Command 1_#when starting game_crash!
Command 2_when going through doors_crash!
Command 3_when playing movie_no sound!
Command 4_if 800 mhz with 128 mb of RAM detected _ reduce 200 fps!
Command 5_when playing movies_crash to desktop!
Command 6_reduce some more FPS!
Command 7_Crash some more
Command 8_display blue screen of death, every 5 minutes
Command 9_when patch is applied, increase the frequnecy of crashes
Command 10_crash for no reason what so ever
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,0);
float(_declare,AIUsage,0);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIANo CloseUpReaction);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
/*
if(vkey==key_a)
{
call(PlaySequence,0); //play end sequence
//call(wCheckViewCollision,-1,-1,-1,0);
#crash some more
_pREtty cool huh?
[This message has been edited by Cydronate (edited 04-23-2000).]
thx - that's really cooool!! Next time I buy a Shiny game, I will only READ the code instead of trying to play it! I wonder if the DAIKATANA-Bugs will give us as much fun as this game (or Ultima9:-))
Command 1_#when starting game_crash!
Command 2_when going through doors_crash!
Command 3_when playing movie_no sound!
Command 4_if 800 mhz with 128 mb of RAM detected _ reduce 200 fps!
Command 5_when playing movies_crash to desktop!
Command 6_reduce some more FPS!
Command 7_Crash some more
Command 8_display blue screen of death, every 5 minutes
Command 9_when patch is applied, increase the frequnecy of crashes
Command 10_crash for no reason what so ever
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,0);
float(_declare,AIUsage,0);
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIANo CloseUpReaction);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
/*
if(vkey==key_a)
{
call(PlaySequence,0); //play end sequence
//call(wCheckViewCollision,-1,-1,-1,0); //fade to black
//call(wCheckViewCollision,0,0,-2,-1); //fade to white
//call(CDSwap,7,0,100,60); //example: new track, newloopstate, new vol, fade time
//call(HUDTimerSet,1800); //example: starts displaying and counting down from 60 seconds :: call once, not every frame!
}
if(vkey==key_b)
{
//call(wCheckViewCollision,-1,-1,-1,0); //fade to black
//call(wCheckViewCollision,0,0,0,0); //fade to white
//call(CDSwap,7,0,100,60); //example: new track, newloopstate, new vol, fade time
//call(HUDTimerSet,1800); //example: starts displaying and counting down from 60 seconds :: call once, not every frame!
}
*/
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUAlwaysRun|_AIUFindHost) ;
float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPo ssesion|_AIANoCloseUpReaction|_AIANoBoneCollision) ;
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
//AI variables. All characters using copgen.hxx needs these defined to work properly
float(_declare,AIControl,0);
float(_declare,AIHideControl,_AIHCInRoute);
float(_declare,AIUsage,_AIUAlwaysRun|_AIUCrowdArou ndLeader);
float(_declare,AIAbility,_AIAJump|_AIAFlashVisors| _AIASpecialSecondaryWeapon|_AIANoCloseUpReaction|_ AIANoBoneCollision);
float(_declare,AIManPowerThreshold,300);
float(_declare,AIPowerRatingThreshold,50);
float(_declare,AIGrenadeThrowThreshold,10);
All programmers at Shiny are all too busy trying to get some people to play Unreal Tournament with them, instead of thinking of a friggin' descent patch for this **** crammed game
Note to Shiny; no one gives f**k (well, maybe a few people) about playing UT with you. we just need a fix for this game
This is just a scrip that I found in one of the folders of Messiah, and I opened it in NOTEPAD. Yes I knew it is NOT the source code. I just copy pasted a bunch of incoherent lines. But that was not the point.
---Take a second look at my message (the very first one on this thread). I added a bunch of so called "commands" (i know it is kinda stupid) just to get a point across.
They are right in the beggining; I thought people would see it right away, well, it seems the joke's on me since few people actually saw these humorous "commands" that I added. If you didn't, take a second look.
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