends on combinations (meelee/range/air and how many of each)... Their skill is also a big factor but not as big as combos as long as the player is not a moron and has some skill at least. Pyro can beat Charnel Level 1 if the Pyro Player is more experienced and em.. combinations taken into account. If both players were good, I'd say the Charnel player would have an 80%-90% chance of victory. If both players are extremely skilled experts, the chances that the Charnel player would win are 90%-100%. ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) |
As I stated earlier, you cannot judge the balance of the game by the match between you and Choopy. You may be more skilled, or have a better connection/system. Or you may have gotten lucky (yes it can happen twice). Don't get me wrong, I'm sure your a kickass player, you just come to your conclusions too quickly. Play pyro level one as much as you have played charnel and see what works. And if Shiny were GOD, they would not be making patch three would they? How much you want to bet though, that they have played the game much more than you, hm? And you did say he was unbeatable, how can someone win if they cannot get passed level one? Your first sentence by the way (Pyro Cannot beat Charnel) says charnel is unbeatable with pyro. and your last sentence (...anyone can take james after all) says the james can be defeated by anyone... You also said that spitfires hurt cogs... pretty sure they only harm enemy units. P.S. I don't mind it when someone says that I am wrong about many things (actually it helps me learn new things), unless they don't PROVE to me why I'm wrong. Other than cogs having more hp (which is trivial really) You merely stated that some of the things I was saying were old; does that make them untrue? Describe your battle with Choopy, and tell me which part makes me wrong (please don't say it's just because you won). [This message has been edited by Lovidican (edited 03-16-2001).] |
Damn, you're an idiot huh? I said Charnel was unbeatable by Pyro and then I explained IF so-so circumstances were to take place. Just trying to start a flame war? Well I won't participate ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) |
I'm not trying to start a flame war, I'm sure that is clear to anyone that has actually read my messages. I put way too much info for them just to be used as flames. And I am not the one calling you an idiot. I despise flames...something you would know had you read my posts in detail. I just stated my opinion and said where you were wrong (much like you did). If you don't want to continue the argument, just say so. Don't go insulting me for no reason, because this only shows the weakness of your position. Again you jump to conlusion too fast. |
I'm not sure why I'm getting involved in this, but oh well. I've had this game since launch, and have played online every night. I've always played pyro. The best pyro players i've ever seen are JohnyFire, Viperman, and myself. I haven't seen either of them forever (Viperman works for shiny???), so I'll go ahead and say that I'm the pyro equivalent of MM and Charnel. Man this is long. First off, Cogs being damaged by spitfires is determined by whether friendly fire is enabled or not. With cogs, friendly fire kind of a mixed bag (how fast do you want them to explode? and how fast do you want your firefists to lose health?). If I know that I'm going to be fighting fallen, I like team damage off, because there is a better chance of my cogs exploding on the fallen. Granted, the steam doesn't do much damage, but every bit of damage helps. Personally, Charnel gives me the most trouble when the enemy uses fallen/scythes. Locusts have always been easier for me to deal with than scythes. It's easier to hit the locusts with a fireball (less chance of it exploding on the back of a cog). If the locusts don't target me specifically, then they're not really being used effectively. If the wizard does target the locusts on me, it's easier to get a lot of locusts with one fireball (they clump together as i run around). The strategy of using yourself as a damage sponge against charnel is SUICIDE against someone of my skill level (even if it isn't charnel, it's still a good way to get killed). Charnel's ability to almost always hit (locusts and fallen) and the mana drain of locusts makes using your wizard as a sponge a bad idea. Granted, it helps keep damage off your units (a much needed thing for pyro), but you will probably die, and if you die, you lose the game. Even for players that aren't as good as me, if it's charnel, i don't run in and soak up the first wave of attacks. That's just too big a risk to take, given that there are other options. A side not here from coping strategies. The one thing that seems underused by Charnel starts these days is scythes. Scythes are incredibly effective against pyro, but the most i ever see are one or two. Instead of using the fallen swarm/locusts targeting the wizard. It seems more practical to do fallen swarm/scythes targeting the wizard/manahoars. But I don't play charnel, so maybe there is a reason I don't see more scythes lined up against me. It's just that scythes always seem to give me more trouble than locusts. Obviously, the most important aspect of beating a Charnel start is successfully killing the critical mass of fallen. Fireball is not effective against fallen, because they are usually spread out so that at most you would only hit two fallen. Instead, it's better to save the fireball for killing the "other" units (scythes or locusts). I do believe that Charnel is very difficult for Pyro to beat (assuming the skill level of the opponents is near equal). But, I have figured out ways of dealing with it. I don't win all my games against charnel, but it does let me win some. One of the big factors is the starting soul count. I'm not talking about how many you start with at the very beginning, but how many each side will have by the time they fight. The lower the soul count, the better shape pyro is in, because it's tougher to get that critical mass of fallen up, and still have enough of the chosen support unit (scythes/locusts). Low soul count maps I won't talk about too much, but I will comment (haven't i already talked enough?). The balance of units i like to use minimizes flame minions (unless i SEE a lot of locusts). I tend to favor cogs, and have a 2 less spitfires than cogs. This often means only one flame minion, but they're not that effective in low numbers anyway. If I end up not winning the first initial clash, i grab my souls and try to drop back out of the fallens range to rebuild. At this point i generally keep the same balance (unless i see a lot of scythes, at which point i'll up the number of spitfires i use). If i win the engagement, i pump spitfires, because they are good wizard killers, deal splash damage, and deal good damage. Higher soul count games are where pyro really loses the ability to cope with charnel. More fallen equals more damage, and less time to get your cogs into the fallen lines. I generally use the same tactics, but go a little heavier on spitfires for the first fight. The spitfires die instantly, yes, but their death animation is VERY long (coupled with falling to the ground). This means that the fallen will continue to attack the spitfire until it's death animation is completed (which is long after the spitfire was alive). That's one of the ways I get my cogs up next to the fallen. The other trick is to not have the cogs at the forefront of the army (this is a lot of peoples problem, I think). The cogs are what will win you the fight, and the trick is getting them to a point where they are effective. If they are the pride and joy of your army, why would you ever put them in the front? Instead of using formations, i just summon everything and have it follow me, and I let the units base speed determine how quickly they get into the fight. I usually have 2 or 3 flame minions in my army. The flame minions and spitfires are in front, so they take the first 1.5-2 rounds of attacks from the fallen. At this point, the spitfires shot once at the scythes/locusts and died, I've fireballed the minority unit (locust or scythe), the flame minions are still alive, and the cogs are running towards the fallen. At this point I usually grab the spitfires souls and resummon cogs or spitfires. Then i wade into the fallen and grab the cog souls and resummon them (about now, in a fast exp game, is when i get fireform). I just rinse and repeat this until i lose, or level 3 (whichever comes first). At level 3, it completely depends on what the custom is using. That may not have made much sense, but it's how I open against Charnel. General rule of thumb: always fireball the minority unit in the beginning, not the fallen. That just gives you one less unit type to worry about for a second. Flame minions exist solely to soak up damage. Spitfires and fireball should be used to handle locusts. I find it easier to beat charnel when the wizard puts the fallen in line formation. I guess the logic is that the fallen aren't as easy to fireball, but it's also harder to hit the cogs, and easier for me to retrieve my souls. The most dangerous formations for me are either wedge formation, or semi-circle formation. I can type more, but I have a feeling no one is going to actually read this anyway. And no, i haven't played MM, or if i have, it was when he was still harkonnen. Hopefully this will help someone, or at least give people some ideas. |
Ensoll, I disagree. Scythes can cut down the proles of Pyro quickly, but with multiple spitfires getting scythes in a cone of fire, scythes dont last long at all. Also, using Flame Minions as damage sponges seems risky at best. Sped up scythes are often at the forefront of a Charnel wizard's army, and they can cut down Flame Minions like grain (no pun intended). Even if scythes are killed by your spitfires, the fallen and locusts will make very quick work of your spitfires, and your cogs (which will probably be flanking) will arrive too late to support your other creatures. ------------------ -Malleus-MTK- Disciple of Pyro "Victory for the Proletariat!" [This message has been edited by Malleus (edited 03-16-2001).] [This message has been edited by Malleus (edited 03-16-2001).] |
Fallen are definitely the most dangerous unit at Charnel's start. But EVERY charnel player builds tons of them, and that's really why charnel is tough to beat. My reasoning for putting the flame minions in front is to soak up damage from the fallen, not the scythes. My fireball and spitfires should deal with the scythes. It doesn't always work, and I don't always use it, but it is a better alternative than putting myself in front of the scythes and fallen. I have a bigger problem with charnel when the player uses two of his units instead of three. Fallen, obviously, and then either scythes or locusts. If they use 3 of the units, then they are lowering their number of fallen, which make charnel easier to deal with. In terms of my units dying, my philosphy is, "if they aren't dying, they aren't fighting." I build spitfires in the beginning specifically to die, same as the flame minions. The cogs are really the only unit I NEED to keep alive. The cogs are what are going to kill the fallen, the fireball, spitfires and flame minions are just designed to soak up some damage and provide some cover for the cogs. Another tactic I sometimes use is to save one or two souls, and bust through the enemy lines and build cogs right next to the fallen. But that's pretty risky, and I only do it if I'm very sure I won't die. A big part of my playing style with Pyro is expecting my units to die. I know that certain units are expendable in my army, just like a good charnel player knows that the scythes are going in there to die quickly. Against Persephone, my key unit is the flame minion, the spitfires are expendable (especially if friendly fire is on). I'm not saying that this is THE way to play pyro, and certainly not a way to always beat charnel, it's just how I play. One of the biggest tricks to pyro is knowing how to effectively resummon an army every minute. |
ensoll: Good post. I agree with your ideas (mostly). When I said that you use your wizard up front I meant with a shield and while trying to avoid the damage as best as you can. I agree this is risky but if done properly, it is seriously worth it. You also said that the tide tends to turn against pyro as the soul count increases. I don't think this is the case. Every god has a unit designed to be mass produced incase of excess souls. James-Gargoyle, Persephony-shrieks, stratos(don't really know http://www.veforums.com/smile.gif ), Charnel-fallen (locust might be one too), and Pyro has spitfires. Spitfires deal insane amounts of damage when they reach really large groups (or at least that's been my experience). Just direct damage away from them. Other than this, I agree with what you said and I like the tactic of using the spitfire's long death animation to your advantage, I'm sure it can be applied to other units too. Malleus: "Scyths.....cut down Flame Minions like grain (no pun intended)"....Ya right, that pun was SO intended http://www.veforums.com/smile.gif j/k [This message has been edited by Lovidican (edited 03-16-2001).] |
Lovid: I gotta go with ensoll on this since i've played about 200 games with him and he's the best there is right now. Mass spitfires are just asking for a fireball or wrath right in the middle of them. Trust me, if mass spitfires were anywhere near as effective as mass fallen, then people would be winning games with them. (though clearly they are a great way of keeping someone down after you've won that first fight). The reason it makes sense for pyros effectiveness to go down with more souls is that fireball is one of the best lvl 1 spells, to counter that, pyro has among the worst lvl 1 units. Therefore, more souls=battle decided by units, not spells= too bad for pyro (and stratos for that matter). |
The two worries I always have about using myself as a body (especially if I don't have fireform) is that if there is lag, the fallen will most likely kill me. It always sucks to either lose a game because of lag, or just quit the game because the lag is unplayable. It only takes one hickup when you're running around like that. The other worry is that a good player will see what you are doing, and train EVERYTHING on you. That's definitely more punishment than even a shielded wizard can take. The reason I didn't really talk about fireform was because usually the game is decided by that point, and I was just covering a level one start. Once I get firefists, I usually switch to a spitfire/firefist combo. I put up flame minions if i see locusts, but that's rare. The firefists have enough hitpoints that the fallen sort of lose effectiveness (plus they're migrating to either trolls or taurocks). I completely agree that critical mass of spitfires is fantastic. The problem with a crtical mass of spitfires against charnel is that it will be lots of flying versus lots of ranged. That's not a good matchup, and add to that the range of attacks. The fallen get at least one free round against the spitfires before they are even in range. Now, if I manage to obliterate the line of fallen, then I pump the spitfires. But in general, if three or more fallen are standing, I don't pump spitfires. |
Just my 2 cents: I was beaten very badly by _-_- I got to say, though, it was just one game so you can't really reach a conclusion. I'm quite satisfied that if you don't know what's coming and create a general army, you'll be toast in no time. But I'm sure that with better preparation you can do better. This remains to be seen. |
Yes, running into charnel without a proper army prepared has always meant instant death for me too. |
Just beat Mm-_- with charnel level 3 vs me using james level 3. Secret. Sped up taurocks own. They'll run right into the enemy army taking ALL the flak, your gargs annihilate the tightly packed army, and all is well. As long as you heal your taurocks(not hard, they have huge def), they'll continues to be a meat shield and medirochre ranged killer. Once you get flummoxes you can do seirous damage along with gargs, and ikaurses own. |
ensnoll, you and me. NOW!!!!! You have no idea how wrong you are about Charnel, this I will prove once I kill you. Are you on right now? I'm too lazy to go check the lobby. Excilus, I never played Nightmare and my fallen didn;t atatck your Gargoyles. Why don't you try me in Ferry with the Level 3 start ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) [This message has been edited by Mm-_- (edited 03-17-2001).] |
guys cant you see how good charnel is??? all his units heal when attack thats the best thing!!! |
rofl seifer, NO IT ISN'T. |
I think Charnel is too good. Look at MM. He wont shut up about Charnel and how you cant beat him when he is Charnel at lvl. 1 games. The best chance I have had against Charnel before is with Pyro though so I think he has the best chance out of all the gods to defeat Charnel. I played in a 2on2 once against Excilus and he was Charnel of course and I was Pyro and before my partner came in we had a battle and we killed off both of our armies I think he had 2 Fallen left and that was it but then my partner comes in and saves me. I usually play as Persephone and Stratos though and Stratos is too weak right now to defeat Charnel and Persephone always dies to Charnel air. I can take any Charnel players ground force cause I am heavy on Druids and Lifeshield so Fallen and Scythes are nothing for me but Locusts are very big problem for Persephone. I try going Rangers but Charnel makes Scythes to kill my Rangers in few seconds and then I try going Shrikes to kill Locusts cause they got the best chance but then he goes Fallen again and my Druids die too quick to the Locusts to get in to kill the Fallen so that means by Shrikes will lose to Locusts. With Pyro you can do so much more since Fireball knocks out lots of Spitfires so it is easier with Pyro than Perseph9one. But I just played Ensoll in 4 plaeyer free for all on Hidden Valley he was Pyro and my custom is all Persephone in the beginning and then Reanimate Dead and after that its all Charnel. It was really fun but I won the whole thing. Ensoll quit in the middle of it after he saw my new force that I got after desecrating one of the players cause I had Warmongers by that time but didnt have to make any yet. Before all of that I was really kicking everyons ass with Persephone especially Ensoll though because he was Pyro and Pyro cant handle the Lifeshield. I think Ensoll tried everything. First time I met him at the middle he had a little bit of everything cause I think he thought I had Charnel lvl. 1. I just went Druids and Shrikes cause thats all you need against Pyro and I really beat him down on that first battle. Sent in Druids to draw all of his fire and then orderdred them over to his Flame Minions then I had the Shrikes attack his Spitfires and his Cogs were just going around chasing stuff being stupid and by the time I got rid of his Flame Minions I moved the Druids away from the Cogs so they wouldnt get killed by steam and then just had the Shrikes finish off the Cogs. He only had a few Spitfires cause like I said he probably expected me to have a bunch of Charnel Fallen. That was really the only good battle I remembered cause the rest of the FFA every single person was fighting so the battles were too messy to remember it all. Anyway it was a fun game but the point is Persephone can take Pyro anyday but Pyro has the best chance at beating Charnel out of anyone but Charnel can take out Persephone very fast if he goes all Locusts and 1 or 2 Fallen or 1 or 2 Scythes. I still think Charnel lvl. 1 is too good. ------------------ Glooommy days.... |
I mean tto say that my custom was all Persephone first and then Reanimate Dead and after that its all Pyro. Sorry I accidenlty said all Charnel after Reanmiate Dead hehehehe. |
I lost that match with Storm at the first fight. I quit because I was behind two or three levels, and had a dozen souls to your 24+. I built my army to counter Charnel, not Persephone (even though I knew you were using Persephone). The only way pyro can deal with Gabey's little Shrike business is to really pump the flame minions. This is fine if it's just against persephone, but any other fight and you'll lose very fast. I agree that Charnel is still too powerful. My posts were just describing what I do when I play against Charnel, not how to beat Charnel. One thing I've noticed over the past few days is that Pyro is very tough to play in FFA. His units just don't hold up long enough in a 3 or 4 way fight. With Pyro, you really have to customize your army depending on what god you're fighting. It isn't really feasible if you end up fighting Persephone first, and then run into James immediately afterwards. Whereas Charnel can use Fallen and Persephone can use the Shrike business, Pyro really doesn't have a universal army. I don't think Pyro needs to be changed, just know that a Pyro start is really at a disadvantage in FFA games. |
ok i sick of this. *ahem* Mm im sick of your ego, ITS HUGE! all i see you doing is talking about your wins and im sick about you stating this or that. I have beat charnel with pyro, many other people have too. your setting you self up for flamings. stop saying whats true and whats not cause even you dont know. shiny made the game and they are not gonna make it unfair for anybody. Charnel's HP is SOOOOOO low and pyros level one has high attack and fireball, do the math. i know you good at sac but this is enough. Deflate your ego to a combact size and stuff it in a box and throw it out to sea. Im not shure if i speak for everyone but im kinda ticked off on the way you conterdict things. *ahem* "SHUT UP!" thank you..... ------------------ http://www.caned99.freeserve.co.uk/i...tyjaslogo1.gif "This is a picture of my chef Jimbo. Jimbo just got done making me a ham sandwhich. Jimbo believes in fresh food as you can see, hehehehe." |
and whats with you calling people an idiot? damn man. most of us think your an idiot right now. Charnel is a good god but HE ISNT THEE GOD! locusts never seem to own me at all since i never let them get close. Mm i dont care how good you are at sac or what you know its your cruddy attitude thats ticking me off. ITS ALL IN HOW YOU USE THE GODS!! im not abig pyro player but im not stupid like you claim everyone to be but yourself and i know pyro can beat charnel level one. And whats up with you saying anyone can take james? james is a very powerful god and i have taken a good liking to his beasts, actually i havnt really been beaten by any gods when im james exept when i play phish or a 2v2. Percy is a very strong god too but i dont like relieing on creatures like she dose. Mm you take you little "rich kid i know everything" attitude out of here. ah... i feel better http://www.veforums.com/biggrin.gif *waits for Mm to call him an idiot* ------------------ http://www.caned99.freeserve.co.uk/i...tyjaslogo1.gif "This is a picture of my chef Jimbo. Jimbo just got done making me a ham sandwhich. Jimbo believes in fresh food as you can see, hehehehe." |
(I think I'll add my thoughts about Mm-_- on here too...) Quote:
Whether or not you are good or bad at Sacrifice, that does not give you the right to flaunt yourself all over this goddamn forum and expect people to pay heed to your pathetic displays of arrogance and needs for attention. I am so sick and tired of reading your little godly comments that in case you haven't noticed, I myself have even decreased the amount of posting I have been doing. I don't CARE if you can slaughter me in Sacrifice with your pathetic and cheap Charnel tactics because it can happen to anyone and everyone, and I don't CARE if you think you are the best Sacrifice player there is. Fact of the matter is, you are an INCREDIBLY ANNOYING member of this forum who thinks he has the right to mock and belittle everyone since he can beat them in an action strategy game. Do me a favor and REFRAIN from posting any comments towards me because every single word I read of yours just makes me sick, and I feel even worse when there's something you are posting which is written directly at me. To tell you the god's honest truth, I detest your overly competitive personality, I can't stand your arrogance, and most importantly, I HATE that PATHETIC attitude of yours in which you find it necessary to GLOAT in your success, thinking anyone here actually GIVES two ****s about whether or not you can beat anyone on here. And for your information Mr. I'm-a-conceited-egotistical-asshole-with-a-superiority-complex, I am a supervisor of a family construction company in which I spend working sometimes over 10 hours of my day at, so I APPOLOGIZE I do not have the time to come online when it is convineant for you and play you so you can brag to everyone that you played and beat Jesta. Well since you seem to CARE so much about my personal life, the only time of day I have to play is 6:30am - 9:00am EST and the rest of the day I am at work. During this time there are usually few people on, and those who are on are usually not located in America, so I'm sure you being the avid Sacrifice player that you are would realize that this means that there are FREQUENT disconnections that occur in games played between someone in the U.S. and someone in Europe, prior to patch 3 being released. Need to know some more? I have lunch breaks on certain days in which I theoretically WOULD enough time to come home and play a game or two of Sacrifice with you, but doing so is usually not in the best of my interests considering I want to keep my mind focused on work and not an action strategy game for the PC, this way I can actually accumulate what we call MONEY, every Friday. When I return to my humble abode at around 7 or 8pm EST, usually I am so tired that I pass out the instant I step into the door. This post of mine will probably get deleted shortly, but I am hoping you and others get a chance to read it, that way we can learn a little bit about what feelings I have for you, Mm-_-, and why I never see anyone from this forum online. Hopefully Idolater will understand this and will leave it up long enough for you to read it, since I probably will have no other opportunies to share my thoughts about you since I can't be online at the sametime you are. Oh and lastly, another favorite trait of yours which I oh so love is how when a person's comments are as simple as "No, I disagree with you Mm-_-," you interpret that as a personal insult and proceed to personally flame them even though they said nothing to you to warrant such actions. Must be some issues which accompany that pathetic superiority complex of yours. ------------------ If God were a villain..... .....he'd be me. [This message has been edited by Jesta (edited 03-17-2001).] |
I remember something about you saying Eastern Time is when you play. Guess what? Yep, I use Eastern Time as well. Or am I wrong? Now, what I think makes Charnel the best isn't entirely the talent of the wizard. It's more of what the combos are! That is why, harlequien, I THINK you're wrong http://www.veforums.com/smile.gif It should be able to be seen whether or not Charnel is the strongest god (on Level 1 at least) by me playing ensnoll right? Yeah ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) |
Mm charnel isnt the best. lol live with it. pyro and stratos are the best at combos. (I think) Charnels HP isnt that great and thats his weakness and I explote it EVERY time http://www.veforums.com/smile.gif the only thing that ticks me off is fallen and locusts never bother me at all since they fall like leaves off a dead tree. oh well your just a munchkin and mind that cant rest till hes right so ill humor you. "OH mr. Mm-_- im gonna suck up to you and say charnel is the best god!" and jesta thank you for adding to the evil drama http://www.veforums.com/biggrin.gif ------------------ http://www.caned99.freeserve.co.uk/i...tyjaslogo1.gif "This is a picture of my chef Jimbo. Jimbo just got done making me a ham sandwhich. Jimbo believes in fresh food as you can see, hehehehe." |
"And if Shiny were GOD, they would not be making patch three would they?" I have to take exception to this statement. Patch 3 is much more about adding features rather than fixing bugs. Think about it. Grabbing my abesteos underwear as I duck and cover. Quick, somebody else toss a flame so I can run for it! |
Sac gets so boring sometimes, I find RA2 to be extremely fun and even better than Sac if it were my first time ever playing a C&C game. As you probably noticed, I wasn;t on all day. Just homework, school, 30 minutes of bodybuilding at home, and RA2! Yea baby yea. ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) |
Milk, it does the ego good. Danziger :^) |
I think it was the Coke that did it Danziger ------------------ "What an unutterably lovely moment... Pyro is destroyed" -Charnel, the one true God (of course) |
I have to say...that RA2 is much less of a dissapointment than TS was..its actually a fun game with fun units (chrono lieg. is prolly one of the most fun units i have used ina RTS game) too bad westwood has the most crappy online gaming service in existance, i dont CARE what you try to throw at me: NOTHING, and i mean NOTHING....not battlenet..not gamespy..not damn 2am game club not frickin' boneyard(which is now dead http://www.veforums.com/frown.gif )......NOTHING IN THE FRICKIN' WORLD RUNS SLOWER AND MORE PATHETIC THAN WEST WOOD ONLINE its almost RUINS ra2 imo.....i have YET to find a decent paced game there and although it somestimes can be your oppenents crappy comp..... This however i have proven with friends to not always be true...its the service i tell you! Ok I'll shutup now ........sorry http://www.veforums.com/frown.gif .....but i still think WWO is the worst http://www.veforums.com/wink.gif |
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