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How long does it take you to do a full compile of you levels?
Barkey
May 2nd, 2002 05:38 PM
How long approximately does it take you to do a full compile of *.ed of approx 550k in size with these settings or similar

[ ] Replace Textures [x] Apply Lighting[x] Import Geometry [x] Light Animations
[x] Import Texture Flags [x] Shadows
[x] Ignore Hidden [ ] VertexLighting
[ ] Fix T Junctions [x] Lambertian Lmaps
[x] ImportAIandMusic Vol.

[x] Full Optimization
[ ] Fast Approximation
EXTRA PARAMETERS: -leakfile broken.lek -nosnapnocsg

SLIDER REFERENCE: 50

OK I know you can’t give me an answerer to how long mine would take. However I would like to know how long your maps take of a similar file size and on what spec pc just to give me a general idea of length of time it takes to do.
My system is Athlon 1.4GHz 768mb PC 2100
309210
Fritz
May 3rd, 2002 01:18 AM
It should be compile not longer than 30 minutes or so....
If it took very long ..probably wrong detail settings!

Walls, all walls that are outside walls...umm..yuo know...like a skybrush or walls sepereating a room from the outside should be detail 0..all else..like rocks, cars, columns etc should be detail 1

309211
Hap
May 3rd, 2002 10:48 AM
Takes 20 minutes to do full compile of code if anyone cares.
309212
Barkey
May 3rd, 2002 05:58 PM
Cheers fritz forgot to set my detail directories to 1 detail don’t I feel stupid now. Some time u need some one to point out the obvious.
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