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Dawn of war 2 at-a-glance review Heres a thread where you can discuss some of the main games that are coming up next year we'll kick off with dawn of war 2 my personal opinion is that this game will be only for monster computers while the first dawn of war was compatible with pretty much everything since 2006 - 2005. also i think the combat will be too restricted and the game its-self will take too much space on the computer like gears of war did. the ideas are great like getting your troops to garrison buildings and hide behind cover, although i don't know how this game will work online if you are only given a certain amount of units that you cannot reinforce. Races - the developers have screwed up big-time on this, 1. they decided to put in tyranids, now remember this is a squad based game, with small amounts of units that once dead you cannot get back. a lil bit of table-top realisation they are a Horde not a linear race like space marines or eldar, they are a horde, and pretty much dont give a shit about their units, also on the table top version, tyranids get a move that if 50% or more of their units are dead you are allowed to flood them back onto the board to create a horde type feel. now even orks do not get this, they are not a horde, they have a basic command structure a use squads, tyranids are "just groups of tyranids" they recognise a commander but thats it. ill post some more about this later, hopefully this will get the discussion going |
Re: Dawn of war 2 at-a-glance review Well, I can't say much, but you do know we do have a forum for Dawn of War, right? |
Re: Dawn of war 2 at-a-glance review gah i realised that like 2 mins after i made the thread |
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And Starcraft did perfectly fine with the Zerg... Also, if i'm not mistaken (about the horde effect) aren't the Tyranids supposed to be VERY weak? And if their going to add in that rule, whats stopping them from adding in the "Aim for the Big ones" element, which, if their are horde units being controlled by one massive unit on the field, if the massive unit dies, the tyranids all start killing eachother. I really doubt though that the "Horde" element will factor in (flooding back onto the board). I'm very excited to finally get some Tyranids because tyranids were their from the start of the game, but instead they put in Tau and Necrons which are relatively new. I'm just glad to see a true horde race finally getting in on the action, besides, who doesn't want to see a lictor tear apart a squad of marines in real-time?! |
Re: Dawn of war 2 at-a-glance review Seeing how this thread was made anyway, I'll post my thoughts... Dawn of War II...Definitely my most anticipated game of the year; however, I still feel disappointed by what I am seeing thus far. Why? Well, I mainly fear it won't have that same "magic" of the original Dawn of War. Why? The scale of the game has been cut down too much (ie. 3 man SM squads, wtf?), and some of the trailers that have shown Orks or Tyranids as a force with a relatively few numbers, as opposed to how they are described by GW as being a force of very high numbers. I still remember the first day I played DoW beta as I sent my force of SPESS MAHRINES against a tide of Orks; watching them duke it out was the most awesome experience ever, it felt epic, it felt right for a W40K game; even though I lost that battle, I knew that this game would be special. I would go on, but seeing how I have a flight for LA to catch in 5 hours I'll just leave this as it is for now... |
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Re: Dawn of war 2 at-a-glance review Actually, no you are not. The squads are forced capped at 3. So you will only see 3 men for each squad. |
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Tyranids were put in to aplease those fanboys who could scream loudest, the Relic forum is dominated by Tyranid fans. The orginal beta for DOWII had between Chaos, Imperial Guard and Eldar as Beta forces but for some idiotic reason they believed a horde army was perfect for a small squad based tactical game. |
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