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Pentium III 600 256MB RAM 64MB Geforce2 GTS 6.8 GB hard drive SB Live! Value Windows 98SE Running in system tray: Norton Personal Firewall Norton Auto-Protect |
Runs great here: P4 1.5 @ 1800 Geforce3 512mb PC800 rdram Maxtor HD SBLive Value yada yada... Just can't get a joystick to work is all. |
PIII 450 ATB Velocity 4400 16mb 384 mb ram soundblaster 16 Win2K |
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Are you using the new VIA 4.23 4-in-1 drivers? Do you run as administrator? What M.P. options do you use? -m |
Runs perfectly for me. But I have one question still: How the !@#$ do you bastards get such amazingly good computers!?!? I have a PIII 500, with 128 MB RAM and a Geforce2 MX card, and I still hafta run the game in medium detail (which isn't that bad, but stiiillll...so JEALOUS). AIEEE |
Pentium 3 933mhz 64mb GeForce2 Pro 256 mb of ram Sound Blaster Live! Value Windows 98se Using high settings and running in 1024 by 768 resoultion in 32 bit color. ------------------ Portz |
AMD Athlon Thunderbird 1.33 Ghz ASUS A7A266 Motherboard (latest ALi drivers) Visiontek Geforce3 (12.41 WHQL drivers) SB Live! (latest drivers) 256 MB PC2100 RAM (at cas 2-2-2-6) IBM 75GXP 60 GB hdd Plextor 16x10x40 CDRW 3COM 3c905btx 10/100 network card Windows 2000 (SP2 and all latest patches) 1024x768x32 (desktop and Max Payne) Anti-aliasing doesn't seem to want to work...but otherwise the game runs flawlesly... -kirt [This message has been edited by kirt (edited 07-27-2001).] |
p3 800e@1.0GHZ 256mb pc133 GF2GTS64mb DDR (210/420) Biostar MV6...blah blah blah Runs great for me at 1280x1024x32, using trillenear, and No FSAA (just dont need it), all setting set to max. Don't know how to check FPS anyone know...runs silky smooth even in heavy firefights. -Jack |
Can't find a machine that it doesn't work on... PIII800 with KyroII, .5gig ram, 30gb HD ATA 100, 48x spin CDRom, Optical Mouse, 3com NIC, SBLive X-Gamer AMD 900 oc to 1203mhz, .5gig ram, Gforce 2 GTS 32mb10gig ata 66, 52x CDRom and 12CDRW, Logitech Optical mouse, onboard sound and lan. AMD 1.2, Geforce 2 GTS 64DDR, 256mb ram, Aureal A3D audio (Turtle), Optical Mouse, 60gb ATA 100, 52x CR, 8xDVD, Zip, 3com NIC. all are homebuilt, 2MSI and 1ASUS boards, all ADSL connected. After the patch, the only issue I had was fixed (wierd load crash on map load). I got it on WED, Beat it 2 hours ago. ------------------ GNNR |
Abit VP6 Mobo Dual Pent III 1000 MHz EB@ 1073 Soundblaster Live Platinum 512 MGb Mushkin Rev3 CAS 2 2X Maxtor 60GB HD's @ RAID 0 Visiontek G3 Vid Board Panasonic 16X DVD Plextor 12/10/32 CDRW Intel Pro100 NIC all locked up in a Coolcase box w/5 fans Running WinXP RC1 Runs great BUT ONLY after I installed the patch tonight. Before it was dumping me to the desktop, same as in my Win2K partition. I've got a dual boot. I run the game with all settings on max, triple buffer, 32bit texture depth @1600X1200X32. Now it's smooth as a baby's bottom. |
AMD TBird 1Ghz FIC AZ-11 Mainboard 133FSB 128mb PC100 RAM Maxtor Diamond Max 40 7200RPM 40GB HD Creative Labs DVD 12x IDE Creative Labs CDRW 8x-4x-32x IDE Internal 120mb Zip Drive Voodoo 5 5500 AGP 64mb Sound Blaster Live! with Kenwood 5 speaker Dolby Digital Surround Sound |
Oh by the way, using Wins ME and my SB Live! is OEM.... http://www.veforums.com/smile.gif ------------------ Shoot everything that moves...ah hell! And shoot everything that doesn't move! |
Runs smooth at 1024x768x32 and hasnt crashed once. Amd "Classic" athlon 750 256mb pc133 asus a7v ati radeon 64mb ddr and windows 98 |
Runs awesome on my Athlon 750, Geforce 2 Pro, Asus A7V Windows 98. Had to disable DMA on the Kenwood TrueX cd-rom drive though, to get around the copy protection. |
Windows 98SE AMD ATHLON 550 128 MB RAM Elsa EraZor GeForce 256 DDR v12.41 Sound blasta live value Microsoft intelli explorer mouse. I run a bit laggy around corners, since i reformatted, and new installed |
PIII 1.0 GHz 256 Meg RAM GeForce 256 Overclocked Abit SE6 MoBo Win 98 SE Start to finish with nary a bug. |
Apple IIe 6502 CPU @ 1.02Mhz 64K RAM Integrated display @140x192 (16 colors) Oh, sorry...wrong machine. AMD T-Bird @ 1Ghz GeForce2 MX 32MB Latest NVidia drivers SB Live 5.1 512MB RAM Win2K Pro Runs like a champ. |
http://www.veforums.com/wink.gif ------------------ AMD Athlon 850MHz SlotA 384MB SDRAM -128MB PC100/256MB PC133 145GB HDD Space (7200rpm) - 40GB Maxtor DiamondMAX - 45GB IBM Deskstar75GXP - 60GB IBM Deskstar60GXP GeForce2 GTS 32MB DDR - Asus DeluxeTV V7700 - Detonator 12.40s Klipsch ProMedia 2.1 - 200-watt - 1 sub/2 sattelite Windows 2000 SP2 Windows XP RC1 (2505) |
Amd Athlon 1 Ghz (Slot A) FIC SD11 Mobo 512 MB pc133 Voodoo5 5500 (damn hardware t&l not supported =/) SoundBlaster Live Creative Labs PC-DVD (that wont friggin install the game) Yamaha 16x12x40 burner (that does install) win2k, sp 2 |
OS: Win98 HD: 40 Gig Vid: Nvidia Vanta 8mb Sfx: Riptide Modem/Sound Combo Ram: 128 CPU: 650Mhz P3 Monitor: 17" Viewsonic Res For the game: 640x480x16 Settings: Everything to Medium Everything runs smooth execept in some Open areas... But what do you expect. Also slow downs in HUGE (16 Person) fire fights. But all probs are cause of my 8meg VidCard go figure http://www.veforums.com/smile.gif Game Rocks anyway! P.S. Im planning on getting a new card so save the rant. It's gonna be a TNT 2 Ultra. -MortICi- [This message has been edited by MortICi (edited 07-29-2001).] |
Manufacturer: AMD Family: Athlon(tm) Internal Clock: 1002MHz Internal Clock Maximum: 1002MHz External Clock: 100MHz Socket Designation: Slot A Type: unknown Upgrade: Slot 1 Capabilities: MMX, CMov, RDTSC, 3DNow!, Extended 3DNow! Version: AMD Athlon(TM) CPUID: 0x00000642 DirectX Version: 8.0 DirectDraw Version : 4.08.00.0400 DirectShow Version: 6.03.01.0400 Description: Primary Display Driver Manufacturer: ELSA Name: ELSA GLADIAC ULTRA Total Local Video Memory: 64MB Total Local Texture Memory: 64MB Total AGP Memory: 112MB Display Driver: nvdisp.drv Display Driver Version: 4.13.01.1241 Max Texture Width : 2048 Max Texture Height: 2048 Max User Clipping Planes: 0 Max Active Hardware Lights: 8 Max Texture Blending Stages: 8 Textures In Single Pass: 2 Vertex Shader Version: N/A Pixel Shader Version: N/A Max Vertex Blend Matrices: 0 Max Texture Coordinates: 8 Device ID: 0x0152 Vendor ID: 0x10de Sub-System ID: 0x0c561048 Revision: 0x00a4 otal Physical Memory: 510MB Free Physical Memory: 340.13MB Total Pagefile Memory: 640MB Free Pagefile Memory: 567.23MB anufacturer: First International Computer, Inc. Model: AZ11 Version: PCB 1.X BIOS Vendor: Award Software International, Inc. BIOS Version: 6.00 PG BIOS Release Date: 06/26/2000 BIOS Charasteristics: Plug and Play, Flash, AGP Operating System: Microsoft Windows 98 Version: 4.10.2222 A Desktop Width: 1024 Desktop Height: 768 Desktop BPP: 32 Monitor Name: MAG XJ717 Manufacturer: MAG Technology Co., Ltd. Max Width: 1280 Max Height: 1024 |
Max Payne runs flawlessly on my system. P3 1ghz /133 512 pc 133 ram ata 100 7200 western digital 20 gig hd visiontek geforce 3 turtle beach santa cruz asus cusl2-c mobo memorex cd482e cdrom (48x) ms intellimouse black dell keyboard |
After the patch, it runs like a dream. Athlon T-Bird 1.33 Iwill KK266-R 512MB RAM LeadTek GF3 64MB (12.41 ref. drivers) SB Live! Value Win2k Pro w/ SP2 I run it in 1024x768 in 32-bit with HW T&L, Anisotropic filtering, 4xAA, and all gfx details on maximum. If I raise it to 1280x1024, I have to lower some details because it barks at me. Butter, baby. http://www.veforums.com/wink.gif |
P3 500 mhz 64 mb ram Windows 98 SE Sound: Terratec pci 128i (latest drivers) Graphic: Ati Rage Fury Maxx (64 mb graphic memory; latest drivers) Hd: 8gb (not defragmented) Full install 1024x768 High Details [This message has been edited by Teranite (edited 07-28-2001).] |
RUNS Pizz smooth on medium detail 640x480. I dunno why but it is a god sent. System REQ: AMD K6-2 400 256 MB Ram Viper 2 32 MB 4x AGP This really should not run at all LOL but it is great.... I am getting a 1.7 GHz Upgrading to 512 MB Ram and a GeForce 3 in about 2 weeks... Amazing http://www.veforums.com/smile.gif [This message has been edited by GWPGearWorx (edited 07-28-2001).] |
Runs very fine... http://www.veforums.com/wink.gif Athlon 1.33 Ghz 266 FSB 512 MB Ram PC-133 40x Asus Cd-rom nVidia GeForce 256 DDR 32 Mb Sound Blaster PCI128 Windows Millenium DirectX 8.0a ------------------ Mauri "Darkblade" Majanoja Mission designer - Freespace 2 : The Babylon Project [This message has been edited by MDarkbladeM (edited 07-28-2001).] |
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Runs perfect here - not one crash - looks and sounds great - smooth as glass : AMD 1400/266 (187 bux WOOHOO!) Abit KT7A-Raid (145 bux) (ACPI disabled with modded bios) 256mb Corsair pc133 cas2 (59 bux) SB512 (like 69 bux at walmart) Visiontek GF3 (12.90 leaked detonators) 19" NEC fe950 96gigs fast cheap Maxtor drives http://www.veforums.com/smile.gif Intel pro/100 pci nic Creative 52x cdrom - multi read Klipsch pro audio 4spkr and sub 400w (rocks!) Win98se - DX8.1 (build 4.08.01.0648) - 2nd beta (internet via isdn on external serial port) all clockspeeds are normal all pretty basic stuff. btw - 5746 3dmark 2001 -gb |
mine ran no problem...except for some audio cutouts and some slow motion when 1st loading some levels...other then that it ran like a champ PIII 500 epox EP-BX6 w/Intel440bx agpset motherboard Voodoo5 5500 agp 128ram creativelabs blaster cd-rw 10x12x32 windows 98 soundblaster live [This message has been edited by Bullet Time (edited 07-28-2001).] |
epox 8kta2 athlone 1.2 356mb pc133 creative gts2 win me sonic fury s/card The game runs fine |
I tried running it under Win2k SP2 and had absolutely no luck. There were massive problems with clipping and tearing that were somehow driver related. But once I switched back to Win98SE (running dual boot now), the game runs fantastic. PIII-952mhz(112x8.5) Abit SH6 mobo 256 megs CAS2 PC133 SDRAM Voodoo5 5500 AGP Plextor 12/20 SCSI CD-ROM Adaptec 2940UW SCSI controller Maxtor 40gig 7200rpm ATA100 Win98SE The game runs perfectly smooth at 1024x768x32 with medium detail settings and trilinear filtering. I might try 1280x1024. |
1.2 T'Bird 512 Ram Prophet 3 (14.20 ref drivers) Win 2k SB Live Gold Razor Mouse Smooth as silk no glitches or crashes. |
PIII-800mHz 128mbRAM geforce2 MX (32mb) 30gigs HD SB Live! Player 1024 errmm what else...i played it on 1024x768. Never tried a higher resolution though. I set everything on 'high' and all worked great. |
My game never shuts down or anything My Specs : AMD 800 T-Bird 128 Mb PC 133 GF 2 MX 32 MB / Nvidia 12.41 Asus A7V / Newest 4 in 1 drivers Sound Blaster Liver Player 1024 Plextor 40 x cd-rom Windows 2000 |
P3 750 @ 900 (1.85 V) CUSL2-C MB (w/ Tweaked Bios) 256 Meg Micron PC133 CAS2 Ram creative Geforce 2 GTS 32 Meg (212 Mhz GPU/355 Mhz Memory) SB Live Win ME and a Crapload of fans! Only problem is flashing taskbar |
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AMD AXIA 1Ghz@1.33 378Mb PC133 IWILL KK266R Geforce 2 GTS 32Mb SB Live 5.1 Win2K SP2 |
Runs like a dream on my box Trinity Athlon 650 512MB Ram ASUS Geforce2 GTS 32mb running win2k SP2 800x600 32bit and runs just fine at 1024x768 it just makes me feel sorta dizzy at that res :-p |
hi , I've got: Athlon t-bird 1Ghz Asus A7V Gfore 2 ultra creative 256 Mo ram Fotissiomo 2 I'm on Win 98 SE I've got pb when i run max payne , after intro video I've got a purple page and nothing append , I try unless the sound and it works ... Why??? Can you help me to have the sound ?? Thanx, Zeukiller |
Max runs super on my Dell 1.4GZ, with a NVIDIA GeForce2 GTS, and a PCI64 Sound Blaster and 384Mb of ram. I have been playing it at 1280 by 720 32 bit color and have had no slow downs. Sweet!!! |
Runs perfect, played it 3 times through without a crash. Windows ME Diamond MX300 Geforce DDR P3 1GHZ Abit BF6 256MB Ram |
AMD 1.4 T-bird @ 10.5 x 145 ~ 1523 Gigabye GA-7dxr rev 0.2 2 x 256 Crucial PC2100 2.5 cl @ 2.0 cl RAID-0 2 x 40Gb IBM 60Gxp Hercules Game Theater XP Hercules Prophet III (gf3) Pioneer 16x Slot DVD drive Plextor 12x4x32 SCSI Burner Runs great now with the patch @ 1280x1024x32 w/all details on high and 32bit textures. Still have the flickering toolbar every now-and-then. |
P4 1.7ghz Asus P4T 256 PC800 Rdram Asus V8200 Geforce 3 Soundblaster XGamer 5.1 Kenwood 72x cd-rom Window XP RC1 Running the game at 1280x1024x32-32 bit textures Everything maxed, runs perfect. [This message has been edited by Sgtnukem (edited 07-28-2001).] |
Runs great on this: AMD T-Bird 1000MHz 256mb RAM GeForce 256 DDR 32mb |
wasnt too sure if it work but it runs really well-i have level textures,detail textures, other textures,particle detail and object detail on high rest on medium and running at 16bit-billinear. P2 400 MMX 192 SD RAM@ 100MHz 4xDVD with software decoder Geforce 2 GTS 32MB DDR Microstar motherboard with intergrated creative sound balsterdunno what mobo it is exactly got it in feb 99) 30 Gb IBM Dekstar HD 17" monitor Windows 98-w/o updates dbappa |
Runs Smooth at 1024x768 with Medium Detail AMD Athlon 650mhz 128mb PC133 SDRam GeForce2 MX400 64mb w/TV-Out(s-video) IDE-CD R/RW 4x4x24 Toshiba DVD-ROM SD-M1402 20GB HD [This message has been edited by h3p (edited 07-28-2001).] |
800mhz Ath 512 PC133 ram Voodoo 5 35 gig hd Directx 8 SoundBlaster 128 voice 98 SE [This message has been edited by milkski (edited 07-28-2001).] |
Compaq Presario 4880 PIII 1000mhz 100FSB (Evergreen Tech upgrade) 384 megs 100mhz ram 12 gig HD DVDrom CD writer V5 5500 PCI voodoo TV 200 3.5 floppy 56K modem etc... ChilMan |
Tried it on two systems. P4 1.7Ghz Asus P4T 512MB PC-800 RDRAM Visiontek Geforce3 2x 18GB Seagate Cheetah 15,000RPM Ultra160 HDDs Sound Blaster Live Platinum 5.1 Pioneer 16x/40x DVD-ROM 6453 points on 3DMark 2001. Max Payne runs like a dream at 1280x1024x32 with everything maxed out and Quincunx FSAA enabled (although I generally leave it off since you can barely tell a difference at that resolution). P3 600Mhz Intel SE440BX-2 128MB PC-100 SDRAM Hurcules Prophet 2 GTS Maxtor 30GB 7200RPM HDD Sound Blaster Live Platinum Toshiba 6x/36x DVD-ROM 2146 points on 3DMark 2001 On this system I run it at 800x600x32 with graphics maxed out and it runs very well. It slows down in two places. In the garage level, which seems to be the most hardware intense level in the game. And at the beginning of levels while it's still loading some stuff. On both systems Max Payne runs bug free, never had a crash, lockup or video error. |
Might want to keep this thread going so it doesnt look like everyone has problems with the game. It kinda looks like that because most people that have the game and is working properly is playing it..... |
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