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I agree with Cortex, although I find that flyers are completely useless. They die WAY to quickly. |
Newbie ------------------ "don't quote me" |
http://www.veforums.com/smile.gif Flyers are great against melee units. So for example when you see some trolls coming, create some flyers... If you see some ranged units coming, create some melee And if you see some Air Units coming, create some ranged units... So when you notice that your flyers are dying, then your opponent is apparently anticipating with ranged units, you have to build some melee units then to have these ranged units killed. http://www.veforums.com/smile.gif [This message has been edited by Idolater (edited 03-05-2001).] |
But Idol, aren't you then just playing catch-up? How do you win? paks ------------------ Paksman-MTK- "Only fools are quoted." -Anonymus |
my reply was intended for Myphar Quote:
[This message has been edited by Idolater (edited 03-05-2001).] |
Skirmish for melee, Phalanx for ranged, Wedge for flier, phalanx for manahoars, line for auxilliaries. |
What's with all the people having their creatures walking behind them? The only things I have in semicircle are my Mhoars. Ranged in line and all melee in skirmish. Walking in front means getting the first bash. ------------------ "Wha?" |
ranged and flyers don't need to be in front, because they can hit your opponent from behind... http://www.veforums.com/smile.gif |
Quote:
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Lvl 1 ranged in a line on either side of me. Lvl 1 fliers in semicircle behind me. Lvl 1 Melee either Skirmish in front of me or semicircle behind advanced melee. Lvl 2 support in phalanx behind whatever I want them to support. Advanced melee in Wedge formation in front of me or seperately. Advanced fliers in Skirmish formation seperately. Seige in semicircle behind me, except Boulderdash and Abomination (to avoid friendly fire) |
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