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Cheesy strat any counters? Charnel vs James/Perce/Stratos/Pyro 1v1 one game Charnel guy goes all locusts or all locust and two spead up scythes. Then sends them all after your wiz. You die then he goes to your alter and starts saccing you. Then you try and stop it and he kills you with the locusts once again. You lose game. Im starting to not want to play any tier one but charnel. I know that lvl spell sux though (bug ball,pfft). Anyways I'd love to hear some good perce or pyro counters for this. I dont like the other gods for tier one realy. Chucky-WC www.thewolfclan.net |
Any ranged unit will make short work of locusts... even if they all attack your wizard and you die, he cant ignore your units.. you'll respawn. 6 ranged will easily take out at least 12 locusts...Building all flying units is a horrible idea... anyone can easiy counter it. ------------------ Beauty is in the eye of the beer holder. |
Is micro the only way to get the ranged to go for the air? I noticed most the time the ranged just shoots at the closest thing to it. Leaving the locusts intact. What if the enemy builds some scythes and micros those to your ranged? Chucky-wc |
You two got the same number of souls, so he cant outnumber you. What you ll need against such a force is your army being 1 third melee and 2 thirds ranged. Fire your lvl 1 spell, if you got Fireball even better, at the locusts. One hit kills,and with fireball and its range effect you ll get up to 4 or 5 at once if he has them crowded. I d recommend Persephone of course, and James for the high hitpoints. Pyro has a short range ranged unit, Stratos is a little weak at lvl 1 unit wise, and Charnel is out of question I guess. |
Let's say you have a 1:1:1 force of melee/air/ranged. If you see him coming at you with lots of locust, run away and get you ranged to shoot at the locust. cast your shield / attack spell and go forward to pick up any souls, summoning ranged. BTW, it is always a good idea to keep at least some of your low level melee on speed up all the time. you can use it in a number of useful ways, in this case send them chasing the enemy wizard |
2 guardianed ranged creatures will take down about 6-8 locusts, maybe even more if you heal... |
Chucky, the enemy wizard usually also has a force of units that campaign alongside him. |
Yes, as far as I know micromanaging is the only way I know of to tell your ranged to take out the flyers first. If I see someone coming in with flyers my first move in combat is to select my ranged group and tell them to wipe out the birdies. I can't recall ever being beaten early game by flyers. |
Ha Chucky!! Everyone, Chuck is explaining what Sabbath did to me. Sabbath made a smart move. Knowing I went Pers, and would make a balanced force of lvl-1 (perhaps going light on Rangers), he went all Locusts. He moved directly to my altar. Being a smart dude, he left his locusts off to the side, and just came to my altar with his wiz. SO I run to my altar. His Locusts start hammering my forces. I have time to guardian 2 rangers to my altar, and Wrath 2 Locusts. I also have 2 rangers free, maybe 3 (after blue soul recycling). By this time, my wiz is locked. Most or all of the locusts attack my wiz. Meanwhile, my rangers were crushed by locusts and 2-3 scythes (his recycled lost locusts). My rangers waste their time shooting these scythes. It all happened so fast, there was no time to micro the rangers. The Locusts sucked away my mana to regroup and Wrath. SO I was promptly sacrificed. My brief return was crushed by the hovering locusts. Sabbath used brains on me, and later on I realized he did well. However, I also agree with Chuck that his strat was pretty cheesy. A real fight did not occur. I basically fell to a clever exploitation of the game's design. 12 Locusts vs a Pers altar in minute4 is kinda lame. Smart, yes. But lame. Live and learn. Thanks to Sabbath, I'll be smarter. Then again, I wonder why Sabbath got so defensive in the chatroom when we said it was kinda cheezy? Was this Locust strat used on his Pers before, and he knew it was lame too? Did he get all uppity because someone got uppity with him? I dunno, just a game. http://www.veforums.com/smile.gif |
Sounds like you willingly walked straight into a trap. In thses cases, mostly nothing can help you. a) you should have teleported to your altar or b) left him desecrating and gone to his own altar. You say yourself it was too fast for you. You'll know better next time. |
I personally don't think that is a cheesy strat. It is valid and obviously effective if executed well, but certainly not overpowering and hard to pull off on top of that. I would get defensive too if I lured someone into a trap, beat him and then got flamed for using a cheesy strat. It is after all a war (during the game, before and after is a differnt thing), so you have to be prepared for everything. Just learn from it and don't let it happen again http://www.veforums.com/smile.gif ------------------ Ceci n'est pas un signature. [This message has been edited by Harry V (edited 01-12-2001).] |
I find that locusts are only a threat if I am not prepared for them. Any level one ranged attacker will slaughter them in short order unless significantly outnumbered. As for dealing with early game desecration, standing next to a manalith you control will keep you alive, although you may need to heal yourself periodically. Build a cadre of units to counter his forces, and then teleport to your altar, wrath the sac doctors actively desecrating it, and sic your units on any others waiting in line (some players sacrifice more than one unit when desecrating, in a bid to catch their opponents off guard). What happens next (assuming you do the above in a timely manner) hinges upon whether your opponent has hung around in the interest of reacting quickly to such a move on your part, or departed in search of you. If he has committed to the former, you'll face a tough fight, which you will hopefully win due to his loss of several creatures to the ritual. If he has run off in search of you (I would almost certainly seek you out and finish the job), you can probably convert the souls of his sacrificial creatures and swell your own ranks. Am I making any sense at all? I don't claim mastery (or even competence, for that matter) of the tactical nuances of Sacrifice, I simply offer these suggestions for your approval. ------------------ What is strength without a mind to guide it? Of what use is power without the knowledge to put it to good use? [This message has been edited by Journeyman (edited 01-12-2001).] |
Actually, I hate perse. I usually use stratos or charnel. I was testing out alot of things earlier, and I was examining each race vs. each other race and I discovered this. Persephone players almost always go 50/50 druids and shrikes, which has a particular weakness to the locusts, in that: not only do they have no ranged, the locusts mana drain cuts through the lifeshield. I was quite proud of that particular attack, I peeked my little wizards head up over a hill to check what you were making, and had the locusts carefully stay out of sight, and baited you with my naked wizzie http://www.veforums.com/smile.gif I don't think its cheese really, if you know what the other guy is making, you always have the advantage. Paper-Rock-Scissors http://www.veforums.com/wink.gif gg, cya in game! |
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