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Re: Sega Canceling Games, Cutting Jobs Whether that means surviving on high quantity, low quality games, or low quantity, but high quality, remains to be seen. I would hope it's the latter, since that's something that seems to be missing from the market right now. There hasn't been a proper, massive blockbuster IP title for quite a while now. Most of the major titles released are either remakes, or sequels to already established games. |
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I'm amazed they've not made a Monopoly film yet. :uhoh: |
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You're right though. I saw a chart earlier this week, showing the top selling movies. In 2011, only one of the five movies wasn't a sequel or remake. It seems there's a heavy need for innovation on both markets, or people will end up growing tired of the same movies and games. |
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Seriously, my "Gamers Apocalypse" happened years ago. I haven't bought new in months, and I have no interest in future or current new titles. I'm too wary of publishers screwing with the titles (which they always do). Also, entertainment industry stagnation is due to a fear of failure by the distribution companies during this crap economy. Why take risk on untested IPs? Why not milk the successful ones? Doesn't help that they're wasting money on policing the internet as well. |
Re: Sega Canceling Games, Cutting Jobs You know why the industry fails for the same reason I do: They've been buying each other up. This is what happens when an industry runs out of resources: they buy each others stockpiles. In the case of gaming, the stockpile you're buying - the pool you're dipping into - is one of ideas, talent and reputation. And looking at the state of games, it's clear that the pool's gotten awfully shallow. When's the last time you found a decent story in gaming? Not even an original one, a decent one? When's the last time you saw a decent interface? That is to say not one that was developed in the 90s for the limitations of the technology available at the time.... Looking at gaming brings to mind a section by one of my favourite comedy guys: For a while now, the gaming industry has been out of shit. You know when gaming started it was a 'people programming in their mother's loft' kind of thing. And in a way its been vampiric on much of the original creativity that was around in the late 80s and early 90s ever since. It's time for the old studious to die and for the next generation to step up - the artery they've been suckling at is dry. |
Re: Sega Canceling Games, Cutting Jobs There's still people being creative. Video games are just getting movie size budgets now which means the stakes are higher so people are scared to take a chance on anything new. So there's a lot of sequels just like there are in movies. If you're expecting EA or any large publisher to drop $100 million developing anything revolutionary you're probably going to be disappointed. I think the focus of big budget games is more about creating nice engines/good graphics or something along those lines. Improving in that regard is a pretty safe investment for companies because people are always going to want to play a newer, more powerful engine. But improvement in the way of story telling or pioneering a new genre is more the domain of smaller studios that can afford to take risks and experiment. That's where people should look for innovative games. There are things like kickstarter too, where you can pledge to help develop the games you want. |
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