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Old March 7th, 2001   #61
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Quote:
Originally posted by Excilus:
I'm 13. I entered as my dad. I'm one of the finalists. It sorta hurts to say so, but I guess your maps just weren't too great.
I knew there was a reason I diddnt like you, but could never quite finger it.
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Old March 7th, 2001   #62
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I hope we separate the artist from the art, but since I entered that contest... that's like an attack on me, so I hope that 4 map winner guy knows how to backstep!

But I'll judge the final maps on an extreme unbiased note (which is hard because we all like different types of maps based on design).

I agree with gabeybaby. I thought originality was part of the judging? If those potential finalists all converge in the middle... how original is that? I haven't seen the maps... but I tried to make a map that was nothing like the maps you have already played yet still playable, which is extremely hard to do. It's not easy designing a map related to who has what characters. The landscape I created was totally based on strategic purposes.

If you download my Beautiful Sunset map... I think Player 2 has 1 dragons and 2 mini dragons... which are quite powerful creatures to have... so that guy would have less manafounts in his area compared to the other ones... as well... he's on a mountain, plus other stuff like a cut-off point, so he can't automatically rush Player 3... which has more mana fountains, but not as strong creatures.

Player 1 probably has the most creatures, but he could be attacked by two flanks???... so he should be extremely careful not to venture out in the wrong direction.

Player 3 must convert a lot of souls the most, and build the most manaliths, but doesn't face too many obstacles as do the other two at the start of the game.

That's all I can say about my map right now.

Danziger :^)

P.S. Oh yeah, there are "player traps" where if you step in the wrong areas... or forced into one unknowingly by one of the players... you might feel a bit of pain by the neutral creatures... the sand trap, or the devil's trap by the mountain, or at the "Shrine Du Poopsie"... the one with the Pyrodactyls at the base, although it would be pretty hard to miss that. Also... Player 3's area is like a labyrinth while Player's 1 area has one direct but hard to reach to point and Player's 2 area would be the hardest to sneak attack upon.

Once again, I've spent a lot of time on designing of the map so that it balances out because I wanted to do an "assymmetrical?" map that has a pattern, but you just can't actually see it. Afterall, the real world (for nature, that is) has no pattern... it's not laid out by humans... nature has its land based on weather patterns, or geological formations.

I could go on about "ultra-realism"... I wonder how many people did 256x256 maps? It takes a long time! Once again, I chose that size because I don't see too many multiplayer maps that size... once again... tried to be original.

I hope the judges didn't pick the maps according to the maps they had maded, or played. They should judge purely on the criteria *AND* the human eye. Judge it if you haven't seen Sacrifice before and decide on a gameplaying viewpoint, not a gamemaking one. Don't let technicalities get in the way of the big picture.

But that's just me.
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Old March 7th, 2001   #63
I want to be like the Admins
 
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One of my maps (Lost city of Ice) made it to the contest, though I'm disappointed my other two did not. They were pretty good I thought, and not all symmetrical as some people say about the maps that made it. I wonder if that's one of the main factors that decided which maps would make it into the finalists (so that it would be equal for all sides).

Anyway, I've sent my two maps that didn't make it to SacrificeCenter. Can you check them out and tell me what you think, especially compared to maps that made it into the contest for those of you who have played some?

I also want to ask Shiny something. Were the maps chosen so that there would be an equal amount of Charnel-Pers.-Stratos-James-Pyro maps?
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Old March 7th, 2001   #64
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Excilus is a n00b
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zip...

Last edited by Excilus; August 24th, 2010 at 11:20 AM.
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Old March 7th, 2001   #65
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LOL!

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Old March 7th, 2001   #66
I'm too cool to Post
 
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er...Excilus, aren't you too young to enter the contest (13 as you said)...I personnaly call this cheating. I'm amazed that shiny didn't react to this.
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Old March 7th, 2001   #67
Dread thinks I'm a special person
 
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Why did you have to be 18+ to enter the contest?

Otherwise, this was cool, do it again some time!

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M'kay?
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Old March 7th, 2001   #68
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well that's what shiny wrote here...http://www.sacrifice.net/map-contest-legal.htm.

It said: "Entrants must be at least 18 years of age to submit a Derivative Level. Any Entrant that Interplay, in its sole and absolute discretion, suspects may be under the age of 18 shall be automatically disqualified."
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Old March 7th, 2001   #69
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zip...

Last edited by Excilus; August 24th, 2010 at 11:20 AM.
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Old March 7th, 2001   #70
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Quote:
Originally posted by Excilus:
Whoa whoa whoa whoa. Suddenly I'm a hated individual. Wouldn't _YOU_ be some what jovial with and ego inflation if things were going like they are for me? I think so. And now I'm getting the feeling that embittered map makers have a vendetta against me. That's just plain wrong. You vote for the map, not the mapper.

true

Lets not forget that this is a map-contest.
Not a personality contest.



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