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All-Seeing Eye integration I should've done this a long time ago when I first found out about it, but congrats on choosing ASE for your internal browser. I've been wondering though how much will be ported over to the in-game browser? Will the filters and modifiers be there, or will it just be the basic updating that most in-game browsers have? I could probably e-mail JK and ask him myself, but I thought I'd come here and post a message instead. Again, congrats on picking the "right" browser http://www.voodooextreme.com:81/wink.gif. -Ecks P.S. I hope I'm not going to have to rewrite part of the manual for this. I've become extra lazy lately http://www.voodooextreme.com:81/wink.gif. |
Hi Ecks, I got the in-game SDK last week, but my illness kept my from implementing it. (I was out all last week pretty much.) I'm doing catch up work (ah... sounds like college...) and I'll update more info for you guys next week. Disregarding what Derek Smart said that's he's first, I think we are the first to use ASE for an in-game browser. |
DEREK SMART'S DESKTOP COMMANDER!!!!!! ------------------ Autobalancing == "teh suck"; Just Say no to autobalancing! |
Chicken? |
Any pictures yet? Or any idea of what's going to be included? http://www.voodooextreme.com:81/biggrin.gif -Ecks |
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