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Old August 10th, 2000   #1
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Default Geoforce 2 and Sacrifice questions

What special qualities of the geoforce 2 will Sacrifice support? can you give me some specifics as to what we can expect here? T&L? tell me about how much more frames we can get by use of this method.. also bump mapping and all that jazz, tell me what this game can do with a geoforce 2 card... thanks.
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Old August 13th, 2000   #2
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I believe the Sacrifice page says it all. =) Not to mention the NVidia website has the Geforce2 with Sacrifice named as a supported game.

So expect your Geforce2 card to just blaze through the game. If you have Messiah, just notice how fast the game is running when you have the FPS set to 100+.. that's how fast Sacrifice will run with everything going on... =)

And expect every feature to be used in the Geforce2 card.. =) So there isn't a need to know what's going to be in the game, because you already know!

Laterz,
NF
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Old August 13th, 2000   #3
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geforce 2...bump mapping. Hahahahaha. GF2 can't do it. Sure light source bump mapping works but I haven't found a game that uses that useless system for anything good. Environmental bump mapping (The G400MAX had it and did you see the water in Expendable, WOW!) is the good one but I think both nVidia and 3Dfx have shunned it because Matrox got it working first (that 450 card could be good?)



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-Shivoa

http://www.sacrifice.org.uk/
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Old August 14th, 2000   #4
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At E3 I was demonstrated many games that used light sourced bumb mapping, inclusing two VERY big titles known as Ultima ONline, Origin, and HALO... and since those are two games I plan to spend a TON of time on.. I'm happy it exists, and the difference in bumb mapping in both of those programs is definitely noticeable..
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