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Where are the Particle Files?! Anyone know where the files that are edited in PartcileFX are? Like the ones for the Trails on bullets in Bullet Time...Thanx for the help. |
i can't exactly tell you what file the tracer particle is, but i can tell you how to go about finding it. when you installed the max-fx tools, you were given an archiver (kinda like winzip) named rasmaker. first, creat a new folder called my editing files or something like that. next, put rasmaker along with it's dll into that folder. after that, copy x_data.ras to that folder. now go to the command prompt and type in rasmaker -x x_data.ras. this should great a sub directory called data. the particle files would be in data\database\particles good luck! Kurt |
Hey Kurt, I'm interested...you seem to have the answers for most, do you work for Remedy or 3Drealms? If you do (or even if you don't) I want to shake your hand. |
Well, i already did that along time ago, and the particle files arent editable in the ParticleFX, so that dont help me. |
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thanks anyway man... i appreciate it. http://www.veforums.com/smile.gif sincerely, Kurt |
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it doesn't have his email, but i'm sure you can get his attention one way or the other. http://www.veforums.com/Forum33/HTML/002313.html |
The bullet trails you see in Max Payne are not particles. ------------------ -= Peter Hajba =- -= Max Payne devteam =- - - Appreciation is nothing. Respect is everything. |
how do you edit them then skaven? |
Edit which? The bullet trails are in the actual bullet mesh. The particle effects are used in the game as .RPS files, Realtime Particle Sets, which have been exported from the .PSE files. The .PSE files are the ones you edit, and a few examples were provided with the editor. Edit those. ------------------ -= Peter Hajba =- -= Max Payne devteam =- - - Appreciation is nothing. Respect is everything. |
or, alternatively you could create your own, you only need one .jpg and a bit of .txt editing to make your own |
That seems to be way too much work for some people here... (sheesh) ------------------ -= Peter Hajba =- -= Max Payne devteam =- - - Appreciation is nothing. Respect is everything. |
No, i made like 10 different muzzle flashes and edit the bitmap.text file...Its not too much work..but thats only for the desert eagle! And the lame editor gives u what? a rat standing up?! OOHHhHh WOW! Im gonna make a rat standing up be a mod http://www.veforums.com/wink.gif... [This message has been edited by KaMisTyLe (edited 08-01-2001).] |
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