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masked_marsoe July 31st, 2010 03:12 AM

Re: Farmville
 
1) Farmville makes an incredible amount of money.

2) Farmville took about 6 months to get 50 million players

3) Farmville has more than 30 million players a day.

Admiral Donutz July 31st, 2010 04:40 AM

Re: Farmville
 
I guess you can use money to buy FB credits? I haven't really looked into it. I got some "free" credits after doing a few tests and read something about using a creditcard to buy credits. But I won't bother with these credits, let alone pay real money to obtain them...

Mr. Matt July 31st, 2010 02:48 PM

Re: Farmville
 
Quote:

Originally Posted by Mr. Pedantic (Post 5369069)
Facebook sucks.

Facebook as a tool is actually a useful system. It's the way that some people use it that sucks.

Farmville, on the other hand, does indeed suck.

Granyaski July 31st, 2010 04:03 PM

Re: Farmville
 
Quote:

Originally Posted by Mr. Matt (Post 5369794)
Facebook as a tool is actually a useful system. It's the way that some people use it that sucks.

Farmville, on the other hand, does indeed suck.

:agreed:

redgroupclan July 31st, 2010 08:08 PM

Re: Farmville
 
Quote:

Originally Posted by Mr. Matt (Post 5369794)
Facebook as a tool is actually a useful system. It's the way that some people use it that sucks.

Oh dude you should totally make a group called that!
We could all "Like" it!

masked_marsoe August 1st, 2010 12:42 AM

Re: Farmville
 
Quote:

Originally Posted by Admiral Donutz (Post 5369565)
I guess you can use money to buy FB credits? I haven't really looked into it. I got some "free" credits after doing a few tests and read something about using a creditcard to buy credits. But I won't bother with these credits, let alone pay real money to obtain them...

I played it a while ago. There was a dual currency system - coins and FV Cash (or something). Coins could be used to buy minor things, like more crops, and was earned through harvesting crops.

Cash was earned by advancing in level, or by buying it with real money. Cash could be used to advance major steps (ie expand your farm, buy advanced tools).

Then there's the social involvement. To expand your farm, you either need to get a number of friends playing, or buy it with real money. Most people did both.

Admiral Donutz August 1st, 2010 12:55 AM

Re: Farmville
 
Quote:

Originally Posted by masked_marsoe (Post 5370054)
I played it a while ago. There was a dual currency system - coins and FV Cash (or something). Coins could be used to buy minor things, like more crops, and was earned through harvesting crops.

Cash was earned by advancing in level, or by buying it with real money. Cash could be used to advance major steps (ie expand your farm, buy advanced tools).

Then there's the social involvement. To expand your farm, you either need to get a number of friends playing, or buy it with real money. Most people did both.

Ah, hmm. Sounds rather time consuming.

masked_marsoe August 1st, 2010 04:43 AM

Re: Farmville
 
Quote:

Originally Posted by Admiral Donutz (Post 5370056)
Ah, hmm. Sounds rather time consuming.

Sure.

1) Time-consuming product
2) Addictive social atmosphere
3) Micro-transactions
4) Profit!!!!!!! ($300million+ a year)

hongkong88 August 9th, 2010 07:54 PM

Re: Farmville
 
all of my friends are non-gamers, but they all play farmville. it's better than nothing.

Granyaski August 10th, 2010 06:15 AM

Re: Farmville
 
It's simply because people who are 'non-gamers' think that real RTS' and browser games are sad. However they do indeed like the whole expanding leveling up system so when presented with one which is not classed as nerdy or anything they love it.

plus it's sad to pay for farmville.


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