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Re: Civilization 5 Is Civ an RTS type game? |
Re: Civilization 5 Can anyone tell what is better in CIV5 compared to CIV4? I have already bought Civ4 and I am wondering if I should buy the newer version. |
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Re: Civilization 5 yup he is right it is turn based |
Re: Civilization 5 for me civ 3 is the best :P |
Re: Civilization 5 This particular map was really screwed up. It's 3205 BCE and the French already have riflemen. They were clear across the continent, but decided to declare war on me (along with three other civilizations) just a few turns later. Needless to say about fifty turns later I got absolutely slaughtered by the rifleman. Spoiler: |
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Re: Civilization 5 No RTS component in any of the Civilization games. In Civilization V you take your unit and can hover above an enemy unit to see your odds of defeating it. If they are relatively evenly matched, the combat may end in a stalemate. If one is much more powerful than the other, you'll probably destroy them in one turn. In Civilization IV you either lived or died after initiating combat (Unless you had one of the retreat chance promotions). Units gain XP for either attacking or defending. XP can be spent on either new promotions, or can instead be used to fully heal the unit. |
Re: Civilization 5 I've played Civ for many years and I must say that this is by far the best, even though there are a faw issues. The new hex square system works really well it gives you alot more flexibility when it comes to movement (and combat). And the fact that you can only have one unit per square makes it alot easier to plan combat - now you can really make use of ranged and siege units, and you won't find your cities attacked by a giant ball of death (a stack of 20+ units). You can see what threatens you and act accordingly. I also like the fact that you don't have to map every single square within your empire with roads to max out resource gain. Now you just have to work the squares and connect cities. Also the change to Great People is great - they feel really useful now. Combat feels alot more simple to manage now and the fact that you can make puppet cities instead of having to manage newly conquered ones really speeds up things when you're on a conquering spree. Diplomacy feels a little clunky, but then again gunboat diplomacy has always worked fine. The social policies work fine and you can really feel the difference between them. City states are a nice idea, but they do slow down the game alot - even if you only play with a handful. They get a turn like regular playes even if they only want to shift their 3 units around inside their own borders. Play with 10+ of those = zzzzzz. If you like Civ, buy it! Also, marathon ftw. 47 Hours played since I got it... just...one...more...turn. |
Re: Civilization 5 I've been playing civilization since the 3rd, and I honestly think the game has undergone almost no evolution, infact I think it may have went back a couple steps in a couple categories, Thats not to say that it's a terrible game or anything, because I'm playing it as we speak, I merely think once again another game is going through the "mass appeal" urge that has been infecting alot of PC title stables as of recently. Solid title that upgrades graphics and fine tunes the general gameplay, but drops the ball in in adding anything new to the experience other then the new grid. |
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